mirror of
https://github.com/microsoft/PowerToys.git
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d178fa5bdb
* Changed to hold enter * Changed code such that hold enter does not trigger a re-open * Fixed tab ordering * Changed text
282 lines
14 KiB
C++
282 lines
14 KiB
C++
#include "pch.h"
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#include "SingleKeyRemapControl.h"
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#include "keyboardmanager/common/Helpers.h"
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//Both static members are initialized to null
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HWND SingleKeyRemapControl::EditKeyboardWindowHandle = nullptr;
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KeyboardManagerState* SingleKeyRemapControl::keyboardManagerState = nullptr;
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// Initialized as new vector
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std::vector<std::vector<DWORD>> SingleKeyRemapControl::singleKeyRemapBuffer;
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// Function to add a new row to the remap keys table. If the originalKey and newKey args are provided, then the displayed remap keys are set to those values.
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void SingleKeyRemapControl::AddNewControlKeyRemapRow(Grid& parent, std::vector<std::vector<std::unique_ptr<SingleKeyRemapControl>>>& keyboardRemapControlObjects, const DWORD originalKey, const DWORD newKey)
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{
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// Create new SingleKeyRemapControl objects dynamically so that we does not get destructed
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std::vector<std::unique_ptr<SingleKeyRemapControl>> newrow;
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newrow.push_back(std::move(std::unique_ptr<SingleKeyRemapControl>(new SingleKeyRemapControl(parent, 0))));
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newrow.push_back(std::move(std::unique_ptr<SingleKeyRemapControl>(new SingleKeyRemapControl(parent, 1))));
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keyboardRemapControlObjects.push_back(std::move(newrow));
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// Add to grid
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parent.RowDefinitions().Append(RowDefinition());
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parent.SetColumn(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->getSingleKeyRemapControl(), KeyboardManagerConstants::RemapTableOriginalColIndex);
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parent.SetRow(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->getSingleKeyRemapControl(), parent.RowDefinitions().Size() - 1);
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parent.SetColumn(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->getSingleKeyRemapControl(), KeyboardManagerConstants::RemapTableNewColIndex);
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parent.SetRow(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->getSingleKeyRemapControl(), parent.RowDefinitions().Size() - 1);
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// SingleKeyRemapControl for the original key.
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parent.Children().Append(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->getSingleKeyRemapControl());
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// Arrow icon
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FontIcon arrowIcon;
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arrowIcon.FontFamily(Xaml::Media::FontFamily(L"Segoe MDL2 Assets"));
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arrowIcon.Glyph(L"\xE72A");
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arrowIcon.VerticalAlignment(VerticalAlignment::Center);
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arrowIcon.HorizontalAlignment(HorizontalAlignment::Center);
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parent.SetColumn(arrowIcon, KeyboardManagerConstants::RemapTableArrowColIndex);
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parent.SetRow(arrowIcon, parent.RowDefinitions().Size() - 1);
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parent.Children().Append(arrowIcon);
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// SingleKeyRemapControl for the new remap key
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parent.Children().Append(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->getSingleKeyRemapControl());
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// Set the key text if the two keys are not null (i.e. default args)
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if (originalKey != NULL && newKey != NULL)
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{
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singleKeyRemapBuffer.push_back(std::vector<DWORD>{ originalKey, newKey });
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std::vector<DWORD> keyCodes = keyboardManagerState->keyboardMap.GetKeyCodeList();
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auto it = std::find(keyCodes.begin(), keyCodes.end(), originalKey);
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if (it != keyCodes.end())
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{
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keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->singleKeyRemapDropDown.SetSelectedIndex((int32_t)std::distance(keyCodes.begin(), it));
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}
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it = std::find(keyCodes.begin(), keyCodes.end(), newKey);
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if (it != keyCodes.end())
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{
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keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->singleKeyRemapDropDown.SetSelectedIndex((int32_t)std::distance(keyCodes.begin(), it));
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}
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}
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else
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{
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// Initialize both keys to NULL
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singleKeyRemapBuffer.push_back(std::vector<DWORD>{ NULL, NULL });
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}
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// Delete row button
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Windows::UI::Xaml::Controls::Button deleteRemapKeys;
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FontIcon deleteSymbol;
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deleteSymbol.FontFamily(Xaml::Media::FontFamily(L"Segoe MDL2 Assets"));
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deleteSymbol.Glyph(L"\xE74D");
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deleteRemapKeys.Content(deleteSymbol);
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deleteRemapKeys.Background(Media::SolidColorBrush(Colors::Transparent()));
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deleteRemapKeys.HorizontalAlignment(HorizontalAlignment::Center);
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deleteRemapKeys.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
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Button currentButton = sender.as<Button>();
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uint32_t index;
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// Get index of delete button
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UIElementCollection children = parent.Children();
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children.IndexOf(currentButton, index);
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uint32_t lastIndexInRow = index + ((KeyboardManagerConstants::RemapTableColCount - 1) - KeyboardManagerConstants::RemapTableRemoveColIndex);
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// Change the row index of elements appearing after the current row, as we will delete the row definition
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for (uint32_t i = lastIndexInRow + 1; i < children.Size(); i++)
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{
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int32_t elementRowIndex = parent.GetRow(children.GetAt(i).as<FrameworkElement>());
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parent.SetRow(children.GetAt(i).as<FrameworkElement>(), elementRowIndex - 1);
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}
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for (int i = 0; i < KeyboardManagerConstants::RemapTableColCount; i++)
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{
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parent.Children().RemoveAt(lastIndexInRow - i);
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}
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// Calculate row index in the buffer from the grid child index (first two children are header elements and then three children in each row)
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int bufferIndex = (lastIndexInRow - KeyboardManagerConstants::RemapTableHeaderCount) / KeyboardManagerConstants::RemapTableColCount;
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// Delete the row definition
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parent.RowDefinitions().RemoveAt(bufferIndex + 1);
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// delete the row from the buffer.
