PowerToys/src/modules/MouseUtils/FindMyMouse/FindMyMouse.cpp
2023-02-08 11:01:35 +00:00

1075 lines
34 KiB
C++

// FindMyMouse.cpp : Based on Raymond Chen's SuperSonar.cpp
//
#include "pch.h"
#include "FindMyMouse.h"
#include "trace.h"
#include "common/utils/game_mode.h"
#include "common/utils/process_path.h"
#include "common/utils/excluded_apps.h"
#include <vector>
#ifdef COMPOSITION
namespace winrt
{
using namespace winrt::Windows::System;
using namespace winrt::Windows::UI::Composition;
}
namespace ABI
{
using namespace ABI::Windows::System;
using namespace ABI::Windows::UI::Composition::Desktop;
}
#endif
#pragma region Super_Sonar_Base_Code
template<typename D>
struct SuperSonar
{
bool Initialize(HINSTANCE hinst);
void Terminate();
protected:
// You are expected to override these, as appropriate.
DWORD GetExtendedStyle()
{
return 0;
}
LRESULT WndProc(UINT message, WPARAM wParam, LPARAM lParam) noexcept
{
return BaseWndProc(message, wParam, lParam);
}
void BeforeMoveSonar() {}
void AfterMoveSonar() {}
void SetSonarVisibility(bool visible) = delete;
void UpdateMouseSnooping();
bool IsForegroundAppExcluded();
protected:
// Base class members you can access.
D* Shim() { return static_cast<D*>(this); }
LRESULT BaseWndProc(UINT message, WPARAM wParam, LPARAM lParam) noexcept;
HWND m_hwnd;
POINT m_sonarPos = ptNowhere;
// Only consider double left control click if at least 100ms passed between the clicks, to avoid keyboards that might be sending rapid clicks.
// At actual check, time a fifth of the current double click setting might be used instead to take into account users who might have low values.
static const int MIN_DOUBLE_CLICK_TIME = 100;
bool m_destroyed = false;
FindMyMouseActivationMethod m_activationMethod = FIND_MY_MOUSE_DEFAULT_ACTIVATION_METHOD;
bool m_doNotActivateOnGameMode = FIND_MY_MOUSE_DEFAULT_DO_NOT_ACTIVATE_ON_GAME_MODE;
int m_sonarRadius = FIND_MY_MOUSE_DEFAULT_SPOTLIGHT_RADIUS;
int m_sonarZoomFactor = FIND_MY_MOUSE_DEFAULT_SPOTLIGHT_INITIAL_ZOOM;
DWORD m_fadeDuration = FIND_MY_MOUSE_DEFAULT_ANIMATION_DURATION_MS;
int m_finalAlphaNumerator = FIND_MY_MOUSE_DEFAULT_OVERLAY_OPACITY;
std::vector<std::wstring> m_excludedApps;
int m_shakeMinimumDistance = FIND_MY_MOUSE_DEFAULT_SHAKE_MINIMUM_DISTANCE;
static constexpr int FinalAlphaDenominator = 100;
winrt::DispatcherQueueController m_dispatcherQueueController{ nullptr };
private:
// Save the mouse movement that occurred in any direction.
struct PointerRecentMovement
{
POINT diff;
ULONGLONG tick;
};
std::vector<PointerRecentMovement> m_movementHistory;
// Raw Input may give relative or absolute values. Need to take each case into account.
bool m_seenAnAbsoluteMousePosition = false;
POINT m_lastAbsolutePosition = { 0, 0 };
// Don't consider movements started past these milliseconds to detect shaking.
static constexpr LONG ShakeIntervalMs = 1000;
// By which factor must travelled distance be than the diagonal of the rectangle containing the movements.
static constexpr float ShakeFactor = 4.0f;
static inline byte GetSign(LONG const& num)
{
if (num > 0)
return 1;
if (num < 0)
return -1;
return 0;
}
static bool IsEqual(POINT const& p1, POINT const& p2)
{
return p1.x == p2.x && p1.y == p2.y;
}
static constexpr POINT ptNowhere = { LONG_MIN, LONG_MIN };
static constexpr DWORD TIMER_ID_TRACK = 100;
static constexpr DWORD IdlePeriod = 1000;
// Activate sonar: Hit LeftControl twice.
