2015-03-09 19:59:23 +08:00
// ImGui GLFW binding with OpenGL3 + shaders
2017-10-29 01:28:22 +08:00
// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
// (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.)
2016-03-24 18:00:47 +08:00
2018-02-06 03:34:11 +08:00
// Implemented features:
// [X] User texture binding. Cast 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
// [X] Gamepad navigation mapping. Enable with 'io.NavFlags |= ImGuiNavFlags_EnableGamepad'.
2015-11-29 19:25:15 +08:00
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
2015-10-13 23:53:43 +08:00
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
2015-11-29 19:25:15 +08:00
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
2015-03-09 19:59:23 +08:00
// https://github.com/ocornut/imgui
struct GLFWwindow ;
2015-08-24 20:02:51 +08:00
IMGUI_API bool ImGui_ImplGlfwGL3_Init ( GLFWwindow * window , bool install_callbacks ) ;
IMGUI_API void ImGui_ImplGlfwGL3_Shutdown ( ) ;
IMGUI_API void ImGui_ImplGlfwGL3_NewFrame ( ) ;
2015-03-09 19:59:23 +08:00
2015-03-09 23:02:22 +08:00
// Use if you want to reset your rendering device without losing ImGui state.
2015-08-24 20:02:51 +08:00
IMGUI_API void ImGui_ImplGlfwGL3_InvalidateDeviceObjects ( ) ;
IMGUI_API bool ImGui_ImplGlfwGL3_CreateDeviceObjects ( ) ;
2015-03-09 23:02:22 +08:00
2015-03-09 19:59:23 +08:00
// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
2015-03-09 21:05:18 +08:00
// Provided here if you want to chain callbacks.
// You can also handle inputs yourself and use those as a reference.
2015-08-24 20:02:51 +08:00
IMGUI_API void ImGui_ImplGlfwGL3_MouseButtonCallback ( GLFWwindow * window , int button , int action , int mods ) ;
IMGUI_API void ImGui_ImplGlfwGL3_ScrollCallback ( GLFWwindow * window , double xoffset , double yoffset ) ;
IMGUI_API void ImGui_ImplGlfwGL3_KeyCallback ( GLFWwindow * window , int key , int scancode , int action , int mods ) ;
IMGUI_API void ImGui_ImplGlfwGL3_CharCallback ( GLFWwindow * window , unsigned int c ) ;