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singleKeyRemapBuffer.erase(singleKeyRemapBuffer.begin() + bufferIndex);
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// delete the SingleKeyRemapControl objects so that they get destructed
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keyboardRemapControlObjects.erase(keyboardRemapControlObjects.begin() + bufferIndex);
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});
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parent.SetColumn(deleteRemapKeys, KeyboardManagerConstants::RemapTableRemoveColIndex);
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parent.SetRow(deleteRemapKeys, parent.RowDefinitions().Size() - 1);
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parent.Children().Append(deleteRemapKeys);
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parent.UpdateLayout();
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}
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// Function to return the stack panel element of the SingleKeyRemapControl. This is the externally visible UI element which can be used to add it to other layouts
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StackPanel SingleKeyRemapControl::getSingleKeyRemapControl()
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{
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return singleKeyRemapControlLayout;
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}
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// Function to create the detect remap key UI window
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void SingleKeyRemapControl::createDetectKeyWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, std::vector<std::vector<DWORD>>& singleKeyRemapBuffer, KeyboardManagerState& keyboardManagerState)
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{
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// ContentDialog for detecting remap key. This is the parent UI element.
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ContentDialog detectRemapKeyBox;
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// ContentDialog requires manually setting the XamlRoot (https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.controls.contentdialog#contentdialog-in-appwindow-or-xaml-islands)
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detectRemapKeyBox.XamlRoot(xamlRoot);
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detectRemapKeyBox.Title(box_value(L"Press a key on selected keyboard:"));
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detectRemapKeyBox.IsPrimaryButtonEnabled(false);
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detectRemapKeyBox.IsSecondaryButtonEnabled(false);
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// Get the linked text block for the "Type Key" button that was clicked
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ComboBox linkedRemapDropDown = KeyboardManagerHelper::getSiblingElement(sender).as<ComboBox>();
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auto unregisterKeys = [&keyboardManagerState]() {
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std::thread t1(&KeyboardManagerState::UnregisterKeyDelay, &keyboardManagerState, VK_ESCAPE);
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std::thread t2(&KeyboardManagerState::UnregisterKeyDelay, &keyboardManagerState, VK_RETURN);
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t1.detach();
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t2.detach();
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};
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auto onPressEnter = [linkedRemapDropDown,
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detectRemapKeyBox,
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&keyboardManagerState,
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&singleKeyRemapBuffer,
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unregisterKeys] {
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// Save the detected key in the linked text block
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DWORD detectedKey = keyboardManagerState.GetDetectedSingleRemapKey();
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if (detectedKey != NULL)
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{
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std::vector<DWORD> keyCodeList = keyboardManagerState.keyboardMap.GetKeyCodeList();
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// Update the drop down list with the new language to ensure that the correct key is displayed
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linkedRemapDropDown.ItemsSource(KeyboardManagerHelper::ToBoxValue(keyboardManagerState.keyboardMap.GetKeyNameList()));
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auto it = std::find(keyCodeList.begin(), keyCodeList.end(), detectedKey);
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if (it != keyCodeList.end())
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{
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linkedRemapDropDown.SelectedIndex((int32_t)std::distance(keyCodeList.begin(), it));
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}
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}
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// Hide the type key UI
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detectRemapKeyBox.Hide();
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};
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auto onReleaseEnter = [&keyboardManagerState,
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unregisterKeys] {
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// Reset the keyboard manager UI state
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keyboardManagerState.ResetUIState();
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// Revert UI state back to Edit Keyboard window
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keyboardManagerState.SetUIState(KeyboardManagerUIState::EditKeyboardWindowActivated, EditKeyboardWindowHandle);
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unregisterKeys();
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};
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auto onAccept = [onPressEnter,
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onReleaseEnter] {
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onPressEnter();
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onReleaseEnter();
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};
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TextBlock primaryButtonText;
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primaryButtonText.Text(L"OK");
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Button primaryButton;
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primaryButton.HorizontalAlignment(HorizontalAlignment::Stretch);
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primaryButton.Margin({ 2, 2, 2, 2 });
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primaryButton.Content(primaryButtonText);
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primaryButton.Click([onAccept](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
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onAccept();
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});
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keyboardManagerState.RegisterKeyDelay(
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VK_RETURN,
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std::bind(&KeyboardManagerState::SelectDetectedRemapKey, &keyboardManagerState, std::placeholders::_1),