enum class SonarState
{
Idle,
ControlDown1,
ControlUp1,
ControlDown2,
ControlUp2,
};
HWND m_hwndOwner;
SonarState m_sonarState = SonarState::Idle;
POINT m_lastKeyPos{};
ULONGLONG m_lastKeyTime{};
static constexpr DWORD NoSonar = 0;
static constexpr DWORD SonarWaitingForMouseMove = 1;
ULONGLONG m_sonarStart = NoSonar;
bool m_isSnoopingMouse = false;
private:
static constexpr auto className = L"FindMyMouse";
static constexpr auto windowTitle = L"PowerToys Find My Mouse";
static LRESULT CALLBACK s_WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
BOOL OnSonarCreate();
void OnSonarDestroy();
void OnSonarInput(WPARAM flags, HRAWINPUT hInput);
void OnSonarKeyboardInput(RAWINPUT const& input);
void OnSonarMouseInput(RAWINPUT const& input);
void OnMouseTimer();
void DetectShake();
void StartSonar();
void StopSonar();
};
template<typename D>
bool SuperSonar<D>::Initialize(HINSTANCE hinst)
{
SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
WNDCLASS wc{};
if (!GetClassInfoW(hinst, className, &wc))
{
wc.lpfnWndProc = s_WndProc;
wc.hInstance = hinst;
wc.hIcon = LoadIcon(hinst, IDI_APPLICATION);
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
wc.hbrBackground = static_cast<HBRUSH>(GetStockObject(NULL_BRUSH));
wc.lpszClassName = className;
if (!RegisterClassW(&wc))
{
return false;
}
}
m_hwndOwner = CreateWindow(L"static", nullptr, WS_POPUP, 0, 0, 0, 0, nullptr, nullptr, hinst, nullptr);
DWORD exStyle = WS_EX_TRANSPARENT | WS_EX_LAYERED | WS_EX_TOOLWINDOW | Shim()->GetExtendedStyle();
return CreateWindowExW(exStyle, className, windowTitle, WS_POPUP, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, m_hwndOwner, nullptr, hinst, this) != nullptr;
}
template<typename D>
void SuperSonar<D>::Terminate()
{
auto dispatcherQueue = m_dispatcherQueueController.DispatcherQueue();
bool enqueueSucceeded = dispatcherQueue.TryEnqueue([=]() {
m_destroyed = true;
DestroyWindow(m_hwndOwner);
});
if (!enqueueSucceeded)
{
Logger::error("Couldn't enqueue message to destroy the sonar Window.");
}
}
template<typename D>
LRESULT SuperSonar<D>::s_WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
SuperSonar* self;
if (message == WM_NCCREATE)
{
auto info = reinterpret_cast<LPCREATESTRUCT>(lParam);
SetWindowLongPtr(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(info->lpCreateParams));
self = static_cast<SuperSonar*>(info->lpCreateParams);
self->m_hwnd = hwnd;
}
else
{
self = reinterpret_cast<SuperSonar*>(GetWindowLongPtr(hwnd, GWLP_USERDATA));
}
if (self)
{
return self->Shim()->WndProc(message, wParam, lParam);
}
else
{
return DefWindowProc(hwnd, message, wParam, lParam);
}
}
template<typename D>
LRESULT SuperSonar<D>::BaseWndProc(UINT message, WPARAM wParam, LPARAM lParam) noexcept
{
switch (message)
{
case WM_CREATE:
if(!OnSonarCreate()) return -1;
UpdateMouseSnooping();
return 0;
case WM_DESTROY:
OnSonarDestroy();
break;
case WM_INPUT:
OnSonarInput(wParam, reinterpret_cast<HRAWINPUT>(lParam));
break;
case WM_TIMER:
switch (wParam)
{
case TIMER_ID_TRACK:
OnMouseTimer();
break;
}
break;
case WM_NCHITTEST:
return HTTRANSPARENT;
}
return DefWindowProc(m_hwnd, message, wParam, lParam);
}
template<typename D>
BOOL SuperSonar<D>::OnSonarCreate()
{
RAWINPUTDEVICE keyboard{};
keyboard.usUsagePage = HID_USAGE_PAGE_GENERIC;
keyboard.usUsage = HID_USAGE_GENERIC_KEYBOARD;
keyboard.dwFlags = RIDEV_INPUTSINK;
keyboard.hwndTarget = m_hwnd;
return RegisterRawInputDevices(&keyboard, 1, sizeof(keyboard));
}
template<typename D>
void SuperSonar<D>::OnSonarDestroy()
{
PostQuitMessage(0);
}
template<typename D>
void SuperSonar<D>::OnSonarInput(WPARAM flags, HRAWINPUT hInput)
{
RAWINPUT input;
UINT size = sizeof(input);
auto result = GetRawInputData(hInput, RID_INPUT, &input, &size, sizeof(RAWINPUTHEADER));
if (result < sizeof(RAWINPUTHEADER))
{
return;
}
switch (input.header.dwType)
{
case RIM_TYPEKEYBOARD:
OnSonarKeyboardInput(input);
break;
case RIM_TYPEMOUSE:
OnSonarMouseInput(input);
break;
}
}
template<typename D>
void SuperSonar<D>::OnSonarKeyboardInput(RAWINPUT const& input)
{
if ( m_activationMethod != FindMyMouseActivationMethod::DoubleControlKey || input.data.keyboard.VKey != VK_CONTROL)
{
StopSonar();
return;
}
bool pressed = (input.data.keyboard.Flags & RI_KEY_BREAK) == 0;
bool rightCtrl = (input.data.keyboard.Flags & RI_KEY_E0) != 0;
// Deal with rightCtrl first.
if (rightCtrl)
{
/*
* SuperSonar originally exited when pressing right control after pressing left control twice.
