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name : build
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on :
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push :
pull_request :
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workflow_run :
# Use a workflow as a trigger of scheduled builds. Forked repositories can disable scheduled builds by disabling
# "scheduled" workflow, while maintaining ability to perform local CI builds.
workflows :
- scheduled
branches :
- master
- docking
types :
- requested
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jobs :
Windows :
runs-on : windows-2019
env :
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VS_PATH : C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\
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MSBUILD_PATH : C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\
steps :
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- uses : actions/checkout@v2
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- name : Install Dependencies
shell : powershell
run : |
Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.0.10-VC.zip" -OutFile "SDL2-devel-2.0.10-VC.zip"
Expand-Archive -Path SDL2-devel-2.0.10-VC.zip
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echo "SDL2_DIR=$(pwd)\SDL2-devel-2.0.10-VC\SDL2-2.0.10\" >>${env:GITHUB_ENV}
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Invoke-WebRequest -Uri "https://github.com/ocornut/imgui/files/3789205/vulkan-sdk-1.1.121.2.zip" -OutFile vulkan-sdk-1.1.121.2.zip
Expand-Archive -Path vulkan-sdk-1.1.121.2.zip
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echo "VULKAN_SDK=$(pwd)\vulkan-sdk-1.1.121.2\" >>${env:GITHUB_ENV}
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- name : Fix Projects
shell : powershell
run : |
# WARNING: This will need updating if toolset/sdk change in project files!
gci -recurse -filter "*.vcxproj" | ForEach-Object {
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# Fix SDK and toolset for most samples.
(Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
# Fix SDK and toolset for samples that require newer SDK/toolset. At the moment it is only dx12.
(Get-Content $_.FullName) -Replace "<PlatformToolset>v140</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
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}
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# Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long.
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- name : Build example_null (extra warnings, mingw 64-bit)
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run : mingw32-make -C examples/example_null WITH_EXTRA_WARNINGS=1
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- name : Build example_null (extra warnings, msvc 64-bit)
shell : cmd
run : |
cd examples\example_null
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call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat"
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.\build_win32.bat /W4
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- name : Build example_null (single file build)
shell : bash
run : |
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cat > example_single_file.cpp <<'EOF'
#define IMGUI_IMPLEMENTATION
#include "misc/single_file/imgui_single_file.h"
#include "examples/example_null/main.cpp"
EOF
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g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp -limm32
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- name : Build example_null (with IMGUI_DISABLE_WIN32_FUNCTIONS)
shell : bash
run : |
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cat > example_single_file.cpp <<'EOF'
#define IMGUI_DISABLE_WIN32_FUNCTIONS
#define IMGUI_IMPLEMENTATION
#include "misc/single_file/imgui_single_file.h"
#include "examples/example_null/main.cpp"
EOF
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g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp -limm32
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- name : Build example_null (as DLL)
shell : cmd
run : |
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call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat"
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echo #ifdef _EXPORT > example_single_file.cpp
echo # define IMGUI_API __declspec(dllexport) >> example_single_file.cpp
echo #else >> example_single_file.cpp
echo # define IMGUI_API __declspec(dllimport) >> example_single_file.cpp
echo #endif >> example_single_file.cpp
echo #define IMGUI_IMPLEMENTATION >> example_single_file.cpp
echo #include "misc/single_file/imgui_single_file.h" >> example_single_file.cpp
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cl.exe /D_USRDLL /D_WINDLL /D_EXPORT /I. example_single_file.cpp /LD /FeImGui.dll /link
cl.exe /I. ImGui.lib /Feexample_null.exe examples/example_null/main.cpp
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- name : Build Win32 example_glfw_opengl2
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shell : cmd
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run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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- name : Build Win32 example_glfw_opengl3
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shell : cmd
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run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if : github.event_name == 'workflow_run'
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- name : Build Win32 example_glfw_vulkan
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if : github.event_name == 'workflow_run'
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- name : Build Win32 example_sdl_vulkan
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if : github.event_name == 'workflow_run'
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- name : Build Win32 example_sdl_opengl2
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if : github.event_name == 'workflow_run'
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- name : Build Win32 example_sdl_opengl3
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
- name : Build Win32 example_sdl_directx11
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if : github.event_name == 'workflow_run'
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- name : Build Win32 example_win32_directx9
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release'
- name : Build Win32 example_win32_directx10
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release'
- name : Build Win32 example_win32_directx11
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if : github.event_name == 'workflow_run'
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- name : Build x64 example_glfw_opengl2
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if : github.event_name == 'workflow_run'
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- name : Build x64 example_glfw_opengl3
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
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- name : Build x64 example_glfw_vulkan
