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073caffef4
* Unify exe/dll naming - PowerToys.Runner Align naming with other exes - PowerToys Runner -> PowerToys.Runner * Unify exe/dll naming - Microsoft.PowerToys.Common.UI Project name - Microsoft.PowerToys.Common.UI -> Common.UI dll name - Microsoft.PowerToys.Common.UI.dll -> PowerToys.Common.UI.dll * Unify exe/dll naming - Settings Project names - Microsoft.PowerToys.Settings* -> Settings* Dll names - Microsoft.PowerToys.Settings*.dll -> PowerToys.Settings*.dll * Revert file autoformat * [Docs] Update paths to settings projects/files * Fix tests - Update path
62 lines
2.0 KiB
C#
62 lines
2.0 KiB
C#
// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Windows.Input;
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namespace Microsoft.PowerToys.Settings.UI.Helpers
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{
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public class RelayCommand : ICommand
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{
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private readonly Action _execute;
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private readonly Func<bool> _canExecute;
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public event EventHandler CanExecuteChanged;
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public RelayCommand(Action execute)
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: this(execute, null)
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{
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}
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public RelayCommand(Action execute, Func<bool> canExecute)
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{
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_execute = execute ?? throw new ArgumentNullException(nameof(execute));
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_canExecute = canExecute;
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}
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public bool CanExecute(object parameter) => _canExecute == null || _canExecute();
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public void Execute(object parameter) => _execute();
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public void OnCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty);
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}
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[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1402:File may only contain a single type", Justification = "abstract T and abstract")]
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public class RelayCommand<T> : ICommand
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{
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private readonly Action<T> execute;
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private readonly Func<T, bool> canExecute;
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public event EventHandler CanExecuteChanged;
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public RelayCommand(Action<T> execute)
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: this(execute, null)
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{
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}
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public RelayCommand(Action<T> execute, Func<T, bool> canExecute)
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{
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this.execute = execute ?? throw new ArgumentNullException(nameof(execute));
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this.canExecute = canExecute;
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}
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public bool CanExecute(object parameter) => canExecute == null || canExecute((T)parameter);
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public void Execute(object parameter) => execute((T)parameter);
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public void OnCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty);
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}
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}
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