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// dear imgui: Renderer + Platform Backend for Allegro 5
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// (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
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// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
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// [X] Platform: Clipboard support (from Allegro 5.1.12)
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// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// Issues:
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// [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
// [ ] Platform: Missing gamepad support.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
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# pragma once
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# include "imgui.h" // IMGUI_IMPL_API
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struct ALLEGRO_DISPLAY ;
union ALLEGRO_EVENT ;
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IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init ( ALLEGRO_DISPLAY * display ) ;
IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown ( ) ;
IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame ( ) ;
IMGUI_IMPL_API void ImGui_ImplAllegro5_RenderDrawData ( ImDrawData * draw_data ) ;
IMGUI_IMPL_API bool ImGui_ImplAllegro5_ProcessEvent ( ALLEGRO_EVENT * event ) ;
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// Use if you want to reset your rendering device without losing Dear ImGui state.
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IMGUI_IMPL_API bool ImGui_ImplAllegro5_CreateDeviceObjects ( ) ;
IMGUI_IMPL_API void ImGui_ImplAllegro5_InvalidateDeviceObjects ( ) ;