* We take care of exiting FindMyMouse through module disabling in PowerToys settings instead.
if (m_sonarState == SonarState::ControlUp2)
{
Terminate();
}
*/
StopSonar();
return;
}
switch (m_sonarState)
{
case SonarState::Idle:
if (pressed)
{
m_sonarState = SonarState::ControlDown1;
m_lastKeyTime = GetTickCount64();
m_lastKeyPos = {};
GetCursorPos(&m_lastKeyPos);
UpdateMouseSnooping();
}
break;
case SonarState::ControlDown1:
if (!pressed)
{
m_sonarState = SonarState::ControlUp1;
}
break;
case SonarState::ControlUp1:
if (pressed)
{
auto now = GetTickCount64();
auto doubleClickInterval = now - m_lastKeyTime;
POINT ptCursor{};
auto doubleClickTimeSetting = GetDoubleClickTime();
if (GetCursorPos(&ptCursor) &&
doubleClickInterval >= min(MIN_DOUBLE_CLICK_TIME, doubleClickTimeSetting / 5) &&
doubleClickInterval <= doubleClickTimeSetting &&
IsEqual(m_lastKeyPos, ptCursor))
{
m_sonarState = SonarState::ControlDown2;
StartSonar();
}
else
{
m_sonarState = SonarState::ControlDown1;
m_lastKeyTime = GetTickCount64();
m_lastKeyPos = {};
GetCursorPos(&m_lastKeyPos);
UpdateMouseSnooping();
}
Logger::info("Detecting double left control click with {} ms interval.", doubleClickInterval);
m_lastKeyTime = now;
m_lastKeyPos = ptCursor;
}
break;
case SonarState::ControlUp2:
// Also deactivate sonar with left control.
if (pressed)
{
StopSonar();
}
break;
case SonarState::ControlDown2:
if (!pressed)
{
m_sonarState = SonarState::ControlUp2;
}
break;
}
}
// Shaking detection algorithm is: Has distance travelled been much greater than the diagonal of the rectangle containing the movement?
template<typename D>
void SuperSonar<D>::DetectShake()
{
ULONGLONG shakeStartTick = GetTickCount64() - ShakeIntervalMs;
// Prune the story of movements for those movements that started too long ago.
std::erase_if(m_movementHistory, [shakeStartTick](const PointerRecentMovement& movement) { return movement.tick < shakeStartTick; });
double distanceTravelled = 0;
LONGLONG currentX=0, minX=0, maxX=0;
LONGLONG currentY=0, minY=0, maxY=0;
for (const PointerRecentMovement& movement : m_movementHistory)
{
currentX += movement.diff.x;
currentY += movement.diff.y;
distanceTravelled += sqrt(static_cast<double>(movement.diff.x) * movement.diff.x + static_cast<double>(movement.diff.y) * movement.diff.y); // Pythagorean theorem
minX = min(currentX, minX);
maxX = max(currentX, maxX);
minY = min(currentY, minY);
maxY = max(currentY, maxY);
}
if (distanceTravelled < m_shakeMinimumDistance)
{
return;
}
// Size of the rectangle the pointer moved in.
double rectangleWidth = static_cast<double>(maxX) - minX;
double rectangleHeight = static_cast<double>(maxY) - minY;
double diagonal = sqrt(rectangleWidth * rectangleWidth + rectangleHeight * rectangleHeight);
if (diagonal > 0 && distanceTravelled / diagonal > ShakeFactor)
{
m_movementHistory.clear();
StartSonar();
}
}
template<typename D>
void SuperSonar<D>::OnSonarMouseInput(RAWINPUT const& input)
{
if (m_activationMethod == FindMyMouseActivationMethod::ShakeMouse)
{
LONG relativeX = 0;
LONG relativeY = 0;
if ((input.data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE) == MOUSE_MOVE_ABSOLUTE && (input.data.mouse.lLastX!=0 || input.data.mouse.lLastY!=0))
{
// Getting absolute mouse coordinates. Likely inside a VM / RDP session.
if (m_seenAnAbsoluteMousePosition)
{
relativeX = input.data.mouse.lLastX - m_lastAbsolutePosition.x;
relativeY = input.data.mouse.lLastY - m_lastAbsolutePosition.y;
m_lastAbsolutePosition.x = input.data.mouse.lLastX;
m_lastAbsolutePosition.y = input.data.mouse.lLastY;
}
m_seenAnAbsoluteMousePosition = true;
}
else
{
relativeX = input.data.mouse.lLastX;
relativeY = input.data.mouse.lLastY;
}
if (m_movementHistory.size() > 0)
{
PointerRecentMovement& lastMovement = m_movementHistory.back();
// If the pointer is still moving in the same direction, just add to that movement instead of adding a new movement.
