2018-09-13 22:44:08 +08:00
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// dear imgui: Platform Binding for GLFW
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2018-06-09 01:37:33 +08:00
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// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..)
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// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
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2016-03-24 18:00:47 +08:00
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2018-02-06 03:34:11 +08:00
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// Implemented features:
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2018-06-11 18:33:51 +08:00
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// [X] Platform: Clipboard support.
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2018-09-20 16:37:55 +08:00
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// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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2018-06-11 18:33:51 +08:00
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// [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW.
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2018-06-30 20:33:45 +08:00
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// [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE).
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2018-02-06 03:34:11 +08:00
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2015-11-29 19:25:15 +08:00
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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2018-07-05 01:06:28 +08:00
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// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
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2015-03-09 19:59:23 +08:00
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// https://github.com/ocornut/imgui
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2018-05-21 17:28:30 +08:00
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// About GLSL version:
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// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
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// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
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2018-11-02 03:56:36 +08:00
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#pragma once
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2015-03-09 19:59:23 +08:00
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struct GLFWwindow;
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2018-06-21 18:04:00 +08:00
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IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
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IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
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IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
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2015-03-09 23:02:22 +08:00
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2018-11-08 23:06:22 +08:00
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// GLFW callbacks are installed by default if you call the InitXXX function with 'install_callbacks=true'.
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// If you already have GLFW callbacks installed by your application, call the InitXXX function with install_callbacks=false,
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// then call the functions yourselves from your own GLFW callbacks.
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// You may also handle inputs yourself and use those as a reference.
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2018-06-21 18:04:00 +08:00
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IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
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IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
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IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
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