PowerToys/src/core/Microsoft.PowerToys.Settings.UI.Lib/HotkeySettingsControlHook.cs
Clint Rutkas 592d3afe6d
shifting naming (#5190)
Co-authored-by: Clint Rutkas <crutkas@microsoft.com>
2020-07-23 13:08:20 -07:00

61 lines
1.6 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using interop;
namespace Microsoft.PowerToys.Settings.UI.Lib
{
public delegate void KeyEvent(int key);
public delegate bool IsActive();
public class HotkeySettingsControlHook
{
private const int WmKeyDown = 0x100;
private const int WmKeyUp = 0x101;
private const int WmSysKeyDown = 0x0104;
private const int WmSysKeyUp = 0x0105;
private KeyboardHook _hook;
private KeyEvent _keyDown;
private KeyEvent _keyUp;
private IsActive _isActive;
public HotkeySettingsControlHook(KeyEvent keyDown, KeyEvent keyUp, IsActive isActive)
{
_keyDown = keyDown;
_keyUp = keyUp;
_isActive = isActive;
_hook = new KeyboardHook(HotkeySettingsHookCallback, IsActive, null);
_hook.Start();
}
private bool IsActive()
{
return _isActive();
}
private void HotkeySettingsHookCallback(KeyboardEvent ev)
{
switch (ev.message)
{
case WmKeyDown:
case WmSysKeyDown:
_keyDown(ev.key);
break;
case WmKeyUp:
case WmSysKeyUp:
_keyUp(ev.key);
break;
}
}
public void Dispose()
{
// Dispose the KeyboardHook object to terminate the hook threads
_hook.Dispose();
}
}
}