// This helps in keeping the list of movements smaller even in cases where a high number of messages is sent.
if (GetSign(lastMovement.diff.x) == GetSign(relativeX) && GetSign(lastMovement.diff.y) == GetSign(relativeY))
{
lastMovement.diff.x += relativeX;
lastMovement.diff.y += relativeY;
}
else
{
m_movementHistory.push_back({ .diff = { .x=relativeX, .y=relativeY }, .tick = GetTickCount64() });
// Mouse movement changed directions. Take the opportunity do detect shake.
DetectShake();
}
}
else
{
m_movementHistory.push_back({ .diff = { .x = relativeX, .y = relativeY }, .tick = GetTickCount64() });
}
}
if (input.data.mouse.usButtonFlags)
{
StopSonar();
}
else if (m_sonarStart != NoSonar)
{
OnMouseTimer();
}
}
template<typename D>
void SuperSonar<D>::StartSonar()
{
// Don't activate if game mode is on.
if (m_doNotActivateOnGameMode && detect_game_mode())
{
return;
}
if (IsForegroundAppExcluded())
{
return;
}
Logger::info("Focusing the sonar on the mouse cursor.");
Trace::MousePointerFocused();
// Cover the entire virtual screen.
// HACK: Draw with 1 pixel off. Otherwise Windows glitches the task bar transparency when a transparent window fill the whole screen.
SetWindowPos(m_hwnd, HWND_TOPMOST, GetSystemMetrics(SM_XVIRTUALSCREEN) + 1, GetSystemMetrics(SM_YVIRTUALSCREEN) + 1, GetSystemMetrics(SM_CXVIRTUALSCREEN) - 2, GetSystemMetrics(SM_CYVIRTUALSCREEN) - 2, 0);
m_sonarPos = ptNowhere;
OnMouseTimer();
UpdateMouseSnooping();
Shim()->SetSonarVisibility(true);
}
template<typename D>
void SuperSonar<D>::StopSonar()
{
if (m_sonarStart != NoSonar)
{
m_sonarStart = NoSonar;
Shim()->SetSonarVisibility(false);
KillTimer(m_hwnd, TIMER_ID_TRACK);
}
m_sonarState = SonarState::Idle;
UpdateMouseSnooping();
}
template<typename D>
void SuperSonar<D>::OnMouseTimer()
{
auto now = GetTickCount64();
// If mouse has moved, then reset the sonar timer.
POINT ptCursor{};
if (!GetCursorPos(&ptCursor))
{
// We are no longer the active desktop - done.
StopSonar();
return;
}
ScreenToClient(m_hwnd, &ptCursor);
if (IsEqual(m_sonarPos, ptCursor))
{
// Mouse is stationary.
if (m_sonarStart != SonarWaitingForMouseMove && now - m_sonarStart >= IdlePeriod)
{
StopSonar();
return;
}
}
else
{
// Mouse has moved.
if (IsEqual(m_sonarPos, ptNowhere))
{
// Initial call, mark sonar as active but waiting for first mouse-move.
