mirror of
https://github.com/go-gitea/gitea.git
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b6a95a8cb3
* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
66 lines
1.9 KiB
Go
66 lines
1.9 KiB
Go
// Copyright 2015 PingCAP, Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package codec
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import (
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"math"
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"github.com/juju/errors"
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)
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func encodeFloatToCmpUint64(f float64) uint64 {
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u := math.Float64bits(f)
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if f >= 0 {
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u |= signMask
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} else {
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u = ^u
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}
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return u
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}
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func decodeCmpUintToFloat(u uint64) float64 {
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if u&signMask > 0 {
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u &= ^signMask
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} else {
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u = ^u
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}
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return math.Float64frombits(u)
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}
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// EncodeFloat encodes a float v into a byte slice which can be sorted lexicographically later.
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// EncodeFloat guarantees that the encoded value is in ascending order for comparison.
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func EncodeFloat(b []byte, v float64) []byte {
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u := encodeFloatToCmpUint64(v)
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return EncodeUint(b, u)
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}
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// DecodeFloat decodes a float from a byte slice generated with EncodeFloat before.
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func DecodeFloat(b []byte) ([]byte, float64, error) {
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b, u, err := DecodeUint(b)
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return b, decodeCmpUintToFloat(u), errors.Trace(err)
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}
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// EncodeFloatDesc encodes a float v into a byte slice which can be sorted lexicographically later.
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// EncodeFloatDesc guarantees that the encoded value is in descending order for comparison.
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func EncodeFloatDesc(b []byte, v float64) []byte {
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u := encodeFloatToCmpUint64(v)
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return EncodeUintDesc(b, u)
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}
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// DecodeFloatDesc decodes a float from a byte slice generated with EncodeFloatDesc before.
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func DecodeFloatDesc(b []byte) ([]byte, float64, error) {
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b, u, err := DecodeUintDesc(b)
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return b, decodeCmpUintToFloat(u), errors.Trace(err)
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}
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