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// ImGui GLFW binding with Vulkan + shaders
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// FIXME: Changes of ImTextureID aren't supported by this binding! Please, someone add it!
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown().
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui
struct GLFWwindow ;
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# define IMGUI_VK_QUEUED_FRAMES 2
struct ImGui_ImplGlfwVulkan_Init_Data
{
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VkAllocationCallbacks * allocator ;
VkPhysicalDevice gpu ;
VkDevice device ;
VkRenderPass render_pass ;
VkPipelineCache pipeline_cache ;
VkDescriptorPool descriptor_pool ;
void ( * check_vk_result ) ( VkResult err ) ;
} ;
IMGUI_API bool ImGui_ImplGlfwVulkan_Init ( GLFWwindow * window , bool install_callbacks , ImGui_ImplGlfwVulkan_Init_Data * init_data ) ;
IMGUI_API void ImGui_ImplGlfwVulkan_Shutdown ( ) ;
IMGUI_API void ImGui_ImplGlfwVulkan_NewFrame ( ) ;
IMGUI_API void ImGui_ImplGlfwVulkan_Render ( VkCommandBuffer command_buffer ) ;
// Use if you want to reset your rendering device without losing ImGui state.
IMGUI_API void ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects ( ) ;
IMGUI_API void ImGui_ImplGlfwVulkan_InvalidateDeviceObjects ( ) ;
IMGUI_API bool ImGui_ImplGlfwVulkan_CreateFontsTexture ( VkCommandBuffer command_buffer ) ;
IMGUI_API bool ImGui_ImplGlfwVulkan_CreateDeviceObjects ( ) ;
// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
// Provided here if you want to chain callbacks.
// You can also handle inputs yourself and use those as a reference.
IMGUI_API void ImGui_ImplGlfwVulkan_MouseButtonCallback ( GLFWwindow * window , int button , int action , int mods ) ;
IMGUI_API void ImGui_ImplGlfwVulkan_ScrollCallback ( GLFWwindow * window , double xoffset , double yoffset ) ;
IMGUI_API void ImGui_ImplGlfwVulkan_KeyCallback ( GLFWwindow * window , int key , int scancode , int action , int mods ) ;
IMGUI_API void ImGui_ImplGlfwVulkan_CharCallback ( GLFWwindow * window , unsigned int c ) ;