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
- name : Build x64 example_sdl_vulkan
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if : github.event_name == 'workflow_run'
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- name : Build x64 example_sdl_opengl2
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if : github.event_name == 'workflow_run'
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- name : Build x64 example_sdl_opengl3
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if : github.event_name == 'workflow_run'
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- name : Build x64 example_sdl_directx11
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
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- name : Build x64 example_win32_directx9
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if : github.event_name == 'workflow_run'
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- name : Build x64 example_win32_directx10
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if : github.event_name == 'workflow_run'
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- name : Build x64 example_win32_directx11
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if : github.event_name == 'workflow_run'
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- name : Build x64 example_win32_directx12
shell : cmd
run : '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release'
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Linux :
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runs-on : ubuntu-20.04
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steps :
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- uses : actions/checkout@v2
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- name : Install Dependencies
run : |
sudo apt-get update
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sudo apt-get install -y libglfw3-dev libsdl2-dev gcc-multilib g++-multilib libfreetype6-dev
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- name : Build example_null (extra warnings, gcc 32-bit)
run : |
make -C examples/example_null clean
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CXXFLAGS="$CXXFLAGS -m32 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1
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- name : Build example_null (extra warnings, gcc 64-bit)
run : |
make -C examples/example_null clean
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CXXFLAGS="$CXXFLAGS -m64 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1
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- name : Build example_null (extra warnings, clang 32-bit)
run : |
make -C examples/example_null clean
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CXXFLAGS="$CXXFLAGS -m32 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1
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- name : Build example_null (extra warnings, clang 64-bit)
run : |
make -C examples/example_null clean
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CXXFLAGS="$CXXFLAGS -m64 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1
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- name : Build example_null (freetype)
run : |
make -C examples/example_null clean
make -C examples/example_null WITH_FREETYPE=1
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- name : Build example_null (single file build)
run : |
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cat > example_single_file.cpp <<'EOF'
#define IMGUI_IMPLEMENTATION
#include "misc/single_file/imgui_single_file.h"
#include "examples/example_null/main.cpp"
EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
- name : Build example_null (with ImWchar32)
run : |
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cat > example_single_file.cpp <<'EOF'
#define IMGUI_USE_WCHAR32
#define IMGUI_IMPLEMENTATION
#include "misc/single_file/imgui_single_file.h"
#include "examples/example_null/main.cpp"
EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name : Build example_null (with large ImDrawIdx + pointer ImTextureID)
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run : |
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cat > example_single_file.cpp <<'EOF'
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#define ImTextureID void*
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#define ImDrawIdx unsigned int
#define IMGUI_IMPLEMENTATION
#include "misc/single_file/imgui_single_file.h"
#include "examples/example_null/main.cpp"
EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
- name : Build example_null (with IMGUI_DISABLE_OBSOLETE_FUNCTIONS)
run : |
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cat > example_single_file.cpp <<'EOF'
#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
#define IMGUI_IMPLEMENTATION
#include "misc/single_file/imgui_single_file.h"
#include "examples/example_null/main.cpp"
EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
- name : Build example_null (with IMGUI_DISABLE_DEMO_WINDOWS and IMGUI_DISABLE_METRICS_WINDOW)
run : |
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cat > example_single_file.cpp <<'EOF'
#define IMGUI_DISABLE_DEMO_WINDOWS
#define IMGUI_DISABLE_METRICS_WINDOW
#define IMGUI_IMPLEMENTATION
#include "misc/single_file/imgui_single_file.h"
#include "examples/example_null/main.cpp"
EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name : Build example_null (with IMGUI_DISABLE_FILE_FUNCTIONS)
run : |
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cat > example_single_file.cpp <<'EOF'
#define IMGUI_DISABLE_FILE_FUNCTIONS
#define IMGUI_IMPLEMENTATION
#include "misc/single_file/imgui_single_file.h"
#include "examples/example_null/main.cpp"
EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
- name : Build example_null (with IMGUI_USE_BGRA_PACKED_COLOR)
run : |
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cat > example_single_file.cpp <<'EOF'
#define IMGUI_USE_BGRA_PACKED_COLOR
#define IMGUI_IMPLEMENTATION
#include "misc/single_file/imgui_single_file.h"
#include "examples/example_null/main.cpp"
EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
- name : Build example_null (with IM_VEC2_CLASS_EXTRA and IM_VEC4_CLASS_EXTRA)
run : |
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cat > example_single_file.cpp <<'EOF'
struct MyVec2 { float x; float y; MyVec2(float x, float y) : x(x), y(y) { } };
struct MyVec4 { float x; float y; float z; float w;
MyVec4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) { } };
#define IM_VEC2_CLASS_EXTRA \
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
operator MyVec2() const { return MyVec2(x, y); }
#define IM_VEC4_CLASS_EXTRA \
ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
operator MyVec4() const { return MyVec4(x, y, z, w); }
#define IMGUI_IMPLEMENTATION
#include "misc/single_file/imgui_single_file.h"
#include "examples/example_null/main.cpp"
EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name : Build example_null (without c++ runtime, Clang)
run : |
