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afc163 2018-01-05 16:44:30 +08:00
parent 862c0bc821
commit 8cdcc279c4
2 changed files with 5 additions and 5 deletions

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@ -29,8 +29,8 @@ As a part of nature, it will have deep influence on user behavior, and designers
<img src="https://gw.alipayobjects.com/zos/rmsportal/ZxgRAMzXNrxHTcvMLchq.png" alt="Determine" />
</div>
The "designer" needs to make better design decisions and give the R&D team a high-definition, low-entropy R & D status. At the same time, different designers, based on a complete understanding of the business requirements, will have the same design output that is consistent with the current business characteristics based on the Ant Design system.
The designers needs to make better design decisions and create a high-definition and low-entropy atmosphere for developer team. Meanwhile, different designers could produce the same design output which fit business needs based on the same understanding of business requirements and design system.
- **Keep restraint:** you can do it, but you know you do not have to do it. Designers should focus on the valuable product features polished, and use minimal design elements to express. As Antoine de St.Exupery said: Perfection is not to be added, but rather that there is no excuse to be removed, and nothing is done.
- **Object-oriented:** Explore design rules and abstract them as "objects" to enhance the flexibility and maintainability of user interface design while reducing "designer's" subjective interference and reducing system uncertainty. For example: color value conversion, spacing typesetting.
- **Modular:** Packaging complex or recurring parts locally, providing limited interfaces to interact with other modules, ultimately reducing overall system complexity, resulting in increased reliability and maintainability. Designers can use existing components, templates or abstract their own reusable components, templates, save unnecessary design and maintain system consistency, so that "designers" to focus on creativity where most needed.
- **Keep restraint:** Don't make decision until we have to. Designers should focus on the valuable product features using minimal design elements to express. As Antoine de St.Exupery said: "Perfection is not to be added, but rather that there is no excuse to be removed, and nothing is done".
- **Object-oriented:** Explore design rules and abstract them as "objects" to enhance the flexibility and maintainability of user interface design while reducing designer's subjective judgement and uncertainty of real world system. For example: color value conversion, spacing typesetting.
- **Modular:** Encapsulate the complex or reusable parts could provide limited interfaces to interact with other modules, ultimately reducing overall system complexity, resulting in better reliability and maintainability. Designers can use existed resources or abstract their own reusable resources, save unnecessary and low additional design to keep their focus on where creativity most needed.

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@ -33,4 +33,4 @@ title: 设计价值观
- **保持克制:** 能做,但想清楚了不做。设计者应当聚焦在最有价值产品功能打磨,并用尽可能少的设计元素将其表达。正如 Antoine de St.Exupery 所说:完美不在于无以复加,而在于无可删减,万事莫不如此。
- **面向对象的方法:** 探索设计规律,并将其抽象成『对象』,增强界面设计的灵活性和可维护性,同时也减少『设计者』的主观干扰,从而降低系统的不确定性。例如:色值换算、间距排版
- **模块化设计:** 将复杂或者重复出现的局部封装成模块,提供有限接口与其他模块互动,最终全面减少系统的复杂度,进而增进可靠性以及可维护性。设计者可运用现有的组件、模板或者自行抽象可复用的组件、模板,节约无谓的设计且保持系统一致性,让『设计者』把创造力专注在最需要的地方。
- **模块化设计:** 将复杂或者重复出现的局部封装成模块,提供有限接口与其他模块互动,最终全面减少系统的复杂度,进而增进可靠性以及可维护性。设计者可运用现有的组件/模板或者自行抽象可复用的组件/模板,节约无谓的设计且保持系统一致性,让『设计者』把创造力专注在最需要的地方。