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avatar: make custom and generated avatars equal (#3301)
Sets all avatars to use PNG image format. Keeps avatars consistent at 290x290px resolution. Signed-off-by: Dennis Chen <barracks510@gmail.com>
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parent
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commit
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@ -12,7 +12,6 @@ import (
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"errors"
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"fmt"
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"image"
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"image/jpeg"
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_ "image/jpeg"
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"image/png"
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"os"
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@ -222,7 +221,7 @@ func (u *User) GenerateRandomAvatar() error {
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}
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defer fw.Close()
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if err = jpeg.Encode(fw, img, nil); err != nil {
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if err = png.Encode(fw, img); err != nil {
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return fmt.Errorf("Encode: %v", err)
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}
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@ -321,7 +320,7 @@ func (u *User) UploadAvatar(data []byte) error {
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return fmt.Errorf("Decode: %v", err)
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}
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m := resize.Resize(290, 290, img, resize.NearestNeighbor)
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m := resize.Resize(avatar.AVATAR_SIZE, avatar.AVATAR_SIZE, img, resize.NearestNeighbor)
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sess := x.NewSession()
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defer sessionRelease(sess)
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@ -14,7 +14,7 @@ import (
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"github.com/issue9/identicon"
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)
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const _RANDOM_AVATAR_SIZE = 200
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const AVATAR_SIZE = 290
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// RandomImage generates and returns a random avatar image unique to input data
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// in custom size (height and width).
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@ -39,5 +39,5 @@ func RandomImageSize(size int, data []byte) (image.Image, error) {
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// RandomImage generates and returns a random avatar image unique to input data
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// in default size (height and width).
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func RandomImage(data []byte) (image.Image, error) {
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return RandomImageSize(_RANDOM_AVATAR_SIZE, data)
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return RandomImageSize(AVATAR_SIZE, data)
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}
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