2014-12-04 02:29:46 +08:00
// ImGui - standalone example application for DirectX 9
2015-11-29 19:25:15 +08:00
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
2014-12-04 02:29:46 +08:00
2018-01-29 21:38:46 +08:00
# include "imgui.h"
2015-03-09 21:03:46 +08:00
# include "imgui_impl_dx9.h"
2016-05-03 17:12:59 +08:00
# include <d3d9.h>
2014-08-11 05:02:33 +08:00
# define DIRECTINPUT_VERSION 0x0800
# include <dinput.h>
2015-11-23 05:23:56 +08:00
# include <tchar.h>
2014-08-11 05:02:33 +08:00
2015-03-09 22:13:29 +08:00
// Data
static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL ;
static D3DPRESENT_PARAMETERS g_d3dpp ;
2017-10-23 15:57:59 +08:00
extern LRESULT ImGui_ImplWin32_WndProcHandler ( HWND hWnd , UINT msg , WPARAM wParam , LPARAM lParam ) ;
2015-03-09 21:03:46 +08:00
LRESULT WINAPI WndProc ( HWND hWnd , UINT msg , WPARAM wParam , LPARAM lParam )
2014-08-11 05:02:33 +08:00
{
2017-10-23 15:57:59 +08:00
if ( ImGui_ImplWin32_WndProcHandler ( hWnd , msg , wParam , lParam ) )
2015-03-09 21:03:46 +08:00
return true ;
2014-08-11 05:02:33 +08:00
2015-03-09 21:03:46 +08:00
switch ( msg )
2014-08-19 19:09:13 +08:00
{
2015-03-09 22:13:29 +08:00
case WM_SIZE :
if ( g_pd3dDevice ! = NULL & & wParam ! = SIZE_MINIMIZED )
{
ImGui_ImplDX9_InvalidateDeviceObjects ( ) ;
g_d3dpp . BackBufferWidth = LOWORD ( lParam ) ;
g_d3dpp . BackBufferHeight = HIWORD ( lParam ) ;
HRESULT hr = g_pd3dDevice - > Reset ( & g_d3dpp ) ;
if ( hr = = D3DERR_INVALIDCALL )
IM_ASSERT ( 0 ) ;
ImGui_ImplDX9_CreateDeviceObjects ( ) ;
}
return 0 ;
2015-03-13 17:49:38 +08:00
case WM_SYSCOMMAND :
if ( ( wParam & 0xfff0 ) = = SC_KEYMENU ) // Disable ALT application menu
return 0 ;
break ;
2015-03-09 21:03:46 +08:00
case WM_DESTROY :
PostQuitMessage ( 0 ) ;
return 0 ;
2014-08-19 19:09:13 +08:00
}
2015-03-09 21:03:46 +08:00
return DefWindowProc ( hWnd , msg , wParam , lParam ) ;
}
2014-08-11 05:02:33 +08:00
2015-03-14 18:41:42 +08:00
int main ( int , char * * )
2015-03-09 21:03:46 +08:00
{
2015-03-09 21:45:23 +08:00
// Create application window
2018-02-20 20:55:09 +08:00
WNDCLASSEX wc = { sizeof ( WNDCLASSEX ) , CS_CLASSDC , WndProc , 0L , 0L , GetModuleHandle ( NULL ) , NULL , NULL , NULL , NULL , _T ( " ImGui Example " ) , NULL } ;
2015-03-09 21:03:46 +08:00
RegisterClassEx ( & wc ) ;
2015-11-23 05:23:56 +08:00
HWND hwnd = CreateWindow ( _T ( " ImGui Example " ) , _T ( " ImGui DirectX9 Example " ) , WS_OVERLAPPEDWINDOW , 100 , 100 , 1280 , 800 , NULL , NULL , wc . hInstance , NULL ) ;
2014-08-19 19:09:13 +08:00
2015-03-09 21:03:46 +08:00
// Initialize Direct3D
LPDIRECT3D9 pD3D ;
if ( ( pD3D = Direct3DCreate9 ( D3D_SDK_VERSION ) ) = = NULL )
2014-08-19 19:09:13 +08:00
{
2015-11-23 05:23:56 +08:00
UnregisterClass ( _T ( " ImGui Example " ) , wc . hInstance ) ;
2015-03-09 21:03:46 +08:00
return 0 ;
2014-08-19 19:09:13 +08:00
}
2015-03-09 22:13:29 +08:00
ZeroMemory ( & g_d3dpp , sizeof ( g_d3dpp ) ) ;
g_d3dpp . Windowed = TRUE ;
g_d3dpp . SwapEffect = D3DSWAPEFFECT_DISCARD ;
g_d3dpp . BackBufferFormat = D3DFMT_UNKNOWN ;
