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* format_sources: exclude 3rd party sources * format common project * format leftovers in runner & settings projects * move source formatting-related files according to #939
27 lines
882 B
C++
27 lines
882 B
C++
#pragma once
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#include <d2d1_3.h>
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#include <d2d1_3helper.h>
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#include <winrt/base.h>
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#include <string>
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class D2DSVG
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{
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public:
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D2DSVG& load(const std::wstring& filename, ID2D1DeviceContext5* d2d_dc);
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D2DSVG& resize(int x, int y, int width, int height, float fill, float max_scale = -1.0f);
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D2DSVG& render(ID2D1DeviceContext5* d2d_dc);
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D2DSVG& recolor(uint32_t oldcolor, uint32_t newcolor);
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float get_scale() const { return used_scale; }
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int width() const { return svg_width; }
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int height() const { return svg_height; }
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D2DSVG& toggle_element(const wchar_t* id, bool visible);
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winrt::com_ptr<ID2D1SvgElement> find_element(const std::wstring& id);
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D2D1_RECT_F rescale(D2D1_RECT_F rect);
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protected:
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float used_scale = 1.0f;
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winrt::com_ptr<ID2D1SvgDocument> svg;
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int svg_width = -1, svg_height = -1;
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D2D1::Matrix3x2F transform;
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};
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