PowerToys/src/core/Microsoft.PowerToys.Settings.UI/Helpers/RelayCommand.cs
2020-04-07 13:49:13 -07:00

58 lines
1.6 KiB
C#

using System;
using System.Windows.Input;
namespace Microsoft.PowerToys.Settings.UI.Helpers
{
public class RelayCommand : ICommand
{
private readonly Action _execute;
private readonly Func<bool> _canExecute;
public event EventHandler CanExecuteChanged;
public RelayCommand(Action execute)
: this(execute, null)
{
}
public RelayCommand(Action execute, Func<bool> canExecute)
{
_execute = execute ?? throw new ArgumentNullException(nameof(execute));
_canExecute = canExecute;
}
public bool CanExecute(object parameter) => _canExecute == null || _canExecute();
public void Execute(object parameter) => _execute();
public void OnCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}
public class RelayCommand<T> : ICommand
{
private readonly Action<T> _execute;
private readonly Func<T, bool> _canExecute;
public event EventHandler CanExecuteChanged;
public RelayCommand(Action<T> execute)
: this(execute, null)
{
}
public RelayCommand(Action<T> execute, Func<T, bool> canExecute)
{
_execute = execute ?? throw new ArgumentNullException(nameof(execute));
_canExecute = canExecute;
}
public bool CanExecute(object parameter) => _canExecute == null || _canExecute((T)parameter);
public void Execute(object parameter) => _execute((T)parameter);
public void OnCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}
}