PowerToys/doc/devdocs/modules/launcher/new-plugin-checklist.md
Henrik Lau Eriksson 7e8459b963
[Docs]Clean up unneeded requirements from new PTRun plugin checklist (#30920)
- change target framework
- remove x64
- clean
2024-01-17 15:57:56 +00:00

2.9 KiB

New plugin checklist

  • The plugin is a project under modules\launcher\Plugins
  • Microsoft plugin project name pattern: Microsoft.PowerToys.Run.Plugin.{PluginName}
  • Community plugin project name pattern: Community.PowerToys.Run.Plugin.{PluginName}
  • The plugin target framework should be net8.0-windows
  • The project file should import Version.props and specify <Version>$(Version).0</Version>
  • If the plugin uses any 3rd party dependencies the project file should import DynamicPlugin.props
  • The plugin has to contain a plugin.json file of the following format in its root folder:
{
  "ID": string, // GUID string
  "ActionKeyword": string, // Direct activation phrase
  "IsGlobal": boolean,
  "Name": string, // Has to be unique, same as 'PluginName' in the project name pattern  
  "Author": string,
  "Version": "1.0.0", // For future compatibility
  "Language": "csharp", // So far we support only csharp 
  "Website": "https://aka.ms/powertoys",
  "ExecuteFileName": string, // Should be {Type}.PowerToys.Run.Plugin.{PluginName}.dll
  "IcoPathDark": string, // Path to dark theme icon. The path is relative to the root plugin folder 
  "IcoPathLight": string // Path to light theme icon. The path is relative to the root plugin folder
  "DynamicLoading": bool // Sets whether the plugin should dynamically load any dependencies isolated from the core application.  
}
  • Make sure your Main class contains a public, static string property for the PluginID. The plugin id has to be the same as the one in the plugin.jsonfile.
public static string PluginID => "xxxxxxx"; // The part xxxxxxx stands for the plugin ID.
  • Do not use plugin name or PowerToys as prefixes for entities inside of the plugin project
  • The plugin has to have Unit tests. Use MSTest framework
  • Plugin's output code and assets have to be included in the installer Product.wxs
  • Test the plugin with a local build. Build the installer, install, check that the plugin works as expected
  • All plugin's binaries have to be included in the signed build pipeline.user.windows.yml
  • The plugin target framework has to be net8.0-windows. All dependencies should be compatible with .NET 8.

Some localization steps can only be done after the first pass by the localization team to provide the localized resources. In the PR that adds a new plugin, reference a new issue to track the work for fully enabling localization for the new plugin.