2020-10-12 23:34:22 +08:00
// dear imgui: Renderer + Platform Backend for Allegro 5
2018-06-09 01:37:33 +08:00
// (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
2018-02-06 03:34:11 +08:00
// Implemented features:
2019-10-16 17:23:15 +08:00
// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
2021-12-12 18:58:50 +08:00
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
2018-09-20 16:37:55 +08:00
// [X] Platform: Clipboard support (from Allegro 5.1.12)
2018-06-11 18:33:51 +08:00
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// Issues:
2018-09-20 16:37:55 +08:00
// [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
// [ ] Platform: Missing gamepad support.
2016-03-24 18:00:47 +08:00
2021-12-12 18:58:50 +08:00
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
2021-05-27 19:59:35 +08:00
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
2023-09-11 19:47:08 +08:00
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
2015-07-09 01:34:36 +08:00
# pragma once
2020-04-07 17:02:29 +08:00
# include "imgui.h" // IMGUI_IMPL_API
2023-07-13 17:27:52 +08:00
# ifndef IMGUI_DISABLE
2020-04-07 02:23:57 +08:00
2015-07-09 01:34:36 +08:00
struct ALLEGRO_DISPLAY ;
union ALLEGRO_EVENT ;
2018-06-21 18:04:00 +08:00
IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init ( ALLEGRO_DISPLAY * display ) ;
IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown ( ) ;
IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame ( ) ;
IMGUI_IMPL_API void ImGui_ImplAllegro5_RenderDrawData ( ImDrawData * draw_data ) ;
IMGUI_IMPL_API bool ImGui_ImplAllegro5_ProcessEvent ( ALLEGRO_EVENT * event ) ;
2015-07-09 01:34:36 +08:00
2020-04-07 17:02:29 +08:00
// Use if you want to reset your rendering device without losing Dear ImGui state.
2018-06-21 18:04:00 +08:00
IMGUI_IMPL_API bool ImGui_ImplAllegro5_CreateDeviceObjects ( ) ;
IMGUI_IMPL_API void ImGui_ImplAllegro5_InvalidateDeviceObjects ( ) ;
2023-07-13 17:27:52 +08:00
# endif // #ifndef IMGUI_DISABLE