PowerToys/src/modules/fancyzones/lib/ZoneWindowDrawing.h

63 lines
1.5 KiB
C++

#pragma once
#include <map>
#include <vector>
#include <wil\resource.h>
#include <winrt/base.h>
#include <d2d1.h>
#include <dwrite.h>
#include "util.h"
#include "Zone.h"
#include "ZoneSet.h"
#include "FancyZones.h"
class ZoneWindowDrawing
{
struct DrawableRect
{
D2D1_RECT_F rect;
D2D1_COLOR_F borderColor;
D2D1_COLOR_F fillColor;
size_t id;
};
struct AnimationInfo
{
std::chrono::steady_clock::time_point tStart;
unsigned duration;
};
HWND m_window = nullptr;
RECT m_clientRect{};
ID2D1HwndRenderTarget* m_renderTarget = nullptr;
std::optional<AnimationInfo> m_animation;
std::mutex m_mutex;
std::vector<DrawableRect> m_sceneRects;
float GetAnimationAlpha();
static ID2D1Factory* GetD2DFactory();
static IDWriteFactory* GetWriteFactory();
static D2D1_COLOR_F ConvertColor(COLORREF color);
static D2D1_RECT_F ConvertRect(RECT rect);
void Render();
std::atomic<bool> m_shouldRender = false;
std::atomic<bool> m_abortThread = false;
std::atomic<bool> m_lowLatencyLock = false;
std::condition_variable m_cv;
std::thread m_renderThread;
public:
~ZoneWindowDrawing();
ZoneWindowDrawing(HWND window);
void Hide();
void Show(unsigned animationMillis);
void ForceRender();
void DrawActiveZoneSet(const IZoneSet::ZonesMap& zones,
const std::vector<size_t>& highlightZones,
winrt::com_ptr<IZoneWindowHost> host);
};