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8a908aa33f
* Use GetAsyncKeyState calls and remove additional thread usage * Removed Environment.Exit
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
#pragma once
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#include <Windows.h>
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#include "KeyboardHook.h"
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namespace interop
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{
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public
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ref struct Hotkey
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{
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bool Win;
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bool Ctrl;
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bool Shift;
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bool Alt;
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unsigned char Key;
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Hotkey()
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{
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Win = false;
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Ctrl = false;
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Shift = false;
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Alt = false;
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Key = 0;
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}
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};
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public
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delegate void HotkeyCallback();
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typedef unsigned short HOTKEY_HANDLE;
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public
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ref class HotkeyManager
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{
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public:
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HotkeyManager();
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~HotkeyManager();
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HOTKEY_HANDLE RegisterHotkey(Hotkey ^ hotkey, HotkeyCallback ^ callback);
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void UnregisterHotkey(HOTKEY_HANDLE handle);
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private:
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KeyboardHook ^ keyboardHook;
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Dictionary<HOTKEY_HANDLE, HotkeyCallback ^> ^ hotkeys;
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Hotkey ^ pressedKeys;
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KeyboardEventCallback ^ keyboardEventCallback;
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IsActiveCallback ^ isActiveCallback;
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FilterKeyboardEvent ^ filterKeyboardCallback;
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void KeyboardEventProc(KeyboardEvent ^ ev);
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bool IsActiveProc();
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bool FilterKeyboardProc(KeyboardEvent ^ ev);
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HOTKEY_HANDLE GetHotkeyHandle(Hotkey ^ hotkey);
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};
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}
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