PowerToys/src/common/interop/HotkeyManager.h
Arjun Balgovind 8a908aa33f
Rework the HotkeyManager and KeyboardHook interop classes (#4710)
* Use GetAsyncKeyState calls and remove additional thread usage

* Removed Environment.Exit
2020-07-03 08:21:06 -07:00

55 lines
1.2 KiB
C++

#pragma once
#include <Windows.h>
#include "KeyboardHook.h"
namespace interop
{
public
ref struct Hotkey
{
bool Win;
bool Ctrl;
bool Shift;
bool Alt;
unsigned char Key;
Hotkey()
{
Win = false;
Ctrl = false;
Shift = false;
Alt = false;
Key = 0;
}
};
public
delegate void HotkeyCallback();
typedef unsigned short HOTKEY_HANDLE;
public
ref class HotkeyManager
{
public:
HotkeyManager();
~HotkeyManager();
HOTKEY_HANDLE RegisterHotkey(Hotkey ^ hotkey, HotkeyCallback ^ callback);
void UnregisterHotkey(HOTKEY_HANDLE handle);
private:
KeyboardHook ^ keyboardHook;
Dictionary<HOTKEY_HANDLE, HotkeyCallback ^> ^ hotkeys;
Hotkey ^ pressedKeys;
KeyboardEventCallback ^ keyboardEventCallback;
IsActiveCallback ^ isActiveCallback;
FilterKeyboardEvent ^ filterKeyboardCallback;
void KeyboardEventProc(KeyboardEvent ^ ev);
bool IsActiveProc();
bool FilterKeyboardProc(KeyboardEvent ^ ev);
HOTKEY_HANDLE GetHotkeyHandle(Hotkey ^ hotkey);
};
}