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Vulkan: Renaming demo/helper structures. Tidying up examples main.cpp.
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@ -36,10 +36,12 @@ HOW TO UPDATE?
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Breaking Changes:
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- Examples: Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). Engine/app is
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in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame.
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(The demo helper ImGui_ImplVulkanH_WindowData structure carries them.) (#2461, #2348, #2378, #2097)
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(The demo helper ImGui_ImplVulkanH_Window structure carries them.) (#2461, #2348, #2378, #2097)
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- Examples: Vulkan: Added MinImageCount field in ImGui_ImplVulkan_InitInfo, required during
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initialization to specify the number of in-flight image requested by swap chains.
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(was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). (#2071, #1677) [@nathanvoglsam]
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- Examples: Vulkan: Tidying up the demo/internals helpers (most engine/app should not rely
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on them but it is possible you have!).
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Other Changes:
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@ -30,20 +30,21 @@
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#define IMGUI_VULKAN_DEBUG_REPORT
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#endif
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static VkAllocationCallbacks* g_Allocator = NULL;
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static VkInstance g_Instance = VK_NULL_HANDLE;
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static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
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static VkDevice g_Device = VK_NULL_HANDLE;
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static uint32_t g_QueueFamily = (uint32_t)-1;
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static VkQueue g_Queue = VK_NULL_HANDLE;
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static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
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static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
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static VkAllocationCallbacks* g_Allocator = NULL;
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static VkInstance g_Instance = VK_NULL_HANDLE;
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static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
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static VkDevice g_Device = VK_NULL_HANDLE;
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static uint32_t g_QueueFamily = (uint32_t)-1;
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static VkQueue g_Queue = VK_NULL_HANDLE;
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static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
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static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
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static ImGui_ImplVulkanH_WindowData g_WindowData;
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static int g_MinImageCount = 2;
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static bool g_WantSwapChainRebuild = false;
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static int g_ResizeWidth = 0, g_ResizeHeight = 0;
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static ImGui_ImplVulkanH_Window g_WindowData;
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static int g_MinImageCount = 2;
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static bool g_SwapChainRebuild = false;
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static int g_SwapChainResizeWidth = 0;
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static int g_SwapChainResizeHeight = 0;
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static void check_vk_result(VkResult err)
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{
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@ -192,7 +193,7 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
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}
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}
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static void SetupVulkanWindow(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR surface, int width, int height)
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static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
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{
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wd->Surface = surface;
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@ -220,8 +221,8 @@ static void SetupVulkanWindow(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR sur
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//printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
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// Create SwapChain, RenderPass, Framebuffer, etc.
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ImGui_ImplVulkanH_CreateWindowData(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
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IM_ASSERT(wd->FramesQueueSize >= 2);
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IM_ASSERT(g_MinImageCount >= 2);
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ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
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}
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static void CleanupVulkan()
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@ -240,14 +241,14 @@ static void CleanupVulkan()
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static void CleanupVulkanWindow()
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{
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// In a normal engine/app integration, you wouldn't use the ImGui_ImplVulkanH_WindowData helpers,
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// In a normal engine/app integration, you wouldn't use the ImGui_ImplVulkanH_Window helpers,
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// however you would instead need to call ImGui_ImplVulkan_DestroyFrameRenderBuffers() on each
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// ImGui_ImplVulkan_FrameRenderBuffers structure that you own.
