PowerToys/src/modules/powerrename/dll/dllmain.cpp
Arjun Balgovind 3ede1a0b53
[Localization] Migrate resources to resx for PowerRename (#6112)
* Added localization code to pipeline and created one LocProject json for Settings

* Fixed typo

* Reordered nuget source

* Moved nuget install to restore step

* Added FZ.rc file to LocProj

* Added FZ resx file and modified rc file

* Fixed file names

* Changed to check folder for LocProject files

* Updated folder

* Changed directory

* Changed to src directory

* Changed language set and name format, removed rc file localization

* Added all projects with resx/resw files

* Added newline to end of file

* Removed nuget source as it is not used

* Updated comments

* Updated keyboard manager to use resx file

* Tweaked resources.resx and added it to project files

* Added comments and added in string table to resx script

* Remove change from bad merge

* Fix syntax error in convert stringtable

* Changed file type to None

* Migrated color picker's resources

* Migrated resources for Microsoft.Launcher

* Migrated resources for fancy zones

* Revert fancyzones changes

* Migrated resources for ImageResizer and modified script to add language specific code

* Added try catch and checks for modification to avoid unnecessary file creation

* Changed tab insertion to 4 spaces to avoid mixed file types in rc file

* Migrated resources for power preview project

* Added LocProject.json file for 5 projects

* added resgen exception check

* Moved non-localizable strings out of resx for powerpreview

* Move out hardcoded strings from dialog box and set them at runtime from string table

