2018-09-13 22:44:08 +08:00
|
|
|
// dear imgui: Renderer for DirectX11
|
2018-02-22 06:05:17 +08:00
|
|
|
// This needs to be used along with a Platform Binding (e.g. Win32)
|
2018-02-06 03:34:11 +08:00
|
|
|
|
|
|
|
// Implemented features:
|
2018-06-11 18:33:51 +08:00
|
|
|
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
|
2018-06-12 22:24:24 +08:00
|
|
|
// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
2016-03-24 18:00:47 +08:00
|
|
|
|
2015-11-29 19:25:15 +08:00
|
|
|
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
2018-07-05 01:06:28 +08:00
|
|
|
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
2015-03-09 21:45:23 +08:00
|
|
|
// https://github.com/ocornut/imgui
|
|
|
|
|
2018-11-02 03:56:36 +08:00
|
|
|
#pragma once
|
|
|
|
|
2015-03-09 21:45:23 +08:00
|
|
|
struct ID3D11Device;
|
|
|
|
struct ID3D11DeviceContext;
|
|
|
|
|
2018-06-21 18:04:00 +08:00
|
|
|
IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown();
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame();
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data);
|
2015-03-09 21:45:23 +08:00
|
|
|
|
2015-03-09 22:51:10 +08:00
|
|
|
// Use if you want to reset your rendering device without losing ImGui state.
|
2018-06-21 18:04:00 +08:00
|
|
|
IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects();
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects();
|