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ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
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ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, wd, g_Allocator);
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ImGui_ImplVulkanH_Window* wd = &g_WindowData;
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ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, wd, g_Allocator);
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}
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static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
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static void FrameRender(ImGui_ImplVulkanH_Window* wd)
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{
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VkResult err;
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@ -255,7 +256,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
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err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
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check_vk_result(err);
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ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
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ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
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{
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err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
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check_vk_result(err);
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@ -308,9 +309,9 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
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}
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}
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static void FramePresent(ImGui_ImplVulkanH_WindowData* wd)
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static void FramePresent(ImGui_ImplVulkanH_Window* wd)
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{
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ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
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ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
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VkPresentInfoKHR info = {};
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info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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info.waitSemaphoreCount = 1;
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@ -329,14 +330,14 @@ static void glfw_error_callback(int error, const char* description)
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static void glfw_resize_callback(GLFWwindow*, int w, int h)
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{
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g_WantSwapChainRebuild = true;
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g_ResizeWidth = w;
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g_ResizeHeight = h;
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g_SwapChainRebuild = true;
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g_SwapChainResizeWidth = w;
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g_SwapChainResizeHeight = h;
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}
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int main(int, char**)
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{
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// Setup window
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// Setup GLFW window
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glfwSetErrorCallback(glfw_error_callback);
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if (!glfwInit())
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return 1;
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@ -363,7 +364,7 @@ int main(int, char**)
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int w, h;
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glfwGetFramebufferSize(window, &w, &h);
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glfwSetFramebufferSizeCallback(window, glfw_resize_callback);
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ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
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ImGui_ImplVulkanH_Window* wd = &g_WindowData;
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SetupVulkanWindow(wd, surface, w, h);
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// Setup Dear ImGui context
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@ -450,12 +451,13 @@ int main(int, char**)
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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glfwPollEvents();
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if (g_WantSwapChainRebuild)
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if (g_SwapChainRebuild)
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{
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ImGui_ImplVulkanH_CreateWindowData(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_ResizeWidth, g_ResizeHeight, g_MinImageCount);
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g_SwapChainRebuild = false;
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ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
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ImGui_ImplVulkan_SetSwapChainMinImageCount(g_MinImageCount);
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g_WindowData.FrameIndex = 0;
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g_WantSwapChainRebuild = false;
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}
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// Start the Dear ImGui frame
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@ -22,19 +22,21 @@
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#define IMGUI_VULKAN_DEBUG_REPORT
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#endif
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static VkAllocationCallbacks* g_Allocator = NULL;
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static VkInstance g_Instance = VK_NULL_HANDLE;
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static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
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static VkDevice g_Device = VK_NULL_HANDLE;
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static uint32_t g_QueueFamily = (uint32_t)-1;
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static VkQueue g_Queue = VK_NULL_HANDLE;
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static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
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static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
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static VkAllocationCallbacks* g_Allocator = NULL;
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static VkInstance g_Instance = VK_NULL_HANDLE;
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static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
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static VkDevice g_Device = VK_NULL_HANDLE;
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static uint32_t g_QueueFamily = (uint32_t)-1;
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static VkQueue g_Queue = VK_NULL_HANDLE;
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static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
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static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
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static ImGui_ImplVulkanH_WindowData g_WindowData;
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static uint32_t g_MinImageCount = 2;
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static bool g_WantSwapChainRebuild = false;
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static ImGui_ImplVulkanH_Window g_WindowData;
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static uint32_t g_MinImageCount = 2;
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static bool g_SwapChainRebuild = false;
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static int g_SwapChainResizeWidth = 0;
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static int g_SwapChainResizeHeight = 0;
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static void check_vk_result(VkResult err)
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{
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@ -183,7 +185,7 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
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}
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}
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static void SetupVulkanWindow(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR surface, int width, int height)
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static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
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{
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wd->Surface = surface;
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@ -211,8 +213,8 @@ static void SetupVulkanWindow(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR sur
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//printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
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// Create SwapChain, RenderPass, Framebuffer, etc.
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ImGui_ImplVulkanH_CreateWindowData(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
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IM_ASSERT(wd->FramesQueueSize >= 2);
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IM_ASSERT(g_MinImageCount >= 2);
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ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
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}
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static void CleanupVulkan()
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@ -231,14 +233,14 @@ static void CleanupVulkan()
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static void CleanupVulkanWindow()
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{
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// In a normal engine/app integration, you wouldn't use the ImGui_ImplVulkanH_WindowData helpers,
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// In a normal engine/app integration, you wouldn't use the ImGui_ImplVulkanH_Window helpers,
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// however you would instead need to call ImGui_ImplVulkan_DestroyFrameRenderBuffers() on each
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// ImGui_ImplVulkan_FrameRenderBuffers structure that you own.
