PowerToys/src/common/utils/window.h
Andrey Nekrasov 78d65a87cd
[New PowerToy] Add Screen Ruler module for measuring screen contents (#19701)
* [MeasureTool] initial commit

* [chore] clean up needless WindowsTargetPlatformVersion overrides from projects

* [MeasureTool] initial implementation

* Fix build errors

* Update vsconfig for needed Windows 10 SDK versions

* fix spellchecker

* another spellcheck fix

* more spellcheck errors

* Fix measurement being off by 1 on both ends

* UI fixes

* Add feet to crosses

* Remove anti-aliasing, as it's creating artifacts

* Use pixel tolerance from settings

* Tooltip updates

* Restore antialiasing to draw the tooltip

* remove comment for spell check

* Updated icons

* Icon updates

* Improve measurement accuracy and display

* Fix spellchecker

* Add less precise drawing on continuous warning

* Add setting for turning cross feet on

* Swap LMB/RMB for interaction

* Uncheck active tool's RadioButton when it exits

* activation hotkey toggles UI instead of just launching it

* track runner process and exit when it exits

* add proj ref

* toolbar is interactive during measurements

* always open toolbar on the main display

* refactor colors

* refactor edge detection & overlay ui

* refactor overlay ui even more

* simplify state structs

* multimonitor preparation: eliminate global state

* prepare for merge

* spelling

* proper thread termination + minor fixes

* multimonitor: launch tools on all monitors

* multimonitor support: track cursor position

* spell

* fix powertoys!

* ScreenSize -> Box

* add shadow effect for textbox

* spell

* fix debug mode

* dynamic text box size based on text layout metrics

* add mouse wheel to adjust pixel tolerance + per channel detection algorithm setting

* spelling

* fix per channel distance calculations

* update installer deps + spelling

* tool activation telemetry

* update assets and try to fix build

* use × instead of x

* allow multiple measurements with bounds tool with shift-click

* move #define DEBUG_OVERLAY in an appropriate space

* spell-checked

* update issue template + refactor text box drawing

* implement custom renderer and make × semiopaque

* spelling

* pass dpiScale to x renderer

* add sse2neon license

* update OOBE

* move license to NOTICE

* appropriate module preview image

* localization for AutomationPeer

* increase default pixel tolerance from 5 to 30

* add PowerToys.MeasureToolUI.exe to bugreport

* explicitly set texture dims

* clarify continuous capture description

* fix a real spelling error!

* cleanup

* clean up x2

* debug texture

* fix texture access

* fix saveasbitmap

* improve sum of all channel diffs method score calc

* optimize

* ContinuousCapture is enabled by default to avoid confusion

* build fix

* draw captured screen in a non continuous mode

* cast a spell...

* merge fix

* disable stroboscopic effect

* split global/perScreen measure state and minor improvements

* spelling

* fix comment

* primary monitor debug also active for the bounds tool

* dpi from rt for custom renderer

* add comment

* fix off by 1

* make backround convertion success for non continuous mode non-essential

* fix spelling

* overlay window covers taskbar

* fix CI

* revert taskbar covering

* fix CI

* fix ci again

* fix 2

* fix ci

* CI fix

* fix arm ci

* cleanup cursor convertion between coordinate spaces

* fix spelling

* Fix signing

* Fix MeasureToolUI version

* Fix core version

* fix race condition in system internals which happens during concurrent d3d/d2d resource creation

Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
2022-08-27 02:17:20 +03:00

79 lines
2.2 KiB
C++

#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <dwmapi.h>
#include <array>
#include <optional>
// Initializes and runs windows message loop
inline int run_message_loop(const bool until_idle = false, const std::optional<uint32_t> timeout_ms = {})
{
MSG msg{};
bool stop = false;
UINT_PTR timerId = 0;
if (timeout_ms.has_value())
{
timerId = SetTimer(nullptr, 0, *timeout_ms, nullptr);
}
while (!stop && (until_idle ? PeekMessageW(&msg, nullptr, 0, 0, PM_REMOVE) : GetMessageW(&msg, nullptr, 0, 0)))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
stop = until_idle && !PeekMessageW(&msg, nullptr, 0, 0, PM_NOREMOVE);
stop = stop || (msg.message == WM_TIMER && msg.wParam == timerId);
}
if (timeout_ms.has_value())
{
KillTimer(nullptr, timerId);
}
return static_cast<int>(msg.wParam);
}
// Check if window is part of the shell or the taskbar.
inline bool is_system_window(HWND hwnd, const char* class_name)
{
// We compare the HWND against HWND of the desktop and shell windows,
// we also filter out some window class names know to belong to the taskbar.
constexpr std::array system_classes = { "SysListView32", "WorkerW", "Shell_TrayWnd", "Shell_SecondaryTrayWnd", "Progman" };
const std::array system_hwnds = { GetDesktopWindow(), GetShellWindow() };
for (auto system_hwnd : system_hwnds)
{
if (hwnd == system_hwnd)
{
return true;
}
}
for (const auto system_class : system_classes)
{
if (!strcmp(system_class, class_name))
{
return true;
}
}
return false;
}
template<typename T>
inline T GetWindowCreateParam(LPARAM lparam)
{
static_assert(sizeof(T) <= sizeof(void*));
T data{ (T)(reinterpret_cast<CREATESTRUCT*>(lparam)->lpCreateParams) };
return data;
}
template<typename T>
inline void StoreWindowParam(HWND window, T data)
{
static_assert(sizeof(T) <= sizeof(void*));
SetWindowLongPtrW(window, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(data));
}
template<typename T>
inline T GetWindowParam(HWND window)
{
return (T)GetWindowLongPtrW(window, GWLP_USERDATA);
}