now = SonarWaitingForMouseMove;
}
SetTimer(m_hwnd, TIMER_ID_TRACK, IdlePeriod, nullptr);
Shim()->BeforeMoveSonar();
m_sonarPos = ptCursor;
m_sonarStart = now;
Shim()->AfterMoveSonar();
}
}
template<typename D>
void SuperSonar<D>::UpdateMouseSnooping()
{
bool wantSnoopingMouse = m_sonarStart != NoSonar || m_sonarState != SonarState::Idle || m_activationMethod == FindMyMouseActivationMethod::ShakeMouse;
if (m_isSnoopingMouse != wantSnoopingMouse)
{
m_isSnoopingMouse = wantSnoopingMouse;
RAWINPUTDEVICE mouse{};
mouse.usUsagePage = HID_USAGE_PAGE_GENERIC;
mouse.usUsage = HID_USAGE_GENERIC_MOUSE;
if (wantSnoopingMouse)
{
mouse.dwFlags = RIDEV_INPUTSINK;
mouse.hwndTarget = m_hwnd;
}
else
{
mouse.dwFlags = RIDEV_REMOVE;
mouse.hwndTarget = nullptr;
}
RegisterRawInputDevices(&mouse, 1, sizeof(mouse));
}
}
template<typename D>
bool SuperSonar<D>::IsForegroundAppExcluded()
{
if (m_excludedApps.size() < 1)
{
return false;
}
if (HWND foregroundApp{ GetForegroundWindow() })
{
auto processPath = get_process_path(foregroundApp);
CharUpperBuffW(processPath.data(), static_cast<DWORD>(processPath.length()));
return find_app_name_in_path(processPath, m_excludedApps);
}
else
{
return false;
}
}
struct CompositionSpotlight : SuperSonar<CompositionSpotlight>
{
static constexpr UINT WM_OPACITY_ANIMATION_COMPLETED = WM_APP;
float m_sonarRadiusFloat = static_cast<float>(m_sonarRadius);
DWORD GetExtendedStyle()
{
return WS_EX_NOREDIRECTIONBITMAP;
}
void AfterMoveSonar()
{
m_spotlight.Offset({ static_cast<float>(m_sonarPos.x), static_cast<float>(m_sonarPos.y), 0.0f });
}
LRESULT WndProc(UINT message, WPARAM wParam, LPARAM lParam) noexcept
{
switch (message)
{
case WM_CREATE:
return OnCompositionCreate() && BaseWndProc(message, wParam, lParam);
case WM_OPACITY_ANIMATION_COMPLETED:
OnOpacityAnimationCompleted();
break;
}
return BaseWndProc(message, wParam, lParam);
}
void SetSonarVisibility(bool visible)
{
m_batch = m_compositor.GetCommitBatch(winrt::CompositionBatchTypes::Animation);
m_batch.Completed([hwnd = m_hwnd](auto&&, auto&&) {
PostMessage(hwnd, WM_OPACITY_ANIMATION_COMPLETED, 0, 0);
});
m_root.Opacity(visible ? static_cast<float>(m_finalAlphaNumerator) / FinalAlphaDenominator : 0.0f);
if (visible)
{
ShowWindow(m_hwnd, SW_SHOWNOACTIVATE);
}
}
private:
bool OnCompositionCreate()
try
{
// We need a dispatcher queue.
DispatcherQueueOptions options = {
sizeof(options),
DQTYPE_THREAD_CURRENT,
DQTAT_COM_ASTA,
};
ABI::IDispatcherQueueController* controller;
winrt::check_hresult(CreateDispatcherQueueController(options, &controller));
*winrt::put_abi(m_dispatcherQueueController) = controller;
// Create the compositor for our window.
m_compositor = winrt::Compositor();
ABI::IDesktopWindowTarget* target;
winrt::check_hresult(m_compositor.as<ABI::ICompositorDesktopInterop>()->CreateDesktopWindowTarget(m_hwnd, false, &target));
*winrt::put_abi(m_target) = target;
// Our composition tree:
//
// [root] ContainerVisual
// \ LayerVisual
// \[gray backdrop]
// [spotlight]
m_root = m_compositor.CreateContainerVisual();
m_root.RelativeSizeAdjustment({ 1.0f, 1.0f }); // fill the parent
m_root.Opacity(0.0f);
m_target.Root(m_root);
auto layer = m_compositor.CreateLayerVisual();
layer.RelativeSizeAdjustment({ 1.0f, 1.0f }); // fill the parent
m_root.Children().InsertAtTop(layer);
m_backdrop = m_compositor.CreateSpriteVisual();
m_backdrop.RelativeSizeAdjustment({ 1.0f, 1.0f }); // fill the parent
m_backdrop.Brush(m_compositor.CreateColorBrush(m_backgroundColor));
layer.Children().InsertAtTop(m_backdrop);
m_circleGeometry = m_compositor.CreateEllipseGeometry(); // radius set via expression animation
m_circleShape = m_compositor.CreateSpriteShape(m_circleGeometry);
m_circleShape.FillBrush(m_compositor.CreateColorBrush(m_spotlightColor));
m_circleShape.Offset({ m_sonarRadiusFloat * m_sonarZoomFactor, m_sonarRadiusFloat * m_sonarZoomFactor });
m_spotlight = m_compositor.CreateShapeVisual();
m_spotlight.Size({ m_sonarRadiusFloat * 2 * m_sonarZoomFactor, m_sonarRadiusFloat * 2 * m_sonarZoomFactor });
m_spotlight.AnchorPoint({ 0.5f, 0.5f });
m_spotlight.Shapes().Append(m_circleShape);
layer.Children().InsertAtTop(m_spotlight);
// Implicitly animate the alpha.
m_animation = m_compositor.CreateScalarKeyFrameAnimation();
m_animation.Target(L"Opacity");
m_animation.InsertExpressionKeyFrame(1.0f, L"this.FinalValue");
m_animation.Duration(std::chrono::milliseconds{ m_fadeDuration });
auto collection = m_compositor.CreateImplicitAnimationCollection();
collection.Insert(L"Opacity", m_animation);
m_root.ImplicitAnimations(collection);
// Radius of spotlight shrinks as opacity increases.
