2020-10-12 23:34:22 +08:00
|
|
|
// dear imgui: Renderer Backend for DirectX11
|
|
|
|
// This needs to be used along with a Platform Backend (e.g. Win32)
|
2018-02-06 03:34:11 +08:00
|
|
|
|
|
|
|
// Implemented features:
|
2019-10-16 17:23:15 +08:00
|
|
|
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
|
2022-05-03 23:53:47 +08:00
|
|
|
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
|
2023-02-07 23:23:49 +08:00
|
|
|
// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
2016-03-24 18:00:47 +08:00
|
|
|
|
2023-02-07 23:23:49 +08:00
|
|
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
2021-05-27 19:59:35 +08:00
|
|
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
2023-09-11 19:47:08 +08:00
|
|
|
// Learn about Dear ImGui:
|
|
|
|
// - FAQ https://dearimgui.com/faq
|
|
|
|
// - Getting Started https://dearimgui.com/getting-started
|
|
|
|
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
|
|
|
// - Introduction, links and more at the top of imgui.cpp
|
2015-03-09 21:45:23 +08:00
|
|
|
|
2018-11-02 03:56:36 +08:00
|
|
|
#pragma once
|
2020-04-07 17:02:29 +08:00
|
|
|
#include "imgui.h" // IMGUI_IMPL_API
|
2023-07-13 17:27:52 +08:00
|
|
|
#ifndef IMGUI_DISABLE
|
2018-11-02 03:56:36 +08:00
|
|
|
|
2015-03-09 21:45:23 +08:00
|
|
|
struct ID3D11Device;
|
|
|
|
struct ID3D11DeviceContext;
|
|
|
|
|
2024-07-25 22:59:34 +08:00
|
|
|
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
2018-06-21 18:04:00 +08:00
|
|
|
IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown();
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame();
|
|
|
|
IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data);
|
2015-03-09 21:45:23 +08:00
|
|
|
|
2020-04-07 17:02:29 +08:00
|
|
|
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
2018-06-21 18:04:00 +08:00
|
|
|
IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects();
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects();
|
2023-07-13 17:27:52 +08:00
|
|
|
|
|
|
|
#endif // #ifndef IMGUI_DISABLE
|