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cat > example_single_file.cpp <<'EOF'
#define IMGUI_IMPLEMENTATION
#define IMGUI_DISABLE_DEMO_WINDOWS
#include "misc/single_file/imgui_single_file.h"
#include "examples/example_null/main.cpp"
EOF
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clang++ -I. -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp
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- name : Build example_glfw_opengl2
run : make -C examples/example_glfw_opengl2
- name : Build example_glfw_opengl3
run : make -C examples/example_glfw_opengl3
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if : github.event_name == 'workflow_run'
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- name : Build example_sdl_opengl2
run : make -C examples/example_sdl_opengl2
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if : github.event_name == 'workflow_run'
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- name : Build example_sdl_opengl3
run : make -C examples/example_sdl_opengl3
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MacOS :
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runs-on : macos-latest
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steps :
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- uses : actions/checkout@v2
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- name : Install Dependencies
run : |
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brew install glfw3 sdl2
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- name : Build example_null (extra warnings, clang 64-bit)
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run : make -C examples/example_null WITH_EXTRA_WARNINGS=1
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- name : Build example_null (single file build)
run : |
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cat > example_single_file.cpp <<'EOF'
#define IMGUI_IMPLEMENTATION
#include "misc/single_file/imgui_single_file.h"
#include "examples/example_null/main.cpp"
EOF
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clang++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name : Build example_null (without c++ runtime)
run : |
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cat > example_single_file.cpp <<'EOF'
#define IMGUI_IMPLEMENTATION
#include "misc/single_file/imgui_single_file.h"
#include "examples/example_null/main.cpp"
EOF
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clang++ -I. -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp
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- name : Build example_glfw_opengl2
run : make -C examples/example_glfw_opengl2
- name : Build example_glfw_opengl3
run : make -C examples/example_glfw_opengl3
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if : github.event_name == 'workflow_run'
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- name : Build example_glfw_metal
run : make -C examples/example_glfw_metal
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- name : Build example_sdl_metal
run : make -C examples/example_sdl_metal
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- name : Build example_sdl_opengl2
run : make -C examples/example_sdl_opengl2
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if : github.event_name == 'workflow_run'
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- name : Build example_sdl_opengl3
run : make -C examples/example_sdl_opengl3
- name : Build example_apple_metal
run : xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos
- name : Build example_apple_opengl2
run : xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
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iOS :
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runs-on : macos-latest
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steps :
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- uses : actions/checkout@v2
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- name : Build example_apple_metal
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run : |
# Code signing is required, but we disable it because it is irrelevant for CI builds.
xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
Emscripten :
runs-on : ubuntu-18.04
steps :
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- uses : actions/checkout@v2
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- name : Install Dependencies
run : |
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wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz
tar -xvf master.tar.gz
emsdk-master/emsdk update
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emsdk-master/emsdk install latest
emsdk-master/emsdk activate latest
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- name : Build example_emscripten_opengl3
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run : |
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pushd emsdk-master
source ./emsdk_env.sh
popd
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make -C examples/example_emscripten_opengl3
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- name : Build example_emscripten_wgpu
run : |
pushd emsdk-master
source ./emsdk_env.sh
popd
make -C examples/example_emscripten_wgpu
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Android :
runs-on : ubuntu-18.04
steps :
- uses : actions/checkout@v2
- name : Build example_android_opengl3
run : |
cd examples/example_android_opengl3/android
gradle assembleDebug
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Discord-CI :
runs-on : ubuntu-18.04
if : always()
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needs : [ Windows, Linux, MacOS, iOS, Emscripten, Android]
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steps :
- uses : dearimgui/github_discord_notifier@latest
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with :
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discord-webhook : ${{ secrets.DISCORD_CI_WEBHOOK }}
github-token : ${{ github.token }}
action-task : discord-jobs
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discord-filter : "'{{ github.branch }}'.match(/master|docking/g) != null && '{{ run.conclusion }}' != '{{ last_run.conclusion }}'"
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discord-username : GitHub Actions
discord-job-new-failure-message : ''
discord-job-fixed-failure-message : ''
discord-job-new-failure-embed : |
{
"title": "`{{ job.name }}` job is failing on `{{ github.branch }}`!" ,
"description": "Commit [{{ github.context.payload.head_commit.title }}]({{ github.context.payload.head_commit.url }}) pushed to [{{ github.branch }}]({{ github.branch_url }}) broke [{{ job.name }}]({{ job.url }}) build job.\nFailing steps: {{ failing_steps }}" ,
"url": "{{ job.url }}" ,
"color": "0xFF0000" ,
"timestamp": "{{ run.updated_at }}"
}
discord-job-fixed-failure-embed : |
{
"title": "`{{ github.branch }}` branch is no longer failing!" ,
"description": "Build failures were fixed on [{{ github.branch }}]({{ github.branch_url }}) branch." ,
"color": "0x00FF00" ,
"url": "{{ github.context.payload.head_commit.url }}" ,
"timestamp": "{{ run.completed_at }}"
}