PowerToys/src/settings-ui/Settings.UI/PowerToys.Settings.csproj
Stefan Markovic e637902892
[PowerRename][ImageResizer] Tier1 Win11 Context menu (#19000)
* Test win11 tier1 context menu

* Try to test signing

* Cleanup

* Cleanup project file

* Sign dll
Add PowerToys preffix
Add assets to installer

* expect.txt

* Switch to named pipes
Unregister package on uninstall
Remove unneeded files
Cleanup

* Bring back check if package registered but use per-user method

* Fix win11 check

* expect.txt

* Check if package already registered

* Revert "Check if package already registered"

FindPackages() method needs admin privileges.

This reverts commit 5af584fed4.

* Fix PowerRename args checking

* Cleanup assets

* Tier1 context menu ImageResizer
Minor cleanups
Move logic to package.h

* [WIP] Signing and installer
Expect.txt

* Localized context menu title

* Retarget everything 10.0.18362.0 -> 10.0.19041.0

* Address PR comments
 - check if selection renamable
 - minor cleanup
 - struct initialization

* Fix ImageResizerLib project configuration

* More Windows version updates

* Remove unneeded file & try fix resource build error

* Add Microsoft.PowerToys prefix to packages

* Test

* Fix convert-resx-to-rc.ps1 script issue causing resource files compile error

Don't generate empty STRINGTABLE for resx files without data

* Avoid duplicate context menu items

* [BugReportTool] Report installed context menu packages
2022-06-30 22:10:14 +02:00

96 lines
4.2 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\..\Version.props" />
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows10.0.19041.0</TargetFramework>
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
<RootNamespace>Microsoft.PowerToys.Settings.UI</RootNamespace>
<ApplicationManifest>app.manifest</ApplicationManifest>
<RuntimeIdentifiers>win10-x64;win10-arm64</RuntimeIdentifiers>
<UseWinUI>true</UseWinUI>
<EnablePreviewMsixTooling>true</EnablePreviewMsixTooling>
<WindowsPackageType>None</WindowsPackageType>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<ApplicationIcon>icon.ico</ApplicationIcon>
<WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
<!-- OutputPath looks like this because it has to be called both by settings and publish.cmd -->
<OutputPath>..\..\..\$(Platform)\$(Configuration)\Settings</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<NoWarn></NoWarn>
<TreatWarningsAsErrors>True</TreatWarningsAsErrors>
<WarningsNotAsErrors>CA1720</WarningsNotAsErrors>
<Optimize>False</Optimize>
<DebugType>full</DebugType>
<DebugSymbols>true</DebugSymbols>
<DefineConstants>DEBUG;TRACE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<NoWarn></NoWarn>
<TreatWarningsAsErrors>True</TreatWarningsAsErrors>
<WarningsNotAsErrors>CA1720</WarningsNotAsErrors>
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
<None Remove="OobeWindow.xaml" />
</ItemGroup>
<ItemGroup>
<AdditionalFiles Include="..\..\codeAnalysis\StyleCop.json">
<Link>StyleCop.json</Link>
</AdditionalFiles>
</ItemGroup>
<ItemGroup>
<Content Include="Assets\SplashScreen.scale-200.png" />
<Content Include="Assets\LockScreenLogo.scale-200.png" />
<Content Include="Assets\Square150x150Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="Assets\StoreLogo.png" />
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="CommunityToolkit.WinUI.UI" Version="7.1.2" />
<PackageReference Include="CommunityToolkit.WinUI.UI.Controls" Version="7.1.2" />
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.1.1" />
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.22000.197" />
<PackageReference Include="Microsoft.Xaml.Behaviors.WinUI.Managed" Version="2.0.8" />
<PackageReference Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="6.0.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="StyleCop.Analyzers">
<Version>1.1.118</Version>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<Manifest Include="$(ApplicationManifest)" />
</ItemGroup>
<!-- Defining the "Msix" ProjectCapability here allows the Single-project MSIX Packaging
Tools extension to be activated for this project even if the Windows App SDK Nuget
package has not yet been restored -->
<ItemGroup Condition="'$(DisableMsixProjectCapabilityAddedByProject)'!='true' and '$(EnablePreviewMsixTooling)'=='true'">
<ProjectCapability Include="Msix" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\common\ManagedCommon\ManagedCommon.csproj" />
<ProjectReference Include="..\..\common\ManagedTelemetry\Telemetry\ManagedTelemetry.csproj" />
<ProjectReference Include="..\Settings.UI.Library\Settings.UI.Library.csproj" />
</ItemGroup>
<ItemGroup>
<Page Update="OobeWindow.xaml">
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<None Update="icon.ico">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>