mirror of
https://github.com/microsoft/PowerToys.git
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864b862952
* Flatten everything and succeed build * Figure out Settings assets * Remove UseCommonOutputDirectory tag * Proper settings app path * [VCM] Fix assets location * Fix some runtime paths * [RegistryPreview]Use MRTCore specific pri file * [Hosts]Use MRTCore specific pri file * [Settings]Use MRTCore specific pri file * [Peek]Use MRTCore specific pri file * [FileLocksmith]Use MRTCore specific pri file * [ScreenRuler]Use MRTCore specific pri file * [PowerRename]Use MRTCore specific pri file * [Peek]Move assets to own folder * [FileLocksmith] Use own Assets path * [Hosts]Use own assets folder * [PowerRename]Use own assets dir * [MeasureTool] Use its own assets folder * [ImageResizer]Use its own assets path * Fix spellcheck * Fix tab instead of space in project files * Normalize target frameworks and platforms * Remove WINRT_NO_MAKE_DETECTION flag. No longer needed? * Fix AOT and Hosts locations * Fix Dll version differences on dependency * Add Common.UI.csproj as refernce to fix dll versions * Update ControlzEx to normalize dll versions * Update System.Management version to 7.0.2 * Add GPOWrapper to Registry Preview to fix dll versions * [PTRun]Reference Microsoft.Extensions.Hosting to fix dll versions * Fix remaining output paths / dll version conflicts * [KeyboardManager]Executables still on their own directories * Fix Monaco paths * WinAppSDK apps get to play outside again * Enable VCM settings again * Fix KBM Editor path again * [Monaco]Set to own Assets dir * Fix installer preamble; Fix publish. remove unneeded publishes * Remove Hardlink functions * Installer builds again (still needs work to work) * Readd Monaco to spellcheck excludes * Fix spellcheck and call publish.cmd again * [Installer] Remove components that don't need own dirs * [Installer] Refactor Power Launcher * [Installer] Refactor Color Picker * [Installer] Refactor Monaco assets * [Installer]Generate File script no longer needs to remove files * [Installer]Refactor FileLocksmith * [Installer] Refactor Hosts * [Installer]Refactor Image Resizer * [Installer]Refactor MouseUtils * [Installer]Refactor MWB * [Installer]Refactor MeasureTool * [Installer]Refactor Peek * [Installer]Refactor PowerRename and registry fixes * [Installer]Refactor RegistryPreview * [Installer]Refactor ShortcutGuide * [Installer]Refactor Settings * [Installer]Clean up some unused stuff * [Installer]Clean up stuff for user install * [Installer]Fix WinUi3Apps wxs * [Installer]Fix misplaced folders * [Installer]Move x86 VCM dll to right path * Fix monaco language list location * [Installer]Fix VCM directory reference * [CI]Fix signing * [Installer] Fix resources folder for release CI * [ci]Looks like we still ship NLog on PowerToys Run * [Settings]Add dependency to avoid dll collision with Experimentation * [RegistryPreview]Move XAML files to own path * [RegistryPreview]Fix app icon * [Hosts]Move XAML files to their own path * [FileLocksmith]Move XAML files to their own path * [Peek]Move XAML files to own path * [ScreenRuler]Move XAML files to its own path * [Settings]Move XAML to its own path * [ColorPicker]Move Resources to Assets * [ShortcutGuide]Move svgs to own Assets path * [Awake]Move images to assets path * [Runner]Remove debug checks for PowerToys Run assets * [PTRun]Move images to its own assets path * [ImageResizer]Icon for context menu on own assets path * [PowerRename]Move ico to its own path * Remove unneeded intermediary directories * Remove further int dirs * Move tests to its own output path * Fix spellcheck * spellcheck: remove warnings * [CppAnalyzers]Ignore rule in a tool * [CI]Check if all deps.json files reference same versions * fix spellcheck * [ci]Fix task identation * [ci]Add script to guard against asset conflicts * [ci]Add more deps.json audit steps in the release build * Add xbf to spellcheck expects * Fix typo in asset conflict check scripts * Fix some more dependency conflicts * Downgrade CsWinRT to have the same dll version as sdk * [ci]Do a recursive check for every deps.json * Fix spellcheck error inside comment * [ci]Fix asset script error * [ci]Name deps.json verify tasks a bit better * [ci]Improve deps json verify script output * [ci]Update WinRT version to the same running in CI * Also upgrade CsWinRT in NOTICE.MD * [PowerRename]Move XAML files to own path * [Common]Fix Settings executable path * [ci]Verify there's no xbf files in app directories * [installer]Fix firewall path * [Monaco]Move new files to their proper assets path * [Monaco]Fix paths for new files after merge * [Feedback]Removed unneeded build conditions * [Feedback]Clear vcxproj direct reference to frameworks * [Feedback]RunPlugins name to hold PTRun plugins * [Feedback]Remove unneeded foreach * [Feedback]Shortcut Guide svgs with ** in project file * [Feedback]Fix spellcheck
83 lines
3.8 KiB
PowerShell
83 lines
3.8 KiB
PowerShell
[CmdletBinding()]
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Param(
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[Parameter(Mandatory = $True, Position = 1)]
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[string]$targetDir
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)
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# This script will check every deps.json file in the target directory to see if for each dll mentioned,
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#all the deps.json files that mention it will mention the same version.
