mirror of
https://github.com/microsoft/PowerToys.git
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13791aa932
* custom error badge * fix theme bug * fix focus bug (#25051) * use Infobar control * add comments
91 lines
2.7 KiB
C#
91 lines
2.7 KiB
C#
// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using interop;
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namespace Microsoft.PowerToys.Settings.UI.Library
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{
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public delegate void KeyEvent(int key);
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public delegate bool IsActive();
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public delegate bool FilterAccessibleKeyboardEvents(int key, UIntPtr extraInfo);
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public class HotkeySettingsControlHook : IDisposable
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{
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private const int WmKeyDown = 0x100;
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private const int WmKeyUp = 0x101;
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private const int WmSysKeyDown = 0x0104;
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private const int WmSysKeyUp = 0x0105;
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private KeyboardHook _hook;
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private KeyEvent _keyDown;
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private KeyEvent _keyUp;
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private IsActive _isActive;
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private bool disposedValue;
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private FilterAccessibleKeyboardEvents _filterKeyboardEvent;
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public HotkeySettingsControlHook(KeyEvent keyDown, KeyEvent keyUp, IsActive isActive, FilterAccessibleKeyboardEvents filterAccessibleKeyboardEvents)
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{
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_keyDown = keyDown;
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_keyUp = keyUp;
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_isActive = isActive;
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_filterKeyboardEvent = filterAccessibleKeyboardEvents;
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_hook = new KeyboardHook(HotkeySettingsHookCallback, IsActive, FilterKeyboardEvents);
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_hook.Start();
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}
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private bool IsActive()
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{
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return _isActive();
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}
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private void HotkeySettingsHookCallback(KeyboardEvent ev)
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{
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switch (ev.message)
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{
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case WmKeyDown:
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case WmSysKeyDown:
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_keyDown(ev.key);
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break;
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case WmKeyUp:
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case WmSysKeyUp:
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_keyUp(ev.key);
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break;
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}
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}
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private bool FilterKeyboardEvents(KeyboardEvent ev)
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{
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#pragma warning disable CA2020 // Prevent from behavioral change
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return _filterKeyboardEvent(ev.key, (UIntPtr)ev.dwExtraInfo);
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#pragma warning restore CA2020 // Prevent from behavioral change
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!disposedValue)
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{
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if (disposing)
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{
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// Dispose the KeyboardHook object to terminate the hook threads
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_hook.Dispose();
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}
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disposedValue = true;
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}
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}
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public bool GetDisposedState() => disposedValue;
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public void Dispose()
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{
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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}
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