g_d3dpp . EnableAutoDepthStencil = TRUE ;
g_d3dpp . AutoDepthStencilFormat = D3DFMT_D16 ;
2017-07-23 16:13:17 +08:00
g_d3dpp . PresentationInterval = D3DPRESENT_INTERVAL_ONE ; // Present with vsync
//g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync, maximum unthrottled framerate
2014-08-11 05:02:33 +08:00
// Create the D3DDevice
2015-03-09 22:13:29 +08:00
if ( pD3D - > CreateDevice ( D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , hwnd , D3DCREATE_HARDWARE_VERTEXPROCESSING , & g_d3dpp , & g_pd3dDevice ) < 0 )
2014-08-19 19:09:13 +08:00
{
2015-03-09 21:03:46 +08:00
pD3D - > Release ( ) ;
2015-11-23 05:23:56 +08:00
UnregisterClass ( _T ( " ImGui Example " ) , wc . hInstance ) ;
2014-09-30 17:09:44 +08:00
return 0 ;
2014-08-19 19:09:13 +08:00
}
2014-08-11 05:02:33 +08:00
2018-04-26 04:07:14 +08:00
// Setup Dear ImGui binding
IMGUI_CHECKVERSION ( ) ;
2018-01-22 03:09:30 +08:00
ImGui : : CreateContext ( ) ;
2018-02-07 02:58:23 +08:00
ImGuiIO & io = ImGui : : GetIO ( ) ; ( void ) io ;
2018-03-01 01:51:40 +08:00
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
2015-03-09 22:13:29 +08:00
ImGui_ImplDX9_Init ( hwnd , g_pd3dDevice ) ;
2015-07-15 23:05:17 +08:00
2017-12-25 01:45:11 +08:00
// Setup style
2018-01-31 07:15:47 +08:00
ImGui : : StyleColorsDark ( ) ;
//ImGui::StyleColorsClassic();
2017-12-25 01:45:11 +08:00
2015-07-15 23:05:17 +08:00
// Load Fonts
2017-10-29 00:21:44 +08:00
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
2018-01-31 23:00:07 +08:00
// - Read 'misc/fonts/README.txt' for more instructions and details.
2017-10-29 00:21:44 +08:00
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
2015-07-15 21:05:34 +08:00
//io.Fonts->AddFontDefault();
2018-01-31 23:00:07 +08:00
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
2017-10-29 00:21:44 +08:00
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
//IM_ASSERT(font != NULL);
2014-08-14 07:01:41 +08:00
2017-12-25 01:16:22 +08:00
bool show_demo_window = true ;
2015-01-15 17:59:18 +08:00
bool show_another_window = false ;
2017-09-27 21:47:08 +08:00
ImVec4 clear_color = ImVec4 ( 0.45f , 0.55f , 0.60f , 1.00f ) ;
2015-01-15 17:59:18 +08:00
2015-03-09 21:03:46 +08:00
// Main loop
2014-08-14 07:01:41 +08:00
MSG msg ;
ZeroMemory ( & msg , sizeof ( msg ) ) ;
2015-07-15 23:05:17 +08:00
ShowWindow ( hwnd , SW_SHOWDEFAULT ) ;
UpdateWindow ( hwnd ) ;
2014-08-14 07:01:41 +08:00
while ( msg . message ! = WM_QUIT )
{
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
2017-11-01 21:24:09 +08:00
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
2014-08-14 07:01:41 +08:00
if ( PeekMessage ( & msg , NULL , 0U , 0U , PM_REMOVE ) )
2014-08-11 05:02:33 +08:00
{
2014-08-14 07:01:41 +08:00
TranslateMessage ( & msg ) ;
DispatchMessage ( & msg ) ;
2014-08-19 19:09:13 +08:00
continue ;
2014-08-14 07:01:41 +08:00
}
2015-03-09 21:03:46 +08:00
ImGui_ImplDX9_NewFrame ( ) ;
2014-08-19 19:09:13 +08:00
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
2017-11-01 21:24:09 +08:00
// 1. Show a simple window.
