PowerToys/src/runner/UpdateUtils.h
Andrey Nekrasov cdd06d7e98
Dev/yuyoyuppe/autoupdate polishing (#11693)
* [Updating] Create a dedicated executable project for updating procedures

* [Updating] Use PowerToys.Update for update procedures (#11495)

* [Updating] Use PowerToys.Update for update procedures

* [Setup] Remove toast notifications and other dependencies from bootstrapper

* [Installer] Remove Winstore, redundant strings

* [Settings] Remove deprecated 'packaged' setting
2021-06-14 12:55:59 +03:00

22 lines
928 B
C++

#pragma once
#include <common/updating/updating.h>
void PeriodicUpdateWorker();
void CheckForUpdatesCallback();
namespace cmdArg
{
// Starts first stage of the PowerToys auto-update process, which involves copying action runner to a temp path and
// restarting it from there, so it doesn't interfere with the installation process.
const inline wchar_t* UPDATE_NOW_LAUNCH_STAGE1 = L"-update_now";
// Stage 2 consists of starting the installer and optionally launching newly installed PowerToys binary.
// That's indicated by the following 2 flags.
const inline wchar_t* UPDATE_NOW_LAUNCH_STAGE2 = L"-update_now_stage_2";
const inline wchar_t* UPDATE_STAGE2_RESTART_PT = L"restart";
const inline wchar_t* UPDATE_STAGE2_DONT_START_PT = L"dont_start";
const inline wchar_t* UPDATE_REPORT_SUCCESS = L"-report_update_success";
}
SHELLEXECUTEINFOW LaunchPowerToysUpdate(const wchar_t* cmdline);