imgui/examples/sdl_opengl_example/imgui_impl_sdl.h

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2015-05-25 15:40:58 +08:00
struct SDL_Window;
bool ImGui_ImplSdl_Init(SDL_Window *window);
void ImGui_ImplSdl_Shutdown();
bool ImGui_ImplSdl_NewFrame(SDL_Window *window);
void ImGui_ImplSdl_InvalidateDeviceObjects();
bool ImGui_ImplSdl_CreateDeviceObjects();
void ImGui_ImplSdl_KeyCallback(int key, int, bool down);
void ImGui_ImplSdl_CharCallback(unsigned int c);