// At opacity zero, it is m_sonarRadius * SonarZoomFactor.
// At maximum opacity, it is m_sonarRadius.
auto radiusExpression = m_compositor.CreateExpressionAnimation();
radiusExpression.SetReferenceParameter(L"Root", m_root);
wchar_t expressionText[256];
winrt::check_hresult(StringCchPrintfW(expressionText, ARRAYSIZE(expressionText), L"Lerp(Vector2(%d, %d), Vector2(%d, %d), Root.Opacity * %d / %d)", m_sonarRadius * m_sonarZoomFactor, m_sonarRadius * m_sonarZoomFactor, m_sonarRadius, m_sonarRadius, FinalAlphaDenominator, m_finalAlphaNumerator));
radiusExpression.Expression(expressionText);
m_circleGeometry.StartAnimation(L"Radius", radiusExpression);
return true;
}
catch (...)
{
return false;
}
void OnOpacityAnimationCompleted()
{
if (m_root.Opacity() < 0.01f)
{
ShowWindow(m_hwnd, SW_HIDE);
}
}
public:
void ApplySettings(const FindMyMouseSettings& settings, bool applyToRuntimeObjects) {
if (!applyToRuntimeObjects)
{
// Runtime objects not created yet. Just update fields.
m_sonarRadius = settings.spotlightRadius;
m_sonarRadiusFloat = static_cast<float>(m_sonarRadius);
m_backgroundColor = settings.backgroundColor;
m_spotlightColor = settings.spotlightColor;
m_activationMethod = settings.activationMethod;
m_doNotActivateOnGameMode = settings.doNotActivateOnGameMode;
m_fadeDuration = settings.animationDurationMs > 0 ? settings.animationDurationMs : 1;
m_finalAlphaNumerator = settings.overlayOpacity;
m_sonarZoomFactor = settings.spotlightInitialZoom;
m_excludedApps = settings.excludedApps;
m_shakeMinimumDistance = settings.shakeMinimumDistance;
}
else
{
// Runtime objects already created. Should update in the owner thread.
if (m_dispatcherQueueController == nullptr)
{
Logger::warn("Tried accessing the dispatch queue controller before it was initialized.");
// No dispatcher Queue Controller? Means initialization still hasn't run, so settings will be applied then.
return;
}
auto dispatcherQueue = m_dispatcherQueueController.DispatcherQueue();
FindMyMouseSettings localSettings = settings;
bool enqueueSucceeded = dispatcherQueue.TryEnqueue([=]() {
if (!m_destroyed)
{
// Runtime objects not created yet. Just update fields.
m_sonarRadius = localSettings.spotlightRadius;
m_sonarRadiusFloat = static_cast<float>(m_sonarRadius);
m_backgroundColor = localSettings.backgroundColor;
m_spotlightColor = localSettings.spotlightColor;
m_activationMethod = localSettings.activationMethod;
m_doNotActivateOnGameMode = localSettings.doNotActivateOnGameMode;
m_fadeDuration = localSettings.animationDurationMs > 0 ? localSettings.animationDurationMs : 1;
m_finalAlphaNumerator = localSettings.overlayOpacity;
m_sonarZoomFactor = localSettings.spotlightInitialZoom;
m_excludedApps = localSettings.excludedApps;
m_shakeMinimumDistance = localSettings.shakeMinimumDistance;
UpdateMouseSnooping(); // For the shake mouse activation method
// Apply new settings to runtime composition objects.
