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073caffef4
* Unify exe/dll naming - PowerToys.Runner Align naming with other exes - PowerToys Runner -> PowerToys.Runner * Unify exe/dll naming - Microsoft.PowerToys.Common.UI Project name - Microsoft.PowerToys.Common.UI -> Common.UI dll name - Microsoft.PowerToys.Common.UI.dll -> PowerToys.Common.UI.dll * Unify exe/dll naming - Settings Project names - Microsoft.PowerToys.Settings* -> Settings* Dll names - Microsoft.PowerToys.Settings*.dll -> PowerToys.Settings*.dll * Revert file autoformat * [Docs] Update paths to settings projects/files * Fix tests - Update path
39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace Microsoft.PowerToys.Settings.UI.Library
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{
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public abstract class BasePTModuleSettings
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{
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// Gets or sets name of the powertoy module.
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[JsonPropertyName("name")]
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public string Name { get; set; }
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// Gets or sets the powertoys version.
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[JsonPropertyName("version")]
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public string Version { get; set; }
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// converts the current to a json string.
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public virtual string ToJsonString()
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{
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// By default JsonSerializer will only serialize the properties in the base class. This can be avoided by passing the object type (more details at https://stackoverflow.com/a/62498888)
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return JsonSerializer.Serialize(this, GetType());
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}
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public override int GetHashCode()
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{
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return ToJsonString().GetHashCode();
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}
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public override bool Equals(object obj)
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{
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var settings = obj as BasePTModuleSettings;
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return settings?.ToJsonString() == ToJsonString();
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}
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}
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}
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