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// ImGui Marmalade binding with IwGx
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// Implemented features:
// [X] User texture binding. Use 'CIwTexture*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui
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// Copyright (C) 2015 by Giovanni Zito
// This file is part of ImGui
IMGUI_API bool ImGui_Marmalade_Init ( bool install_callbacks ) ;
IMGUI_API void ImGui_Marmalade_Shutdown ( ) ;
IMGUI_API void ImGui_Marmalade_NewFrame ( ) ;
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IMGUI_API void ImGui_Marmalade_RenderDrawData ( ImDrawData * draw_data ) ;
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// Use if you want to reset your rendering device without losing ImGui state.
IMGUI_API void ImGui_Marmalade_InvalidateDeviceObjects ( ) ;
IMGUI_API bool ImGui_Marmalade_CreateDeviceObjects ( ) ;
// callbacks (installed by default if you enable 'install_callbacks' during initialization)
// You can also handle inputs yourself and use those as a reference.
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IMGUI_API int32 ImGui_Marmalade_PointerButtonEventCallback ( void * SystemData , void * pUserData ) ;
IMGUI_API int32 ImGui_Marmalade_KeyCallback ( void * SystemData , void * userData ) ;
IMGUI_API int32 ImGui_Marmalade_CharCallback ( void * SystemData , void * userData ) ;