imgui/examples/sdl_opengl_example/imgui_impl_sdl.h

15 lines
511 B
C
Raw Normal View History

// ImGui SDL2 binding with OpenGL
// https://github.com/ocornut/imgui
struct SDL_Window;
typedef union SDL_Event SDL_Event;
2015-05-25 15:40:58 +08:00
bool ImGui_ImplSdl_Init(SDL_Window *window);
void ImGui_ImplSdl_Shutdown();
void ImGui_ImplSdl_NewFrame(SDL_Window *window);
2015-07-09 01:42:43 +08:00
bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event);
2015-05-25 15:40:58 +08:00
// Use if you want to reset your rendering device without losing ImGui state.
2015-05-25 15:40:58 +08:00
void ImGui_ImplSdl_InvalidateDeviceObjects();
bool ImGui_ImplSdl_CreateDeviceObjects();