imgui/extra_fonts/README.txt

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The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' that you can use without any external files.
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Those are only provided as a convenience, you can load your own .TTF files.
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LINKS
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Typefaces for source code beautification
https://github.com/chrissimpkins/codeface
Proggy Programming Fonts
http://upperbounds.net
Inconsolata
http://www.levien.com/type/myfonts/inconsolata.html
Adobe Source Code Pro: Monospaced font family for user interface and coding environments
https://github.com/adobe-fonts/source-code-pro
Monospace/Fixed Width Programmer's Fonts
http://www.lowing.org/fonts/
(Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need.
http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html
Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing).
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INCLUDED FONTS
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DroidSans.ttf
Copyright (c) Steve Matteson
Apache License, version 2.0
http://www.google.com/fonts/specimen/Droid+Sans
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ProggyClean.ttf
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Copyright (c) 2004, 2005 Tristan Grimmer
MIT License
recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1
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ProggyTiny.ttf
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Copyright (c) 2004, 2005 Tristan Grimmer
MIT License
recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1
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Karla-Regular
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Copyright (c) 2012, Jonathan Pinhorn
SIL OPEN FONT LICENSE Version 1.1
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LOADING INSTRUCTIONS
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Load .TTF file with:
ImGuiIO& io = ImGui::GetIO();
io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels);
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Add a third parameter to bake specific font ranges:
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io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, io.Fonts->GetGlyphRangesDefault()); // Basic Latin, Extended Latin
io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, io.Fonts->GetGlyphRangesJapanese()); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, io.Fonts->GetGlyphRangesChinese()); // Include full set of about 21000 CJK Unified Ideographs
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Offset font vertically by altering the io.Font->DisplayOffset value:
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ImFont* font = io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels);
font->DisplayOffset.y += 1; // Render 1 pixel down
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If you want to embed the font in source code (e.g. in your engine, so it doesn't have file-system dependencies);
Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array. Then load the font with:
ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...);