2020-10-12 23:34:22 +08:00
// dear imgui: Platform Backend for GLUT/FreeGLUT
2019-04-03 21:53:11 +08:00
// This needs to be used along with a Renderer (e.g. OpenGL2)
2021-01-03 21:59:32 +08:00
// !!! GLUT/FreeGLUT IS OBSOLETE PREHISTORIC SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
// !!! If someone or something is teaching you GLUT today, you are being abused. Please show some resistance. !!!
2019-06-12 22:15:08 +08:00
// !!! Nowadays, prefer using GLFW or SDL instead!
2019-04-03 21:53:11 +08:00
2021-12-12 19:02:20 +08:00
// Implemented features:
// [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
2019-04-03 21:53:11 +08:00
// Issues:
// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I
2023-02-02 02:42:22 +08:00
// [ ] Platform: Missing horizontal mouse wheel support.
2019-04-25 18:01:01 +08:00
// [ ] Platform: Missing mouse cursor shape/visibility support.
2019-04-03 21:53:11 +08:00
// [ ] Platform: Missing clipboard support (not supported by Glut).
// [ ] Platform: Missing gamepad support.
2021-12-12 19:02:20 +08:00
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
2021-05-27 19:59:35 +08:00
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
2020-10-14 18:22:53 +08:00
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
2019-04-03 21:53:11 +08:00
# pragma once
2020-04-07 17:02:29 +08:00
# include "imgui.h" // IMGUI_IMPL_API
2020-04-07 02:23:57 +08:00
2019-04-03 21:53:11 +08:00
IMGUI_IMPL_API bool ImGui_ImplGLUT_Init ( ) ;
IMGUI_IMPL_API void ImGui_ImplGLUT_InstallFuncs ( ) ;
IMGUI_IMPL_API void ImGui_ImplGLUT_Shutdown ( ) ;
IMGUI_IMPL_API void ImGui_ImplGLUT_NewFrame ( ) ;
// You can call ImGui_ImplGLUT_InstallFuncs() to get all those functions installed automatically,
// or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency..
//---------------------------------------- GLUT name --------------------------------------------- Decent Name ---------
IMGUI_IMPL_API void ImGui_ImplGLUT_ReshapeFunc ( int w , int h ) ; // ~ ResizeFunc
IMGUI_IMPL_API void ImGui_ImplGLUT_MotionFunc ( int x , int y ) ; // ~ MouseMoveFunc
IMGUI_IMPL_API void ImGui_ImplGLUT_MouseFunc ( int button , int state , int x , int y ) ; // ~ MouseButtonFunc
IMGUI_IMPL_API void ImGui_ImplGLUT_MouseWheelFunc ( int button , int dir , int x , int y ) ; // ~ MouseWheelFunc
IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardFunc ( unsigned char c , int x , int y ) ; // ~ CharPressedFunc
IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardUpFunc ( unsigned char c , int x , int y ) ; // ~ CharReleasedFunc
IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialFunc ( int key , int x , int y ) ; // ~ KeyPressedFunc
IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialUpFunc ( int key , int x , int y ) ; // ~ KeyReleasedFunc