2018-02-22 06:05:17 +08:00
// ImGui Renderer + Platform Binding for: Marmalade + IwGx
2018-02-06 03:34:11 +08:00
// Implemented features:
// [X] User texture binding. Use 'CIwTexture*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
2016-03-24 18:00:47 +08:00
2015-11-29 19:25:15 +08:00
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui
2015-10-09 04:38:37 +08:00
// Copyright (C) 2015 by Giovanni Zito
// This file is part of ImGui
IMGUI_API bool ImGui_Marmalade_Init ( bool install_callbacks ) ;
IMGUI_API void ImGui_Marmalade_Shutdown ( ) ;
IMGUI_API void ImGui_Marmalade_NewFrame ( ) ;
2018-02-17 02:18:16 +08:00
IMGUI_API void ImGui_Marmalade_RenderDrawData ( ImDrawData * draw_data ) ;
2015-10-09 04:38:37 +08:00
// Use if you want to reset your rendering device without losing ImGui state.
IMGUI_API void ImGui_Marmalade_InvalidateDeviceObjects ( ) ;
IMGUI_API bool ImGui_Marmalade_CreateDeviceObjects ( ) ;
// callbacks (installed by default if you enable 'install_callbacks' during initialization)
// You can also handle inputs yourself and use those as a reference.
2015-10-15 18:44:30 +08:00
IMGUI_API int32 ImGui_Marmalade_PointerButtonEventCallback ( void * SystemData , void * pUserData ) ;
IMGUI_API int32 ImGui_Marmalade_KeyCallback ( void * SystemData , void * userData ) ;
IMGUI_API int32 ImGui_Marmalade_CharCallback ( void * SystemData , void * userData ) ;