import * as React from 'react'; import classNames from 'classnames'; import { ConfigContext } from '../config-provider'; import type { AvatarProps } from './Avatar'; import SkeletonAvatar from './Avatar'; import SkeletonButton from './Button'; import Element from './Element'; import SkeletonImage from './Image'; import SkeletonInput from './Input'; import SkeletonNode from './Node'; import type { SkeletonParagraphProps } from './Paragraph'; import Paragraph from './Paragraph'; import useStyle from './style'; import type { SkeletonTitleProps } from './Title'; import Title from './Title'; /* This only for skeleton internal. */ type SkeletonAvatarProps = Omit; export interface SkeletonProps { active?: boolean; loading?: boolean; prefixCls?: string; className?: string; rootClassName?: string; style?: React.CSSProperties; children?: React.ReactNode; avatar?: SkeletonAvatarProps | boolean; title?: SkeletonTitleProps | boolean; paragraph?: SkeletonParagraphProps | boolean; round?: boolean; } function getComponentProps(prop?: T | boolean): T | {} { if (prop && typeof prop === 'object') { return prop; } return {}; } function getAvatarBasicProps(hasTitle: boolean, hasParagraph: boolean): SkeletonAvatarProps { if (hasTitle && !hasParagraph) { // Square avatar return { size: 'large', shape: 'square' }; } return { size: 'large', shape: 'circle' }; } function getTitleBasicProps(hasAvatar: boolean, hasParagraph: boolean): SkeletonTitleProps { if (!hasAvatar && hasParagraph) { return { width: '38%' }; } if (hasAvatar && hasParagraph) { return { width: '50%' }; } return {}; } function getParagraphBasicProps(hasAvatar: boolean, hasTitle: boolean): SkeletonParagraphProps { const basicProps: SkeletonParagraphProps = {}; // Width if (!hasAvatar || !hasTitle) { basicProps.width = '61%'; } // Rows if (!hasAvatar && hasTitle) { basicProps.rows = 3; } else { basicProps.rows = 2; } return basicProps; } type CompoundedComponent = { Button: typeof SkeletonButton; Avatar: typeof SkeletonAvatar; Input: typeof SkeletonInput; Image: typeof SkeletonImage; Node: typeof SkeletonNode; }; const Skeleton: React.FC & CompoundedComponent = (props) => { const { prefixCls: customizePrefixCls, loading, className, rootClassName, style, children, avatar = false, title = true, paragraph = true, active, round, } = props; const { getPrefixCls, direction, skeleton } = React.useContext(ConfigContext); const prefixCls = getPrefixCls('skeleton', customizePrefixCls); const [wrapCSSVar, hashId, cssVarCls] = useStyle(prefixCls); if (loading || !('loading' in props)) { const hasAvatar = !!avatar; const hasTitle = !!title; const hasParagraph = !!paragraph; // Avatar let avatarNode: React.ReactNode; if (hasAvatar) { const avatarProps: SkeletonAvatarProps = { prefixCls: `${prefixCls}-avatar`, ...getAvatarBasicProps(hasTitle, hasParagraph), ...getComponentProps(avatar), }; // We direct use SkeletonElement as avatar in skeleton internal. avatarNode = (
); } let contentNode: React.ReactNode; if (hasTitle || hasParagraph) { // Title let $title: React.ReactNode; if (hasTitle) { const titleProps: SkeletonTitleProps = { prefixCls: `${prefixCls}-title`, ...getTitleBasicProps(hasAvatar, hasParagraph), ...getComponentProps(title), }; $title = ; } // Paragraph let paragraphNode: React.ReactNode; if (hasParagraph) { const paragraphProps: SkeletonParagraphProps = { prefixCls: `${prefixCls}-paragraph`, ...getParagraphBasicProps(hasAvatar, hasTitle), ...getComponentProps(paragraph), }; paragraphNode = <Paragraph {...paragraphProps} />; } contentNode = ( <div className={`${prefixCls}-content`}> {$title} {paragraphNode} </div> ); } const cls = classNames( prefixCls, { [`${prefixCls}-with-avatar`]: hasAvatar, [`${prefixCls}-active`]: active, [`${prefixCls}-rtl`]: direction === 'rtl', [`${prefixCls}-round`]: round, }, skeleton?.className, className, rootClassName, hashId, cssVarCls, ); return wrapCSSVar( <div className={cls} style={{ ...skeleton?.style, ...style }}> {avatarNode} {contentNode} </div>, ); } return children ?? null; }; Skeleton.Button = SkeletonButton; Skeleton.Avatar = SkeletonAvatar; Skeleton.Input = SkeletonInput; Skeleton.Image = SkeletonImage; Skeleton.Node = SkeletonNode; if (process.env.NODE_ENV !== 'production') { Skeleton.displayName = 'Skeleton'; } export default Skeleton;