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https://github.com/microsoft/PowerToys.git
synced 2024-12-21 15:27:55 +08:00
101 lines
2.9 KiB
C++
101 lines
2.9 KiB
C++
#include "pch.h"
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struct Zone : winrt::implements<Zone, IZone>
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{
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public:
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Zone(RECT zoneRect) :
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m_zoneRect(zoneRect)
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{
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}
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IFACEMETHODIMP_(RECT) GetZoneRect() noexcept { return m_zoneRect; }
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IFACEMETHODIMP_(bool) IsEmpty() noexcept { return m_windows.empty(); };
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IFACEMETHODIMP_(bool) ContainsWindow(HWND window) noexcept;
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IFACEMETHODIMP_(void) AddWindowToZone(HWND window, HWND zoneWindow, bool stampZone) noexcept;
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IFACEMETHODIMP_(void) RemoveWindowFromZone(HWND window, bool restoreSize) noexcept;
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IFACEMETHODIMP_(void) SetId(size_t id) noexcept { m_id = id; }
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IFACEMETHODIMP_(size_t) Id() noexcept { return m_id; }
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private:
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void SizeWindowToZone(HWND window, HWND zoneWindow) noexcept;
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void StampZone(HWND window, bool stamp) noexcept;
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RECT m_zoneRect{};
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size_t m_id{};
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std::map<HWND, RECT> m_windows{};
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};
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IFACEMETHODIMP_(bool) Zone::ContainsWindow(HWND window) noexcept
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{
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return (m_windows.find(window) != m_windows.end());
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}
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IFACEMETHODIMP_(void) Zone::AddWindowToZone(HWND window, HWND zoneWindow, bool stampZone) noexcept
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{
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WINDOWPLACEMENT placement;
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::GetWindowPlacement(window, &placement);
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::GetWindowRect(window, &placement.rcNormalPosition);
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m_windows.emplace(std::pair<HWND, RECT>(window, placement.rcNormalPosition));
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SizeWindowToZone(window, zoneWindow);
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if (stampZone)
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{
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StampZone(window, true);
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}
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}
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IFACEMETHODIMP_(void) Zone::RemoveWindowFromZone(HWND window, bool restoreSize) noexcept
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{
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auto iter = m_windows.find(window);
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if (iter != m_windows.end())
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{
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m_windows.erase(iter);
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StampZone(window, false);
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}
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}
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void Zone::SizeWindowToZone(HWND window, HWND zoneWindow) noexcept
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{
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// Take care of 1px border
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RECT zoneRect = m_zoneRect;
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RECT windowRect{};
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::GetWindowRect(window, &windowRect);
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RECT frameRect{};
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// Failure is expected on down level systems.
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if (SUCCEEDED(DwmGetWindowAttribute(window, DWMWA_EXTENDED_FRAME_BOUNDS, &frameRect, sizeof(frameRect))))
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{
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zoneRect.bottom -= (frameRect.bottom - windowRect.bottom);
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zoneRect.right -= (frameRect.right - windowRect.right);
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zoneRect.left -= (frameRect.left - windowRect.left);
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}
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// Map to screen coords
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MapWindowRect(zoneWindow, nullptr, &zoneRect);
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WINDOWPLACEMENT placement;
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::GetWindowPlacement(window, &placement);
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placement.rcNormalPosition = zoneRect;
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placement.flags |= WPF_ASYNCWINDOWPLACEMENT;
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placement.showCmd = SW_RESTORE | SW_SHOWNA;
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::SetWindowPlacement(window, &placement);
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}
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void Zone::StampZone(HWND window, bool stamp) noexcept
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{
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if (stamp)
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{
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SetProp(window, ZONE_STAMP, reinterpret_cast<HANDLE>(m_id));
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}
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else
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{
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RemoveProp(window, ZONE_STAMP);
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}
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}
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winrt::com_ptr<IZone> MakeZone(RECT zoneRect) noexcept
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{
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return winrt::make_self<Zone>(zoneRect);
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} |