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fb5ed13386
## Summary of the Pull Request Removes all C++/CX code, replacing it with C++/WinRT. ## Detailed Description of the Pull Request / Additional comments Removes all C++/CX code. Renames interop namespaces to be better consumed by CsWinRT. Standardizes all projects on net8.0-windows10.0.20348.0, which is a requirement for C++/WinRT usage. FileLocksmithLibInterop brought to stdcpplatest and static analysis errors were corrected. Removed now unneeded string conversion code from FileLocksmithLibInterop. Changed interop KeyboardHook to use a single hook across all instances. Required because on C++/WinRT we don't have the .NET runtime to bind a object instance to a delegate and be able to pass it to a C function pointer argument (still no idea why this worked correctly on C++/CX to be honest). This change actually makes us create less low level keyboard hooks. Changed some code that depended on arrays since WinRT/C++ returns null instead of an empty array through the interface. ## Validation Steps Performed Built and tested runtime.
58 lines
3.2 KiB
XML
58 lines
3.2 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi"
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xmlns:util="http://schemas.microsoft.com/wix/UtilExtension" >
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<?include $(sys.CURRENTDIR)\Common.wxi?>
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<Fragment>
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<DirectoryRef Id="INSTALLFOLDER">
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<Directory Id="KeyboardManagerEditorInstallFolder" Name="KeyboardManagerEditor" />
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<Directory Id="KeyboardManagerEngineInstallFolder" Name="KeyboardManagerEngine" />
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</DirectoryRef>
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<!-- KBM Editor -->
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<DirectoryRef Id="KeyboardManagerEditorInstallFolder" FileSource="$(var.BinDir)KeyboardManagerEditor">
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<Component Id="Module_KeyboardManager_Editor" Win64="yes" Guid="E9C74E78-970F-4DF5-9CC0-FFD3CCF285B4">
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<RegistryKey Root="$(var.RegistryScope)" Key="Software\Classes\powertoys\components">
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<RegistryValue Type="string" Name="Module_KeyboardManager_Editor" Value="" KeyPath="yes"/>
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</RegistryKey>
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<File Source="$(var.BinDir)KeyboardManagerEditor\PowerToys.KeyboardManagerEditor.exe" />
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<File Source="$(var.BinDir)KeyboardManagerEditor\Microsoft.Toolkit.Win32.UI.XamlHost.dll" />
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<File Source="$(var.BinDir)KeyboardManagerEditor\Microsoft.UI.Xaml.dll" />
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<File Source="$(var.BinDir)KeyboardManagerEditor\msvcp140_app.dll" />
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<File Source="$(var.BinDir)KeyboardManagerEditor\resources.pri" />
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<File Source="$(var.BinDir)KeyboardManagerEditor\vcruntime140_app.dll" />
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<?if $(sys.BUILDARCH) = x64 ?>
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<File Source="$(var.BinDir)KeyboardManagerEditor\vcruntime140_1_app.dll" />
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<?endif ?>
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<File Source="$(var.BinDir)KeyboardManagerEditor\vcruntime140.dll" />
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<File Source="$(var.BinDir)KeyboardManagerEditor\vcruntime140_1.dll" />
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<File Source="$(var.BinDir)KeyboardManagerEditor\msvcp140.dll" />
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</Component>
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</DirectoryRef>
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<!-- KBM Engine -->
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<DirectoryRef Id="KeyboardManagerEngineInstallFolder" FileSource="$(var.BinDir)KeyboardManagerEngine">
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<Component Id="Module_KeyboardManager_Engine" Win64="yes" Guid="3F58FCE3-B44D-4676-94E9-C59F1FE42FFD">
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<RegistryKey Root="$(var.RegistryScope)" Key="Software\Classes\powertoys\components">
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<RegistryValue Type="string" Name="Module_KeyboardManager_Engine" Value="" KeyPath="yes"/>
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</RegistryKey>
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<File Source="$(var.BinDir)KeyboardManagerEngine\PowerToys.KeyboardManagerEngine.exe" />
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</Component>
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</DirectoryRef>
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<ComponentGroup Id="KeyboardManagerComponentGroup">
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<Component Id="RemoveKeyboardManagerFolder" Guid="C411CB11-4617-40A4-B6DA-1823B49FB9FF" Directory="INSTALLFOLDER" >
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<RegistryKey Root="$(var.RegistryScope)" Key="Software\Classes\powertoys\components">
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<RegistryValue Type="string" Name="RemoveKeyboardManagerFolder" Value="" KeyPath="yes"/>
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</RegistryKey>
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<RemoveFolder Id="RemoveFolderKeyboardManagerEditorFolder" Directory="KeyboardManagerEditorInstallFolder" On="uninstall"/>
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<RemoveFolder Id="RemoveFolderKeyboardManagerEngineFolder" Directory="KeyboardManagerEngineInstallFolder" On="uninstall"/>
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</Component>
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<ComponentRef Id="Module_KeyboardManager_Editor" />
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<ComponentRef Id="Module_KeyboardManager_Engine" />
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</ComponentGroup>
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</Fragment>
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</Wix>
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