/* eslint-disable */ export function easeInOutCubic(t: number, b: number, c: number, d: number) { const cc = c - b; // biome-ignore lint: it is a common easing function t /= d / 2; if (t < 1) { return (cc / 2) * t * t * t + b; } // biome-ignore lint: it is a common easing function return (cc / 2) * ((t -= 2) * t * t + 2) + b; }