m_backdrop.Brush().as<winrt::CompositionColorBrush>().Color(m_backgroundColor);
m_circleShape.FillBrush().as<winrt::CompositionColorBrush>().Color(m_spotlightColor);
m_circleShape.Offset({ m_sonarRadiusFloat * m_sonarZoomFactor, m_sonarRadiusFloat * m_sonarZoomFactor });
m_spotlight.Size({ m_sonarRadiusFloat * 2 * m_sonarZoomFactor, m_sonarRadiusFloat * 2 * m_sonarZoomFactor });
m_animation.Duration(std::chrono::milliseconds{ m_fadeDuration });
m_circleGeometry.StopAnimation(L"Radius");
// Update animation
auto radiusExpression = m_compositor.CreateExpressionAnimation();
radiusExpression.SetReferenceParameter(L"Root", m_root);
wchar_t expressionText[256];
winrt::check_hresult(StringCchPrintfW(expressionText, ARRAYSIZE(expressionText), L"Lerp(Vector2(%d, %d), Vector2(%d, %d), Root.Opacity * %d / %d)", m_sonarRadius * m_sonarZoomFactor, m_sonarRadius * m_sonarZoomFactor, m_sonarRadius, m_sonarRadius, FinalAlphaDenominator, m_finalAlphaNumerator));
radiusExpression.Expression(expressionText);
m_circleGeometry.StartAnimation(L"Radius", radiusExpression);
}
});
if (!enqueueSucceeded)
{
Logger::error("Couldn't enqueue message to update the sonar settings.");
}
}
}
private:
winrt::Compositor m_compositor{ nullptr };
winrt::Desktop::DesktopWindowTarget m_target{ nullptr };
winrt::ContainerVisual m_root{ nullptr };
winrt::CompositionEllipseGeometry m_circleGeometry{ nullptr };
winrt::ShapeVisual m_spotlight{ nullptr };
winrt::CompositionCommitBatch m_batch{ nullptr };
winrt::SpriteVisual m_backdrop{ nullptr };
winrt::CompositionSpriteShape m_circleShape{ nullptr };
winrt::Windows::UI::Color m_backgroundColor = FIND_MY_MOUSE_DEFAULT_BACKGROUND_COLOR;
winrt::Windows::UI::Color m_spotlightColor = FIND_MY_MOUSE_DEFAULT_SPOTLIGHT_COLOR;
winrt::ScalarKeyFrameAnimation m_animation{ nullptr };
};
template<typename D>
struct GdiSonar : SuperSonar<D>
{
LRESULT WndProc(UINT message, WPARAM wParam, LPARAM lParam) noexcept
{
switch (message)
{
case WM_CREATE:
SetLayeredWindowAttributes(this->m_hwnd, 0, 0, LWA_ALPHA);
break;
case WM_TIMER:
switch (wParam)
{
case TIMER_ID_FADE:
OnFadeTimer();
break;
}
break;
case WM_PAINT:
this->Shim()->OnPaint();
break;
}
return this->BaseWndProc(message, wParam, lParam);
}
void BeforeMoveSonar() { this->Shim()->InvalidateSonar(); }
void AfterMoveSonar() { this->Shim()->InvalidateSonar(); }
void SetSonarVisibility(bool visible)
{
m_alphaTarget = visible ? MaxAlpha : 0;
m_fadeStart = GetTickCount() - FadeFramePeriod;
SetTimer(this->m_hwnd, TIMER_ID_FADE, FadeFramePeriod, nullptr);
OnFadeTimer();
}
void OnFadeTimer()
{
auto now = GetTickCount();
auto step = (int)((now - m_fadeStart) * MaxAlpha / this->m_fadeDuration);
this->Shim()->InvalidateSonar();
if (m_alpha < m_alphaTarget)
{
m_alpha += step;
if (m_alpha > m_alphaTarget)
m_alpha = m_alphaTarget;
}
else if (m_alpha > m_alphaTarget)
{
m_alpha -= step;
if (m_alpha < m_alphaTarget)
m_alpha = m_alphaTarget;
}
SetLayeredWindowAttributes(this->m_hwnd, 0, (BYTE)m_alpha, LWA_ALPHA);
this->Shim()->InvalidateSonar();
if (m_alpha == m_alphaTarget)
{
KillTimer(this->m_hwnd, TIMER_ID_FADE);
if (m_alpha == 0)
{
ShowWindow(this->m_hwnd, SW_HIDE);
}
}
else
{
ShowWindow(this->m_hwnd, SW_SHOWNOACTIVATE);
}
}
protected:
int CurrentSonarRadius()
{
int range = MaxAlpha - m_alpha;
int radius = this->m_sonarRadius + this->m_sonarRadius * range * (this->m_sonarZoomFactor - 1) / MaxAlpha;
return radius;
}
private:
static constexpr DWORD FadeFramePeriod = 10;
int MaxAlpha = SuperSonar<D>::m_finalAlphaNumerator * 255 / SuperSonar<D>::FinalAlphaDenominator;
static constexpr DWORD TIMER_ID_FADE = 101;
private:
int m_alpha = 0;
int m_alphaTarget = 0;
DWORD m_fadeStart = 0;
};
struct GdiSpotlight : GdiSonar<GdiSpotlight>
