PowerToys/src/settings-ui/Settings.UI.Library/HotkeySettingsControlHook.cs
Heiko 13791aa932
[Settings] Shortcut edit dialog: Fix bugs (#25060)
* custom error badge

* fix theme bug

* fix focus bug (#25051)

* use Infobar control

* add comments
2023-03-29 12:02:41 +02:00

91 lines
2.7 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using interop;
namespace Microsoft.PowerToys.Settings.UI.Library
{
public delegate void KeyEvent(int key);
public delegate bool IsActive();
public delegate bool FilterAccessibleKeyboardEvents(int key, UIntPtr extraInfo);
public class HotkeySettingsControlHook : IDisposable
{
private const int WmKeyDown = 0x100;
private const int WmKeyUp = 0x101;
private const int WmSysKeyDown = 0x0104;
private const int WmSysKeyUp = 0x0105;
private KeyboardHook _hook;
private KeyEvent _keyDown;
private KeyEvent _keyUp;
private IsActive _isActive;
private bool disposedValue;
private FilterAccessibleKeyboardEvents _filterKeyboardEvent;
public HotkeySettingsControlHook(KeyEvent keyDown, KeyEvent keyUp, IsActive isActive, FilterAccessibleKeyboardEvents filterAccessibleKeyboardEvents)
{
_keyDown = keyDown;
_keyUp = keyUp;
_isActive = isActive;
_filterKeyboardEvent = filterAccessibleKeyboardEvents;
_hook = new KeyboardHook(HotkeySettingsHookCallback, IsActive, FilterKeyboardEvents);
_hook.Start();
}
private bool IsActive()
{
return _isActive();
}
private void HotkeySettingsHookCallback(KeyboardEvent ev)
{
switch (ev.message)
{
case WmKeyDown:
case WmSysKeyDown:
_keyDown(ev.key);
break;
case WmKeyUp:
case WmSysKeyUp:
_keyUp(ev.key);
break;
}
}
private bool FilterKeyboardEvents(KeyboardEvent ev)
{
#pragma warning disable CA2020 // Prevent from behavioral change
return _filterKeyboardEvent(ev.key, (UIntPtr)ev.dwExtraInfo);
#pragma warning restore CA2020 // Prevent from behavioral change
}
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
// Dispose the KeyboardHook object to terminate the hook threads
_hook.Dispose();
}
disposedValue = true;
}
}
public bool GetDisposedState() => disposedValue;
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}