2020-10-12 23:34:22 +08:00
|
|
|
// dear imgui: Platform Backend for Windows (standard windows API for 32 and 64 bits applications)
|
2018-02-22 06:05:17 +08:00
|
|
|
// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
|
2018-02-17 06:04:17 +08:00
|
|
|
|
2018-06-11 18:33:51 +08:00
|
|
|
// Implemented features:
|
2020-02-17 17:11:26 +08:00
|
|
|
// [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui)
|
2018-06-11 18:33:51 +08:00
|
|
|
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
2018-06-30 20:33:45 +08:00
|
|
|
// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
|
2019-01-16 04:17:48 +08:00
|
|
|
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
2018-06-12 22:24:24 +08:00
|
|
|
// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
2018-06-11 18:33:51 +08:00
|
|
|
|
2021-05-27 19:59:35 +08:00
|
|
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
|
|
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
2020-10-14 18:22:53 +08:00
|
|
|
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
|
|
|
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
|
|
|
|
2018-11-02 03:56:36 +08:00
|
|
|
#pragma once
|
2020-04-07 17:02:29 +08:00
|
|
|
#include "imgui.h" // IMGUI_IMPL_API
|
2018-11-02 03:56:36 +08:00
|
|
|
|
2018-06-21 18:04:00 +08:00
|
|
|
IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown();
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
|
2018-02-17 06:04:17 +08:00
|
|
|
|
2020-04-03 18:14:03 +08:00
|
|
|
// Win32 message handler your application need to call.
|
|
|
|
// - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on <windows.h> from this helper.
|
|
|
|
// - You should COPY the line below into your .cpp code to forward declare the function and then you can call it.
|
2020-01-14 21:58:32 +08:00
|
|
|
#if 0
|
2020-02-17 17:11:26 +08:00
|
|
|
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
2020-01-14 21:58:32 +08:00
|
|
|
#endif
|
2020-02-17 18:11:08 +08:00
|
|
|
|
|
|
|
// DPI-related helpers (optional)
|
|
|
|
// - Use to enable DPI awareness without having to create an application manifest.
|
|
|
|
// - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps.
|
|
|
|
// - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc.
|
|
|
|
// but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime,
|
|
|
|
// neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies.
|
2018-12-14 18:59:44 +08:00
|
|
|
IMGUI_IMPL_API void ImGui_ImplWin32_EnableDpiAwareness();
|
|
|
|
IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd
|
|
|
|
IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor
|
2021-02-18 22:51:07 +08:00
|
|
|
|
|
|
|
// Transparency related helpers (optional) [experimental]
|
|
|
|
// - Use to enable alpha compositing transparency with the desktop.
|
|
|
|
// - Use together with e.g. clearing your framebuffer with zero-alpha.
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd); // HWND hwnd
|