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# The main goal is to catch when different versions for the same module might be copied to the same directory
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#at build time and might create flaky builds that get the wrong version of the dll sometimes.
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# A dictionary of dictionaries of lists to save which files reference each version of each dll.
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# Logic is DllName > fileVersion > list with deps.json files that reference it.
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# If for a specific dll there's more than one referenced file version, we have build collisions.
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$referencedFileVersionsPerDll = @{}
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$totalFailures = 0
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Get-ChildItem $targetDir -Recurse -Filter *.deps.json | ForEach-Object {
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$depsJsonFullFileName = $_.FullName
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$depsJsonFileName = $_.Name
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$depsJson = Get-Content $depsJsonFullFileName | ConvertFrom-Json
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# We're doing a breadth first search to look for every runtime object.
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$iterateThroughEveryField = New-Object System.Collections.Generic.Queue[System.Object]
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$iterateThroughEveryField.Enqueue($depsJson)
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while($iterateThroughEveryField.Count -gt 0)
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{
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$currentObject = $iterateThroughEveryField.Dequeue();
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$currentObject.PSObject.Properties | ForEach-Object {
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if($_.Name -ne 'SyncRoot') {
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# Skip SyncRoot to avoid looping in array objects.
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# Care only about objects, not value types.
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$iterateThroughEveryField.Enqueue($_.Value)
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if($_.Name -eq 'runtime')
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{
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# Cycle through each dll.
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$_.Value.PSObject.Properties | ForEach-Object {
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if($_.Name.EndsWith('.dll')) {
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$dllName = Split-Path $_.Name -leaf
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if([bool]($_.Value.PSObject.Properties.name -match 'fileVersion')) {
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$dllFileVersion = $_.Value.fileVersion
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# Add the entry to the dictionary of dictionary of lists
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if(-Not $referencedFileVersionsPerDll.ContainsKey($dllName)) {
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$referencedFileVersionsPerDll[$dllName] = @{ $dllFileVersion = New-Object System.Collections.Generic.List[System.String] }
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} elseif(-Not $referencedFileVersionsPerDll[$dllName].ContainsKey($dllFileVersion)) {
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$referencedFileVersionsPerDll[$dllName][$dllFileVersion] = New-Object System.Collections.Generic.List[System.String]
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}
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$referencedFileVersionsPerDll[$dllName][$dllFileVersion].Add($depsJsonFileName)
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}
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}
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}
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}
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}
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}
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}
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}
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# Report on the files that are referenced for more than one version.
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$referencedFileVersionsPerDll.keys | ForEach-Object {
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if($referencedFileVersionsPerDll[$_].Count -gt 1) {
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$dllName = $_
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Write-Host $dllName
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$referencedFileVersionsPerDll[$dllName].keys | ForEach-Object {
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Write-Host "`t" $_
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$referencedFileVersionsPerDll[$dllName][$_] | ForEach-Object {
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Write-Host "`t`t" $_
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}
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}
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$totalFailures++;
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}
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}
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if ($totalFailures -gt 0) {
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Write-Host -ForegroundColor Red "Detected " $totalFailures " libraries that are mentioned with different version across the dependencies.`r`n"
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exit 1
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}
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Write-Host -ForegroundColor Green "All " $referencedFileVersionsPerDll.keys.Count " libraries are mentioned with the same version across the dependencies.`r`n"
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exit 0
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