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ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
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ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, wd, g_Allocator);
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ImGui_ImplVulkanH_Window* wd = &g_WindowData;
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ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, wd, g_Allocator);
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}
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static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
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static void FrameRender(ImGui_ImplVulkanH_Window* wd)
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{
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VkResult err;
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@ -246,7 +248,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
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err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
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check_vk_result(err);
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ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
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ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
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{
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err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
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check_vk_result(err);
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@ -299,9 +301,9 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
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}
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}
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static void FramePresent(ImGui_ImplVulkanH_WindowData* wd)
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static void FramePresent(ImGui_ImplVulkanH_Window* wd)
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{
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ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
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ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
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VkPresentInfoKHR info = {};
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info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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info.waitSemaphoreCount = 1;
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@ -348,7 +350,7 @@ int main(int, char**)
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// Create Framebuffers
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int w, h;
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SDL_GetWindowSize(window, &w, &h);
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ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
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ImGui_ImplVulkanH_Window* wd = &g_WindowData;
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SetupVulkanWindow(wd, surface, w, h);
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// Setup Dear ImGui context
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@ -441,18 +443,18 @@ int main(int, char**)
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done = true;
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
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{
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g_WindowData.Width = (int)event.window.data1;
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g_WindowData.Height = (int)event.window.data2;
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g_WantSwapChainRebuild = true;
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g_SwapChainResizeWidth = (int)event.window.data1;
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g_SwapChainResizeHeight = (int)event.window.data2;
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g_SwapChainRebuild = true;
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}
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}
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if (g_WantSwapChainRebuild)
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if (g_SwapChainRebuild)
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{
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ImGui_ImplVulkanH_CreateWindowData(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_WindowData.Width, g_WindowData.Height, g_MinImageCount);
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g_SwapChainRebuild = false;
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ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
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ImGui_ImplVulkan_SetSwapChainMinImageCount(g_MinImageCount);
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g_WindowData.FrameIndex = 0;
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g_WantSwapChainRebuild = false;
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}
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// Start the Dear ImGui frame
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@ -20,9 +20,9 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). Engine/app is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. (The demo helper ImGui_ImplVulkanH_WindowData structure carries them.)
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// 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). Engine/app is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. (The demo helper ImGui_ImplVulkanH_Window structure carries them.)
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// 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added MinImageCount field in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetSwapChainMinImageCount().
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// 2019-XX-XX: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindowData() optional helper.
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// 2019-XX-XX: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
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// 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
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// 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
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// 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
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@ -63,9 +63,9 @@ static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
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static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
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// Forward Declarations
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void ImGui_ImplVulkanH_DestroyFrameData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameData* fd, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
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void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_CreateWindowSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
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void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
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//-----------------------------------------------------------------------------
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// SHADERS
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@ -877,7 +877,7 @@ VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_d
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return VK_PRESENT_MODE_FIFO_KHR; // Always available
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}
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void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
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void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
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{
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IM_ASSERT(instance != VK_NULL_HANDLE && physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
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(void)instance;
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@ -888,7 +888,7 @@ void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkInstance instance, VkPhy
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VkResult err;
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for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
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{
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ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
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ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
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{
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VkCommandPoolCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||||
@ -937,17 +937,17 @@ int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_m
|
||||
}
|
||||
|
||||
// Also destroy old swap chain and in-flight frames data, if any.
|
||||
void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
|
||||
void ImGui_ImplVulkanH_CreateWindowSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
|
||||
{
|
||||
VkResult err;
|
||||
VkSwapchainKHR old_swapchain = wd->Swapchain;
|
||||
err = vkDeviceWaitIdle(device);
|
||||
check_vk_result(err);
|
||||
|
||||
// We don't use ImGui_ImplVulkanH_DestroyWindowData() because we want to preserve the old swapchain to create the new one.
