mirror of
https://github.com/go-gitea/gitea.git
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b6a95a8cb3
* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
178 lines
6.7 KiB
Go
178 lines
6.7 KiB
Go
// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
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// All rights reserved.
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//
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Package table allows read and write sorted key/value.
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package table
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import (
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"encoding/binary"
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)
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/*
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Table:
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Table is consist of one or more data blocks, an optional filter block
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a metaindex block, an index block and a table footer. Metaindex block
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is a special block used to keep parameters of the table, such as filter
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block name and its block handle. Index block is a special block used to
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keep record of data blocks offset and length, index block use one as
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restart interval. The key used by index block are the last key of preceding
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block, shorter separator of adjacent blocks or shorter successor of the
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last key of the last block. Filter block is an optional block contains
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sequence of filter data generated by a filter generator.
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Table data structure:
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+ optional
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/
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+--------------+--------------+--------------+------+-------+-----------------+-------------+--------+
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| data block 1 | ... | data block n | filter block | metaindex block | index block | footer |
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+--------------+--------------+--------------+--------------+-----------------+-------------+--------+
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Each block followed by a 5-bytes trailer contains compression type and checksum.
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Table block trailer:
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+---------------------------+-------------------+
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| compression type (1-byte) | checksum (4-byte) |
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+---------------------------+-------------------+
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The checksum is a CRC-32 computed using Castagnoli's polynomial. Compression
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type also included in the checksum.
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Table footer:
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+------------------- 40-bytes -------------------+
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/ \
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+------------------------+--------------------+------+-----------------+
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| metaindex block handle / index block handle / ---- | magic (8-bytes) |
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+------------------------+--------------------+------+-----------------+
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The magic are first 64-bit of SHA-1 sum of "http://code.google.com/p/leveldb/".
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NOTE: All fixed-length integer are little-endian.
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*/
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/*
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Block:
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Block is consist of one or more key/value entries and a block trailer.
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Block entry shares key prefix with its preceding key until a restart
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point reached. A block should contains at least one restart point.
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First restart point are always zero.
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Block data structure:
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+ restart point + restart point (depends on restart interval)
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/ /
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+---------------+---------------+---------------+---------------+---------+
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| block entry 1 | block entry 2 | ... | block entry n | trailer |
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+---------------+---------------+---------------+---------------+---------+
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Key/value entry:
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+---- key len ----+
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/ \
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+-------+---------+-----------+---------+--------------------+--------------+----------------+
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| shared (varint) | not shared (varint) | value len (varint) | key (varlen) | value (varlen) |
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+-----------------+---------------------+--------------------+--------------+----------------+
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Block entry shares key prefix with its preceding key:
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Conditions:
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restart_interval=2
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entry one : key=deck,value=v1
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entry two : key=dock,value=v2
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entry three: key=duck,value=v3
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The entries will be encoded as follow:
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+ restart point (offset=0) + restart point (offset=16)
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/ /
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+-----+-----+-----+----------+--------+-----+-----+-----+---------+--------+-----+-----+-----+----------+--------+
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| 0 | 4 | 2 | "deck" | "v1" | 1 | 3 | 2 | "ock" | "v2" | 0 | 4 | 2 | "duck" | "v3" |
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+-----+-----+-----+----------+--------+-----+-----+-----+---------+--------+-----+-----+-----+----------+--------+
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\ / \ / \ /
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+----------- entry one -----------+ +----------- entry two ----------+ +---------- entry three ----------+
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The block trailer will contains two restart points:
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+------------+-----------+--------+
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| 0 | 16 | 2 |
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+------------+-----------+---+----+
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\ / \
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+-- restart points --+ + restart points length
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Block trailer:
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+-- 4-bytes --+
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/ \
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+-----------------+-----------------+-----------------+------------------------------+
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| restart point 1 | .... | restart point n | restart points len (4-bytes) |
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+-----------------+-----------------+-----------------+------------------------------+
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NOTE: All fixed-length integer are little-endian.
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*/
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/*
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Filter block:
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Filter block consist of one or more filter data and a filter block trailer.
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The trailer contains filter data offsets, a trailer offset and a 1-byte base Lg.
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Filter block data structure:
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+ offset 1 + offset 2 + offset n + trailer offset
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/ / / /
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+---------------+---------------+---------------+---------+
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| filter data 1 | ... | filter data n | trailer |
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+---------------+---------------+---------------+---------+
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Filter block trailer:
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+- 4-bytes -+
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/ \
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+---------------+---------------+---------------+-------------------------------+------------------+
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| data 1 offset | .... | data n offset | data-offsets offset (4-bytes) | base Lg (1-byte) |
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+-------------- +---------------+---------------+-------------------------------+------------------+
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NOTE: All fixed-length integer are little-endian.
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*/
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const (
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blockTrailerLen = 5
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footerLen = 48
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magic = "\x57\xfb\x80\x8b\x24\x75\x47\xdb"
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// The block type gives the per-block compression format.
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// These constants are part of the file format and should not be changed.
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blockTypeNoCompression = 0
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blockTypeSnappyCompression = 1
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// Generate new filter every 2KB of data
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filterBaseLg = 11
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filterBase = 1 << filterBaseLg
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)
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type blockHandle struct {
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offset, length uint64
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}
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func decodeBlockHandle(src []byte) (blockHandle, int) {
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offset, n := binary.Uvarint(src)
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length, m := binary.Uvarint(src[n:])
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if n == 0 || m == 0 {
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return blockHandle{}, 0
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}
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return blockHandle{offset, length}, n + m
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}
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func encodeBlockHandle(dst []byte, b blockHandle) int {
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n := binary.PutUvarint(dst, b.offset)
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m := binary.PutUvarint(dst[n:], b.length)
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return n + m
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}
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