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c08be14919
* Update file config mutex code in KeyboardManager * Update runner instance mutex names and logic * Update Launcher mutex * Update a mutex in the Runner * Restored a mutex used in the installer * Update src/modules/launcher/PowerLauncher/App.xaml.cs Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
114 lines
5.4 KiB
C++
114 lines
5.4 KiB
C++
#pragma once
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#include <string>
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#include <winrt/base.h>
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#include <common/utils/resources.h>
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#include "keyboardmanager/dll/Generated Files/resource.h"
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#include "common/interop/shared_constants.h"
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namespace KeyboardManagerConstants
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{
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// Name of the powertoy module.
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inline const std::wstring ModuleName = L"Keyboard Manager";
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// Name of the property use to store current active configuration.
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inline const std::wstring ActiveConfigurationSettingName = L"activeConfiguration";
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// Name of the property use to store single keyremaps.
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inline const std::wstring RemapKeysSettingName = L"remapKeys";
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// Name of the property use to store single keyremaps array in case of in process approach.
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inline const std::wstring InProcessRemapKeysSettingName = L"inProcess";
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// Name of the property use to store shortcut remaps.
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inline const std::wstring RemapShortcutsSettingName = L"remapShortcuts";
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// Name of the property use to store global shortcut remaps array.
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inline const std::wstring GlobalRemapShortcutsSettingName = L"global";
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// Name of the property use to store app specific shortcut remaps array.
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inline const std::wstring AppSpecificRemapShortcutsSettingName = L"appSpecific";
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// Name of the property use to store original keys.
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inline const std::wstring OriginalKeysSettingName = L"originalKeys";
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// Name of the property use to store new remap keys.
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inline const std::wstring NewRemapKeysSettingName = L"newRemapKeys";
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// Name of the property use to store the target application.
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inline const std::wstring TargetAppSettingName = L"targetApp";
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// Name of the default configuration.
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inline const std::wstring DefaultConfiguration = L"default";
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// Name of the named mutex used for configuration file.
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inline const std::wstring ConfigFileMutexName = CommonSharedConstants::KEYBOARD_MANAGER_CONFIG_FILE_MUTEX_NAME;
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// Name of the dummy update file.
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inline const std::wstring DummyUpdateFileName = L"settings-updated.json";
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// Minimum and maximum size of a shortcut
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inline const long MinShortcutSize = 2;
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inline const long MaxShortcutSize = 3;
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// Default window sizes
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inline const int DefaultEditKeyboardWindowWidth = 800;
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inline const int DefaultEditKeyboardWindowHeight = 600;
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inline const int MinimumEditKeyboardWindowWidth = 500;
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inline const int MinimumEditKeyboardWindowHeight = 450;
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inline const int EditKeyboardTableMinWidth = 700;
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inline const int DefaultEditShortcutsWindowWidth = 1050;
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inline const int DefaultEditShortcutsWindowHeight = 600;
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inline const int MinimumEditShortcutsWindowWidth = 500;
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inline const int MinimumEditShortcutsWindowHeight = 500;
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inline const int EditShortcutsTableMinWidth = 1000;
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// Key Remap table constants
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inline const long RemapTableColCount = 4;
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inline const long RemapTableHeaderCount = 2;
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inline const long RemapTableOriginalColIndex = 0;
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inline const long RemapTableArrowColIndex = 1;
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inline const long RemapTableNewColIndex = 2;
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inline const long RemapTableRemoveColIndex = 3;
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inline const DWORD64 RemapTableDropDownWidth = 110;
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// Shortcut table constants
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inline const long ShortcutTableColCount = 5;
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inline const long ShortcutTableHeaderCount = 3;
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inline const long ShortcutTableOriginalColIndex = 0;
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inline const long ShortcutTableArrowColIndex = 1;
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inline const long ShortcutTableNewColIndex = 2;
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inline const long ShortcutTableTargetAppColIndex = 3;
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inline const long ShortcutTableRemoveColIndex = 4;
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inline const long ShortcutArrowColumnWidth = 90;
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inline const DWORD64 ShortcutTableDropDownWidth = 110;
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inline const DWORD64 ShortcutTableDropDownSpacing = 10;
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inline const long ShortcutOriginColumnWidth = 3 * ShortcutTableDropDownWidth + 2 * ShortcutTableDropDownSpacing;
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inline const long ShortcutTargetColumnWidth = 3 * ShortcutTableDropDownWidth + 2 * ShortcutTableDropDownSpacing + 25;
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// Drop down height used for both Edit Keyboard and Edit Shortcuts
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inline const DWORD64 TableDropDownHeight = 200;
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inline const DWORD64 TableArrowColWidth = 230;
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inline const DWORD64 TableRemoveColWidth = 20;
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inline const DWORD64 TableWarningColWidth = 20;
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inline const DWORD64 TableTargetAppColWidth = ShortcutTableDropDownWidth + TableRemoveColWidth * 2;
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// Shared style constants for both Remap Table and Shortcut Table
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inline const DWORD64 HeaderButtonWidth = 100;
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// Flags used for distinguishing key events sent by Keyboard Manager
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inline const ULONG_PTR KEYBOARDMANAGER_SINGLEKEY_FLAG = 0x11; // Single key remaps
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inline const ULONG_PTR KEYBOARDMANAGER_SHORTCUT_FLAG = 0x101; // Shortcut remaps
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inline const ULONG_PTR KEYBOARDMANAGER_SUPPRESS_FLAG = 0x111; // Key events which must be suppressed
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// Dummy key event used in between key up and down events to prevent certain global events from happening
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inline const DWORD DUMMY_KEY = 0xFF;
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// Number of key messages required while sending a dummy key event
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inline const size_t DUMMY_KEY_EVENT_SIZE = 2;
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// String constant for the default app name in Remap shortcuts
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inline const std::wstring DefaultAppName = GET_RESOURCE_STRING(IDS_EDITSHORTCUTS_ALLAPPS);
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// String constant to represent no activated application in app-specific shortcuts
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inline const std::wstring NoActivatedApp = L"";
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} |