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[primaryButton, onPressEnter, detectRemapKeyBox](DWORD) {
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detectRemapKeyBox.Dispatcher().RunAsync(
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Windows::UI::Core::CoreDispatcherPriority::Normal,
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[primaryButton, onPressEnter] {
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// Use the base medium low brush to be consistent with the theme
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primaryButton.Background(Windows::UI::Xaml::Application::Current().Resources().Lookup(box_value(L"SystemControlBackgroundBaseMediumLowBrush")).as<Windows::UI::Xaml::Media::SolidColorBrush>());
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onPressEnter();
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});
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},
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[onReleaseEnter](DWORD) {
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onReleaseEnter();
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});
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TextBlock cancelButtonText;
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cancelButtonText.Text(L"Cancel");
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Button cancelButton;
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cancelButton.HorizontalAlignment(HorizontalAlignment::Stretch);
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cancelButton.Margin({ 2, 2, 2, 2 });
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cancelButton.Content(cancelButtonText);
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// Cancel button
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cancelButton.Click([detectRemapKeyBox, unregisterKeys, &keyboardManagerState](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
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// Reset the keyboard manager UI state
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keyboardManagerState.ResetUIState();
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// Revert UI state back to Edit Keyboard window
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keyboardManagerState.SetUIState(KeyboardManagerUIState::EditKeyboardWindowActivated, EditKeyboardWindowHandle);
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unregisterKeys();
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detectRemapKeyBox.Hide();
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});
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keyboardManagerState.RegisterKeyDelay(
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VK_ESCAPE,
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std::bind(&KeyboardManagerState::SelectDetectedRemapKey, &keyboardManagerState, std::placeholders::_1),
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[&keyboardManagerState, detectRemapKeyBox, unregisterKeys](DWORD) {
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detectRemapKeyBox.Dispatcher().RunAsync(
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Windows::UI::Core::CoreDispatcherPriority::Normal,
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[detectRemapKeyBox] {
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detectRemapKeyBox.Hide();
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});
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keyboardManagerState.ResetUIState();
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// Revert UI state back to Edit Keyboard window
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keyboardManagerState.SetUIState(KeyboardManagerUIState::EditKeyboardWindowActivated, EditKeyboardWindowHandle);
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unregisterKeys();
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},
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nullptr);
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// StackPanel parent for the displayed text in the dialog
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Windows::UI::Xaml::Controls::StackPanel stackPanel;
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detectRemapKeyBox.Content(stackPanel);
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// Header textblock
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TextBlock text;
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text.Text(L"Key Pressed:");
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text.Margin({ 0, 0, 0, 10 });
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stackPanel.Children().Append(text);
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// Target StackPanel to place the selected key
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Windows::UI::Xaml::Controls::StackPanel keyStackPanel;
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keyStackPanel.Orientation(Orientation::Horizontal);
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stackPanel.Children().Append(keyStackPanel);
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TextBlock holdEscInfo;
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holdEscInfo.Text(L"Hold Esc to discard");
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holdEscInfo.FontSize(12);
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holdEscInfo.Margin({ 0, 20, 0, 0 });
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stackPanel.Children().Append(holdEscInfo);
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TextBlock holdEnterInfo;
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holdEnterInfo.Text(L"Hold Enter to continue");
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holdEnterInfo.FontSize(12);
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holdEnterInfo.Margin({ 0, 0, 0, 0 });
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stackPanel.Children().Append(holdEnterInfo);
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ColumnDefinition primaryButtonColumn;
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ColumnDefinition cancelButtonColumn;
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Grid buttonPanel;
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buttonPanel.Margin({ 0, 20, 0, 0 });
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buttonPanel.HorizontalAlignment(HorizontalAlignment::Stretch);
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buttonPanel.ColumnDefinitions().Append(primaryButtonColumn);
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buttonPanel.ColumnDefinitions().Append(cancelButtonColumn);
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buttonPanel.SetColumn(primaryButton, 0);
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buttonPanel.SetColumn(cancelButton, 1);
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buttonPanel.Children().Append(primaryButton);
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buttonPanel.Children().Append(cancelButton);
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stackPanel.Children().Append(buttonPanel);
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stackPanel.UpdateLayout();
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// Configure the keyboardManagerState to store the UI information.
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keyboardManagerState.ConfigureDetectSingleKeyRemapUI(keyStackPanel);
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// Show the dialog
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detectRemapKeyBox.ShowAsync();
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} |