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//-----------------------------------------------------------------------------
// USER IMPLEMENTATION
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// This file contains compile-time options for ImGui.
// Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO().
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//-----------------------------------------------------------------------------
# pragma once
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//---- Define assertion handler. Defaults to calling assert().
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//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
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//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
//#define IMGUI_API __declspec( dllexport )
//#define IMGUI_API __declspec( dllimport )
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//---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce like hood of using already obsolete function/names
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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//---- Include imgui_user.h at the end of imgui.h
//#define IMGUI_INCLUDE_IMGUI_USER_H
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//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
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//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS
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//---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
//---- It is very strongly recommended to NOT disable the demo windows. Please read the comment at the top of imgui_demo.cpp to learn why.
//#define IMGUI_DISABLE_DEMO_WINDOWS
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//---- Don't implement ImFormatString(), ImFormatStringV() so you can reimplement them yourself.
//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS
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//---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends)
//#define IMGUI_USE_BGRA_PACKED_COLOR
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//---- Implement STB libraries in a namespace to avoid linkage conflicts
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//#define IMGUI_STB_NAMESPACE ImGuiStb
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//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
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/*
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# define IM_VEC2_CLASS_EXTRA \
ImVec2 ( const MyVec2 & f ) { x = f . x ; y = f . y ; } \
operator MyVec2 ( ) const { return MyVec2 ( x , y ) ; }
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# define IM_VEC4_CLASS_EXTRA \
ImVec4 ( const MyVec4 & f ) { x = f . x ; y = f . y ; z = f . z ; w = f . w ; } \
operator MyVec4 ( ) const { return MyVec4 ( x , y , z , w ) ; }
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*/
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//---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices
//#define ImDrawIdx unsigned int
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//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
//---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.
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/*
namespace ImGui
{
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void Value ( const char * prefix , const MyMatrix44 & v , const char * float_format = NULL ) ;
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}
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*/
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