PowerToys/Wox.Infrastructure/Storage/BaseStorage.cs
2016-01-07 02:31:17 +00:00

82 lines
2.1 KiB
C#

using System;
using System.IO;
namespace Wox.Infrastructure.Storage
{
[Serializable]
public abstract class BaseStorage<T> : IStorage where T : class, IStorage, new()
{
protected string DirectoryPath { get; } = Path.Combine(WoxDirectroy.Executable, "Config");
protected string FilePath => Path.Combine(DirectoryPath, FileName + FileSuffix);
protected abstract string FileSuffix { get; }
protected abstract string FileName { get; }
private static object locker = new object();
protected static T serializedObject;
public event Action<T> AfterLoad;
protected virtual void OnAfterLoad(T obj)
{
Action<T> handler = AfterLoad;
if (handler != null) handler(obj);
}
public static T Instance
{
get
{
if (serializedObject == null)
{
lock (locker)
{
if (serializedObject == null)
{
serializedObject = new T();
serializedObject.Load();
}
}
}
return serializedObject;
}
}
/// <summary>
/// if loading storage failed, we will try to load default
/// </summary>
/// <returns></returns>
protected virtual T LoadDefault()
{
return new T();
}
protected abstract void LoadInternal();
protected abstract void SaveInternal();
public void Load()
{
if (!File.Exists(FilePath))
{
if (!Directory.Exists(DirectoryPath))
{
Directory.CreateDirectory(DirectoryPath);
}
File.Create(FilePath).Close();
}
LoadInternal();
OnAfterLoad(serializedObject);
}
public void Save()
{
lock (locker)
{
SaveInternal();
}
}
}
}