2017-12-25 01:45:11 +08:00
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
2014-08-19 19:09:13 +08:00
{
2015-04-03 19:11:41 +08:00
static float f = 0.0f ;
2018-01-31 07:15:47 +08:00
static int counter = 0 ;
ImGui : : Text ( " Hello, world! " ) ; // Display some text (you can use a format string too)
ImGui : : SliderFloat ( " float " , & f , 0.0f , 1.0f ) ; // Edit 1 float using a slider from 0.0f to 1.0f
ImGui : : ColorEdit3 ( " clear color " , ( float * ) & clear_color ) ; // Edit 3 floats representing a color
ImGui : : Checkbox ( " Demo Window " , & show_demo_window ) ; // Edit bools storing our windows open/close state
ImGui : : Checkbox ( " Another Window " , & show_another_window ) ;
if ( ImGui : : Button ( " Button " ) ) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
counter + + ;
ImGui : : SameLine ( ) ;
ImGui : : Text ( " counter = %d " , counter ) ;
2015-02-12 02:28:17 +08:00
ImGui : : Text ( " Application average %.3f ms/frame (%.1f FPS) " , 1000.0f / ImGui : : GetIO ( ) . Framerate , ImGui : : GetIO ( ) . Framerate ) ;
2014-08-19 19:09:13 +08:00
}
2018-01-31 07:15:47 +08:00
// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
2014-08-19 19:09:13 +08:00
if ( show_another_window )
{
2015-03-16 19:53:36 +08:00
ImGui : : Begin ( " Another Window " , & show_another_window ) ;
2017-09-01 23:06:26 +08:00
ImGui : : Text ( " Hello from another window! " ) ;
2018-01-31 07:15:47 +08:00
if ( ImGui : : Button ( " Close Me " ) )
show_another_window = false ;
2014-08-19 19:09:13 +08:00
ImGui : : End ( ) ;
}
2018-01-31 07:15:47 +08:00
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
2017-12-25 01:16:22 +08:00
if ( show_demo_window )
2014-09-30 17:09:44 +08:00
{
2017-12-25 01:45:11 +08:00
ImGui : : SetNextWindowPos ( ImVec2 ( 650 , 20 ) , ImGuiCond_FirstUseEver ) ; // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
2017-12-25 01:16:22 +08:00
ImGui : : ShowDemoWindow ( & show_demo_window ) ;
2014-09-30 17:09:44 +08:00
}
2014-08-19 19:09:13 +08:00
// Rendering
2017-11-28 18:26:14 +08:00
ImGui : : EndFrame ( ) ;
2015-03-09 22:13:29 +08:00
g_pd3dDevice - > SetRenderState ( D3DRS_ZENABLE , false ) ;
g_pd3dDevice - > SetRenderState ( D3DRS_ALPHABLENDENABLE , false ) ;
g_pd3dDevice - > SetRenderState ( D3DRS_SCISSORTESTENABLE , false ) ;
2017-09-27 21:47:08 +08:00
D3DCOLOR clear_col_dx = D3DCOLOR_RGBA ( ( int ) ( clear_color . x * 255.0f ) , ( int ) ( clear_color . y * 255.0f ) , ( int ) ( clear_color . z * 255.0f ) , ( int ) ( clear_color . w * 255.0f ) ) ;
2015-03-09 22:13:29 +08:00
g_pd3dDevice - > Clear ( 0 , NULL , D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER , clear_col_dx , 1.0f , 0 ) ;
if ( g_pd3dDevice - > BeginScene ( ) > = 0 )
2014-08-19 19:09:13 +08:00
{
ImGui : : Render ( ) ;
2018-02-17 02:18:16 +08:00
ImGui_ImplDX9_RenderDrawData ( ImGui : : GetDrawData ( ) ) ;
2015-03-09 22:13:29 +08:00
g_pd3dDevice - > EndScene ( ) ;
2014-08-19 19:09:13 +08:00
}
2017-11-28 17:48:01 +08:00
HRESULT result = g_pd3dDevice - > Present ( NULL , NULL , NULL , NULL ) ;
// Handle loss of D3D9 device
if ( result = = D3DERR_DEVICELOST & & g_pd3dDevice - > TestCooperativeLevel ( ) = = D3DERR_DEVICENOTRESET )
{
ImGui_ImplDX9_InvalidateDeviceObjects ( ) ;
g_pd3dDevice - > Reset ( & g_d3dpp ) ;
ImGui_ImplDX9_CreateDeviceObjects ( ) ;
}
2014-08-19 19:09:13 +08:00
}
2015-03-09 21:03:46 +08:00
ImGui_ImplDX9_Shutdown ( ) ;
2018-01-22 03:09:30 +08:00
ImGui : : DestroyContext ( ) ;
2015-03-09 22:13:29 +08:00
if ( g_pd3dDevice ) g_pd3dDevice - > Release ( ) ;
2015-03-09 21:03:46 +08:00
if ( pD3D ) pD3D - > Release ( ) ;
2018-04-10 01:16:47 +08:00
DestroyWindow ( hwnd ) ;
2015-11-23 05:23:56 +08:00
UnregisterClass ( _T ( " ImGui Example " ) , wc . hInstance ) ;
2015-03-09 21:03:46 +08:00
2014-08-11 05:02:33 +08:00
return 0 ;
}