2015-03-09 19:59:23 +08:00
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// ImGui GLFW binding with OpenGL
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2015-03-09 19:25:15 +08:00
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// https://github.com/ocornut/imgui
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struct GLFWwindow;
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bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks);
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void ImGui_ImplGlfw_Shutdown();
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void ImGui_ImplGlfw_NewFrame();
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2015-03-09 23:02:22 +08:00
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// Use if you want to reset your rendering device without losing ImGui state.
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void ImGui_ImplGlfw_InvalidateDeviceObjects();
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bool ImGui_ImplGlfw_CreateDeviceObjects();
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2015-03-09 19:25:15 +08:00
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// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
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2015-03-09 21:05:18 +08:00
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// Provided here if you want to chain callbacks.
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// You can also handle inputs yourself and use those as a reference.
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2015-03-09 19:25:15 +08:00
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void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
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void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
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void ImGui_ImplGlFw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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2015-08-21 06:16:07 +08:00
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void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
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