PowerToys/tools/project_template/ModuleTemplate/ModuleTemplateCompileTest.vcxproj
Stefan Markovic 90ecd5e10f
[PowerRename] Move to WinAppSDK WinUI3 Unpackaged & ARM64 Support (#18171)
* Migrate PowerRename to Unpackaged WinUI3

* [ARM64] PowerRename (#18002)

* Migrate PowerRename to Unpackaged WinUI3

* Removed Project Config and update PlatformToolset to v143

* Updated solution config

* Migrate PowerRename to Unpackaged WinUI3

* Fixed configs changed from ARM64 build

* Left one project out of fix

Co-authored-by: Stefan Markovic <stefan@janeasystems.com>
Co-authored-by: Stefan Markovic <57057282+stefansjfw@users.noreply.github.com>

* Minor fixes

* Remove PowerRenameUILib from signing list - doesn't exist anymore

* Remove PowerRenameUILib from move_uwp_resources.ps1

* Bring back old dir name to see if localization is preserved
Remove move_uwp_resources.ps1 - not needed anymore

* Remove UWP localization docs part

* Fix minor UI quirk

Co-authored-by: Jeremy Sinclair <4016293+snickler@users.noreply.github.com>
2022-05-11 16:38:12 +02:00

125 lines
6.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.props')" />
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{64A80062-4D8B-4229-8A38-DFA1D7497749}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>templatenamespace</RootNamespace>
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
<ProjectName>ModuleTemplateCompileTest</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<SpectreMitigation>Spectre</SpectreMitigation>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<SpectreMitigation>Spectre</SpectreMitigation>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\modules\</OutDir>
<IntDir>$(SolutionDir)$(Platform)\$(Configuration)\obj\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\modules\</OutDir>
<IntDir>$(SolutionDir)$(Platform)\$(Configuration)\obj\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)src\;$(SolutionDir)src\modules;$(SolutionDir)src\common\Telemetry;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="trace.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="trace.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\common\SettingsAPI\SettingsAPI.vcxproj">
<Project>{6955446d-23f7-4023-9bb3-8657f904af99}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="$projectname$.rc" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.props'))" />
<Error Condition="!Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.targets'))" />
</Target>
</Project>