{
void InvalidateSonar()
{
RECT rc;
auto radius = CurrentSonarRadius();
rc.left = this->m_sonarPos.x - radius;
rc.top = this->m_sonarPos.y - radius;
rc.right = this->m_sonarPos.x + radius;
rc.bottom = this->m_sonarPos.y + radius;
InvalidateRect(this->m_hwnd, &rc, FALSE);
}
void OnPaint()
{
PAINTSTRUCT ps;
BeginPaint(this->m_hwnd, &ps);
auto radius = CurrentSonarRadius();
auto spotlight = CreateRoundRectRgn(
this->m_sonarPos.x - radius, this->m_sonarPos.y - radius, this->m_sonarPos.x + radius, this->m_sonarPos.y + radius, radius * 2, radius * 2);
FillRgn(ps.hdc, spotlight, static_cast<HBRUSH>(GetStockObject(WHITE_BRUSH)));
Sleep(1000 / 60);
ExtSelectClipRgn(ps.hdc, spotlight, RGN_DIFF);
FillRect(ps.hdc, &ps.rcPaint, static_cast<HBRUSH>(GetStockObject(BLACK_BRUSH)));
DeleteObject(spotlight);
EndPaint(this->m_hwnd, &ps);
}
};
struct GdiCrosshairs : GdiSonar<GdiCrosshairs>
{
void InvalidateSonar()
{
RECT rc;
auto radius = CurrentSonarRadius();
GetClientRect(m_hwnd, &rc);
rc.left = m_sonarPos.x - radius;
rc.right = m_sonarPos.x + radius;
InvalidateRect(m_hwnd, &rc, FALSE);
GetClientRect(m_hwnd, &rc);
rc.top = m_sonarPos.y - radius;
rc.bottom = m_sonarPos.y + radius;
InvalidateRect(m_hwnd, &rc, FALSE);
}
void OnPaint()
{
PAINTSTRUCT ps;
BeginPaint(this->m_hwnd, &ps);
auto radius = CurrentSonarRadius();
RECT rc;
HBRUSH white = static_cast<HBRUSH>(GetStockObject(WHITE_BRUSH));
rc.left = m_sonarPos.x - radius;
rc.top = ps.rcPaint.top;
rc.right = m_sonarPos.x + radius;
rc.bottom = ps.rcPaint.bottom;
FillRect(ps.hdc, &rc, white);
rc.left = ps.rcPaint.left;
rc.top = m_sonarPos.y - radius;
rc.right = ps.rcPaint.right;
rc.bottom = m_sonarPos.y + radius;
FillRect(ps.hdc, &rc, white);
HBRUSH black = static_cast<HBRUSH>(GetStockObject(BLACK_BRUSH));
// Top left
rc.left = ps.rcPaint.left;
rc.top = ps.rcPaint.top;
rc.right = m_sonarPos.x - radius;
rc.bottom = m_sonarPos.y - radius;
FillRect(ps.hdc, &rc, black);
// Top right
rc.left = m_sonarPos.x + radius;
rc.top = ps.rcPaint.top;
rc.right = ps.rcPaint.right;
rc.bottom = m_sonarPos.y - radius;
FillRect(ps.hdc, &rc, black);
// Bottom left
rc.left = ps.rcPaint.left;
rc.top = m_sonarPos.y + radius;
rc.right = m_sonarPos.x - radius;
rc.bottom = ps.rcPaint.bottom;
FillRect(ps.hdc, &rc, black);
// Bottom right
rc.left = m_sonarPos.x + radius;
rc.top = m_sonarPos.y + radius;
rc.right = ps.rcPaint.right;
rc.bottom = ps.rcPaint.bottom;
FillRect(ps.hdc, &rc, black);
EndPaint(this->m_hwnd, &ps);
}
};
#pragma endregion Super_Sonar_Base_Code
#pragma region Super_Sonar_API
CompositionSpotlight* m_sonar = nullptr;
void FindMyMouseApplySettings(const FindMyMouseSettings& settings)
{
if (m_sonar != nullptr)
{
Logger::info("Applying settings.");
m_sonar->ApplySettings(settings, true);
}
}
void FindMyMouseDisable()
{
if (m_sonar != nullptr)
{
Logger::info("Terminating a sonar instance.");
m_sonar->Terminate();
}
}
bool FindMyMouseIsEnabled()
{
return (m_sonar != nullptr);
}
// Based on SuperSonar's original wWinMain.
int FindMyMouseMain(HINSTANCE hinst, const FindMyMouseSettings& settings)
{
Logger::info("Starting a sonar instance.");
if (m_sonar != nullptr)
{
Logger::error("A sonar instance was still working when trying to start a new one.");
return 0;
}
CompositionSpotlight sonar;
sonar.ApplySettings(settings, false);
if (!sonar.Initialize(hinst))
{
Logger::error("Couldn't initialize a sonar instance.");
return 0;
}
m_sonar = &sonar;
Logger::info("Initialized the sonar instance.");
MSG msg;
// Main message loop:
while (GetMessage(&msg, nullptr, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
Logger::info("Sonar message loop ended.");
m_sonar = nullptr;
return (int)msg.wParam;
}
#pragma endregion Super_Sonar_API