PowerToys/src/modules/fancyzones/lib/ZoneWindow.h
Ivan Stošić 0e32edb603
[FancyZones] Use Ctrl+Win+Alt+arrows to Expand/shrink windows to adjacent zones (#6446)
* Added an Alt key hook

* Refactor a block of code into a method

* Again refactored existing code

* Apparently Win+Alt does not reach FancyZones

* Using Ctrl+alt instead of Win+alt for now

* It works

* Fixed VD change

* Remove unused member

* Fix compilation error

* Enable shrinking

* Fixed comments in .h files

* Remove newline

* Refactored a function into two

The next task is to simplify their code.

* Updated a comment

* Update a variable name

* Reverted to the old implementation of directional move

* More refactoring

* Remove space

* Fixed windows getting stuck

* Changed function name
2020-09-11 11:32:45 +02:00

131 lines
5.9 KiB
C++

#pragma once
#include "FancyZones.h"
#include "lib/ZoneSet.h"
namespace ZoneWindowUtils
{
std::wstring GenerateUniqueId(HMONITOR monitor, PCWSTR deviceId, PCWSTR virtualDesktopId);
std::wstring GenerateUniqueIdAllMonitorsArea(PCWSTR virtualDesktopId);
}
/**
* Class representing single work area, which is defined by monitor and virtual desktop.
*/
interface __declspec(uuid("{7F017528-8110-4FB3-BE41-F472969C2560}")) IZoneWindow : public IUnknown
{
/**
* A window is being moved or resized. Track down window position and give zone layout
* hints if dragging functionality is enabled.
*
* @param window Handle of window being moved or resized.
*/
IFACEMETHOD(MoveSizeEnter)(HWND window) = 0;
/**
* A window has changed location, shape, or size. Track down window position and give zone layout
* hints if dragging functionality is enabled.
*
* @param ptScreen Cursor coordinates.
* @param dragEnabled Boolean indicating is giving hints about active zone layout enabled.
* Hints are given while dragging window while holding SHIFT key.
* @param selectManyZones When this parameter is true, the set of highlighted zones is computed
* by finding the minimum bounding rectangle of the zone(s) from which the
* user started dragging and the zone(s) above which the user is hovering
* at the moment this function is called. Otherwise, highlight only the zone(s)
* above which the user is currently hovering.
*/
IFACEMETHOD(MoveSizeUpdate)(POINT const& ptScreen, bool dragEnabled, bool selectManyZones) = 0;
/**
* The movement or resizing of a window has finished. Assign window to the zone of it
* is dropped within zone borders.
*
* @param window Handle of window being moved or resized.
* @param ptScreen Cursor coordinates where window is dropped.
*/
IFACEMETHOD(MoveSizeEnd)(HWND window, POINT const& ptScreen) = 0;
/**
* Assign window to the zone based on zone index inside zone layout.
*
* @param window Handle of window which should be assigned to zone.
* @param index Zone index within zone layout.
*/
IFACEMETHOD_(void, MoveWindowIntoZoneByIndex)(HWND window, size_t index) = 0;
/**
* Assign window to the zones based on the set of zone indices inside zone layout.
*
* @param window Handle of window which should be assigned to zone.
* @param indexSet The set of zone indices within zone layout.
*/
IFACEMETHOD_(void, MoveWindowIntoZoneByIndexSet)(HWND window, const std::vector<size_t>& indexSet) = 0;
/**
* Assign window to the zone based on direction (using WIN + LEFT/RIGHT arrow), based on zone index numbers,
* not their on-screen position.
*
* @param window Handle of window which should be assigned to zone.
* @param vkCode Pressed arrow key.
* @param cycle Whether we should move window to the first zone if we reached last zone in layout.
*
* @returns Boolean which is always true if cycle argument is set, otherwise indicating if there is more
* zones left in the zone layout in which window can move.
*/
IFACEMETHOD_(bool, MoveWindowIntoZoneByDirectionAndIndex)(HWND window, DWORD vkCode, bool cycle) = 0;
/**
* Assign window to the zone based on direction (using WIN + LEFT/RIGHT/UP/DOWN arrow), based on
* their on-screen position.
*
* @param window Handle of window which should be assigned to zone.
* @param vkCode Pressed arrow key.
* @param cycle Whether we should move window to the first zone if we reached last zone in layout.
*
* @returns Boolean which is always true if cycle argument is set, otherwise indicating if there is more
* zones left in the zone layout in which window can move.
*/
IFACEMETHOD_(bool, MoveWindowIntoZoneByDirectionAndPosition)(HWND window, DWORD vkCode, bool cycle) = 0;
/**
* Extend or shrink the window to an adjacent zone based on direction (using CTRL+WIN+ALT + LEFT/RIGHT/UP/DOWN arrow), based on
* their on-screen position.
*
* @param window Handle of window which should be assigned to zone.
* @param vkCode Pressed arrow key.
*
* @returns Boolean indicating whether the window was rezoned. False could be returned when there are no more
* zones available in the given direction.
*/
IFACEMETHOD_(bool, ExtendWindowByDirectionAndPosition)(HWND window, DWORD vkCode) = 0;
/**
* Cycle through active zone layouts (giving hints about each layout).
*
* @param vkCode Pressed key representing layout index.
*/
IFACEMETHOD_(void, CycleActiveZoneSet)(DWORD vkCode) = 0;
/**
* Save information about zone in which window was assigned, when closing the window.
* Used once we open same window again to assign it to its previous zone.
*
* @param window Window handle.
*/
IFACEMETHOD_(void, SaveWindowProcessToZoneIndex)(HWND window) = 0;
/**
* @returns Unique work area identifier. Format: <device-id>_<resolution>_<virtual-desktop-id>
*/
IFACEMETHOD_(std::wstring, UniqueId)() = 0;
/**
* @returns Active zone layout for this work area.
*/
IFACEMETHOD_(IZoneSet*, ActiveZoneSet)() = 0;
IFACEMETHOD_(void, ShowZoneWindow)() = 0;
IFACEMETHOD_(void, HideZoneWindow)() = 0;
/**
* Update currently active zone layout for this work area.
*/
IFACEMETHOD_(void, UpdateActiveZoneSet)() = 0;
/**
* Clear the selected zones when this ZoneWindow loses focus.
*/
IFACEMETHOD_(void, ClearSelectedZones)() = 0;
};
winrt::com_ptr<IZoneWindow> MakeZoneWindow(IZoneWindowHost* host, HINSTANCE hinstance, HMONITOR monitor,
const std::wstring& uniqueId, const std::wstring& parentUniqueId, bool flashZones) noexcept;