* Migrated resources for powerrename

* Added locproj

* Added missing ImageBase extern declaration

* Added build script in UWP UI project since PowerRenameExt is not referenced

* Resolved merge conflicts
2020-08-24 17:51:48 -07:00

294 lines
7.4 KiB
C++

#include "pch.h"
#include "PowerRenameExt.h"
#include <interface/powertoy_module_interface.h>
#include <settings.h>
#include <trace.h>
#include <common/settings_objects.h>
#include <common/common.h>
#include "Generated Files/resource.h"
#include <atomic>
std::atomic<DWORD> g_dwModuleRefCount = 0;
HINSTANCE g_hInst = 0;
extern "C" IMAGE_DOS_HEADER __ImageBase;
class CPowerRenameClassFactory : public IClassFactory
{
public:
CPowerRenameClassFactory(_In_ REFCLSID clsid) :
m_refCount(1),
m_clsid(clsid)
{
ModuleAddRef();
}
// IUnknown methods
IFACEMETHODIMP QueryInterface(_In_ REFIID riid, _COM_Outptr_ void** ppv)
{
static const QITAB qit[] = {
QITABENT(CPowerRenameClassFactory, IClassFactory),
{ 0 }
};
return QISearch(this, qit, riid, ppv);
}
IFACEMETHODIMP_(ULONG)
AddRef()
{
return ++m_refCount;
}
IFACEMETHODIMP_(ULONG)
Release()
{
LONG refCount = --m_refCount;
if (refCount == 0)
{
delete this;
}
return refCount;
}
// IClassFactory methods
IFACEMETHODIMP CreateInstance(_In_opt_ IUnknown* punkOuter, _In_ REFIID riid, _Outptr_ void** ppv)
{
*ppv = NULL;
HRESULT hr;
if (punkOuter)
{
hr = CLASS_E_NOAGGREGATION;
}
else if (m_clsid == CLSID_PowerRenameMenu)
{
hr = CPowerRenameMenu::s_CreateInstance(punkOuter, riid, ppv);
}
else
{
hr = CLASS_E_CLASSNOTAVAILABLE;
}
return hr;
}
IFACEMETHODIMP LockServer(BOOL bLock)
{
if (bLock)
{
ModuleAddRef();
}
else
{
ModuleRelease();
}
return S_OK;
}
private:
~CPowerRenameClassFactory()
{
ModuleRelease();
}
std::atomic<long> m_refCount;
CLSID m_clsid;
};
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, void*)
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
g_hInst = hInstance;
Trace::RegisterProvider();
break;
case DLL_PROCESS_DETACH:
Trace::UnregisterProvider();
break;
}
return TRUE;
}
//
// Checks if there are any external references to this module
//
STDAPI DllCanUnloadNow(void)
{
return (g_dwModuleRefCount == 0) ? S_OK : S_FALSE;
}
//
// DLL export for creating COM objects
//
STDAPI DllGetClassObject(_In_ REFCLSID clsid, _In_ REFIID riid, _Outptr_ void** ppv)
{
*ppv = NULL;
CPowerRenameClassFactory* pClassFactory = new CPowerRenameClassFactory(clsid);
HRESULT hr = pClassFactory->QueryInterface(riid, ppv);
pClassFactory->Release();
return hr;
}
STDAPI DllRegisterServer()
{
return S_OK;
}
STDAPI DllUnregisterServer()
{
return S_OK;
}
void ModuleAddRef()
{
g_dwModuleRefCount++;
}
void ModuleRelease()
{
g_dwModuleRefCount--;
}
class PowerRenameModule : public PowertoyModuleIface
{
private:
// Enabled by default
bool m_enabled = true;
std::wstring app_name;
public:
// Return the display name of the powertoy, this will be cached
virtual PCWSTR get_name() override
{
return app_name.c_str();
}
// Enable the powertoy
virtual void enable()
{
m_enabled = true;
save_settings();
}
// Disable the powertoy
virtual void disable()
{
m_enabled = false;
save_settings();
}
// Returns if the powertoy is enabled
virtual bool is_enabled() override
{
return m_enabled;
}
// Return JSON with the configuration options.
// These are the settings shown on the settings page along with their current values.
virtual bool get_config(_Out_ PWSTR buffer, _Out_ int* buffer_size) override
{
HINSTANCE hinstance = reinterpret_cast<HINSTANCE>(&__ImageBase);
// Create a Settings object.
PowerToysSettings::Settings settings(hinstance, get_name());
settings.set_description(GET_RESOURCE_STRING(IDS_SETTINGS_DESCRIPTION));
settings.set_icon_key(L"pt-power-rename");
// Link to the GitHub PowerRename sub-page
settings.set_overview_link(GET_RESOURCE_STRING(IDS_OVERVIEW_LINK));
settings.add_bool_toggle(
L"bool_persist_input",
GET_RESOURCE_STRING(IDS_RESTORE_SEARCH),
CSettingsInstance().GetPersistState());
settings.add_bool_toggle(
L"bool_mru_enabled",
GET_RESOURCE_STRING(IDS_ENABLE_AUTO),
CSettingsInstance().GetMRUEnabled());
settings.add_int_spinner(
L"int_max_mru_size",
GET_RESOURCE_STRING(IDS_MAX_ITEMS),
CSettingsInstance().GetMaxMRUSize(),
0,
20,
1);
settings.add_bool_toggle(
L"bool_show_icon_on_menu",
GET_RESOURCE_STRING(IDS_ICON_CONTEXT_MENU),
CSettingsInstance().GetShowIconOnMenu());
settings.add_bool_toggle(
L"bool_show_extended_menu",
GET_RESOURCE_STRING(IDS_EXTENDED_MENU_INFO),
CSettingsInstance().GetExtendedContextMenuOnly());
return settings.serialize_to_buffer(buffer, buffer_size);
}
// Passes JSON with the configuration settings for the powertoy.
// This is called when the user hits Save on the settings page.
virtual void set_config(PCWSTR config) override
{
try
{
// Parse the input JSON string.
PowerToysSettings::PowerToyValues values =
PowerToysSettings::PowerToyValues::from_json_string(config);
CSettingsInstance().SetPersistState(values.get_bool_value(L"bool_persist_input").value());
CSettingsInstance().SetMRUEnabled(values.get_bool_value(L"bool_mru_enabled").value());
CSettingsInstance().SetMaxMRUSize(values.get_int_value(L"int_max_mru_size").value());
CSettingsInstance().SetShowIconOnMenu(values.get_bool_value(L"bool_show_icon_on_menu").value());
CSettingsInstance().SetExtendedContextMenuOnly(values.get_bool_value(L"bool_show_extended_menu").value());
CSettingsInstance().Save();
Trace::SettingsChanged();
}
catch (std::exception)
{
// Improper JSON.
}
}
// Signal from the Settings editor to call a custom action.
// This can be used to spawn more complex editors.
virtual void call_custom_action(const wchar_t* action) override
{
}
// Destroy the powertoy and free memory
virtual void destroy() override
{
delete this;
}
void init_settings()
{
m_enabled = CSettingsInstance().GetEnabled();
Trace::EnablePowerRename(m_enabled);
}
void save_settings()
{
CSettingsInstance().SetEnabled(m_enabled);
CSettingsInstance().Save();
Trace::EnablePowerRename(m_enabled);
}
PowerRenameModule()
{
init_settings();
app_name = GET_RESOURCE_STRING(IDS_POWERRENAME_APP_NAME);
}
~PowerRenameModule(){};
};
extern "C" __declspec(dllexport) PowertoyModuleIface* __cdecl powertoy_create()
{
return new PowerRenameModule();
}