mirror of
https://github.com/microsoft/PowerToys.git
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592d3afe6d
Co-authored-by: Clint Rutkas <crutkas@microsoft.com>
61 lines
1.6 KiB
C#
61 lines
1.6 KiB
C#
// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using interop;
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namespace Microsoft.PowerToys.Settings.UI.Lib
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{
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public delegate void KeyEvent(int key);
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public delegate bool IsActive();
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public class HotkeySettingsControlHook
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{
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private const int WmKeyDown = 0x100;
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private const int WmKeyUp = 0x101;
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private const int WmSysKeyDown = 0x0104;
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private const int WmSysKeyUp = 0x0105;
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private KeyboardHook _hook;
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private KeyEvent _keyDown;
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private KeyEvent _keyUp;
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private IsActive _isActive;
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public HotkeySettingsControlHook(KeyEvent keyDown, KeyEvent keyUp, IsActive isActive)
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{
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_keyDown = keyDown;
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_keyUp = keyUp;
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_isActive = isActive;
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_hook = new KeyboardHook(HotkeySettingsHookCallback, IsActive, null);
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_hook.Start();
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}
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private bool IsActive()
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{
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return _isActive();
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}
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private void HotkeySettingsHookCallback(KeyboardEvent ev)
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{
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switch (ev.message)
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{
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case WmKeyDown:
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case WmSysKeyDown:
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_keyDown(ev.key);
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break;
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case WmKeyUp:
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case WmSysKeyUp:
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_keyUp(ev.key);
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break;
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}
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}
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public void Dispose()
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{
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// Dispose the KeyboardHook object to terminate the hook threads
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_hook.Dispose();
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}
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}
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}
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