|
||||
// We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
|
||||
// Destroy old Framebuffer
|
||||
for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
|
||||
ImGui_ImplVulkanH_DestroyFrameData(instance, device, &wd->Frames[i], allocator);
|
||||
ImGui_ImplVulkanH_DestroyFrame(instance, device, &wd->Frames[i], allocator);
|
||||
delete[] wd->Frames;
|
||||
wd->Frames = NULL;
|
||||
wd->FramesQueueSize = 0;
|
||||
@ -1003,7 +1003,7 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkInstance instance, VkPhysical
|
||||
check_vk_result(err);
|
||||
|
||||
IM_ASSERT(wd->Frames == NULL);
|
||||
wd->Frames = new ImGui_ImplVulkanH_FrameData[wd->FramesQueueSize];
|
||||
wd->Frames = new ImGui_ImplVulkanH_Frame[wd->FramesQueueSize];
|
||||
memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->FramesQueueSize);
|
||||
for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
|
||||
wd->Frames[i].Backbuffer = backbuffers[i];
|
||||
@ -1062,7 +1062,7 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkInstance instance, VkPhysical
|
||||
info.subresourceRange = image_range;
|
||||
for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
|
||||
{
|
||||
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
|
||||
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
|
||||
info.image = fd->Backbuffer;
|
||||
err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
|
||||
check_vk_result(err);
|
||||
@ -1082,7 +1082,7 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkInstance instance, VkPhysical
|
||||
info.layers = 1;
|
||||
for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
|
||||
{
|
||||
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
|
||||
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
|
||||
attachment[0] = fd->BackbufferView;
|
||||
err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
|
||||
check_vk_result(err);
|
||||
@ -1090,29 +1090,29 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkInstance instance, VkPhysical
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui_ImplVulkanH_CreateWindowData(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
|
||||
void ImGui_ImplVulkanH_CreateWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
|
||||
{
|
||||
ImGui_ImplVulkanH_CreateWindowDataSwapChain(instance, physical_device, device, wd, allocator, width, height, min_image_count);
|
||||
ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(instance, physical_device, device, wd, queue_family, allocator);
|
||||
ImGui_ImplVulkanH_CreateWindowSwapChain(instance, physical_device, device, wd, allocator, width, height, min_image_count);
|
||||
ImGui_ImplVulkanH_CreateWindowCommandBuffers(instance, physical_device, device, wd, queue_family, allocator);
|
||||
}
|
||||
|
||||
void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator)
|
||||
void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
|
||||
{
|
||||
vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
|
||||
//vkQueueWaitIdle(g_Queue);
|
||||
|
||||
for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
|
||||
ImGui_ImplVulkanH_DestroyFrameData(instance, device, &wd->Frames[i], allocator);
|
||||
ImGui_ImplVulkanH_DestroyFrame(instance, device, &wd->Frames[i], allocator);
|
||||
delete[] wd->Frames;
|
||||
wd->Frames = NULL;
|
||||
vkDestroyRenderPass(device, wd->RenderPass, allocator);
|
||||
vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
|
||||
vkDestroySurfaceKHR(instance, wd->Surface, allocator);
|
||||
|
||||
*wd = ImGui_ImplVulkanH_WindowData();
|
||||
*wd = ImGui_ImplVulkanH_Window();
|
||||
}
|
||||
|
||||
void ImGui_ImplVulkanH_DestroyFrameData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameData* fd, const VkAllocationCallbacks* allocator)
|
||||
void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
|
||||
{
|
||||
(void)instance;
|
||||
vkDestroyFence(device, fd->Fence, allocator);
|
||||
|
@ -26,16 +26,16 @@
|
||||
// [Please zero-clear before use!]
|
||||
struct ImGui_ImplVulkan_InitInfo
|
||||
{
|
||||
VkInstance Instance;
|
||||
VkPhysicalDevice PhysicalDevice;
|
||||
VkDevice Device;
|
||||
uint32_t QueueFamily;
|
||||
VkQueue Queue;
|
||||
VkPipelineCache PipelineCache;
|
||||
VkDescriptorPool DescriptorPool;
|
||||
int MinImageCount; // >= 2
|
||||
const VkAllocationCallbacks* Allocator;
|
||||
void (*CheckVkResultFn)(VkResult err);
|
||||
VkInstance Instance;
|
||||
VkPhysicalDevice PhysicalDevice;
|
||||
VkDevice Device;
|
||||
uint32_t QueueFamily;
|
||||
VkQueue Queue;
|
||||
VkPipelineCache PipelineCache;
|
||||
VkDescriptorPool DescriptorPool;
|
||||
int MinImageCount; // >= 2
|
||||
const VkAllocationCallbacks* Allocator;
|
||||
void (*CheckVkResultFn)(VkResult err);
|
||||
};
|
||||
|
||||
// Reusable buffers used for rendering by current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
|
||||
@ -83,19 +83,20 @@ IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyDeviceObjects();
|
||||
// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
struct ImGui_ImplVulkanH_FrameData;
|
||||
struct ImGui_ImplVulkanH_WindowData;
|
||||
struct ImGui_ImplVulkanH_Frame;
|
||||
struct ImGui_ImplVulkanH_Window;
|
||||
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindowData(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator);
|
||||
// Helpers
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wnd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wnd, const VkAllocationCallbacks* allocator);
|
||||
IMGUI_IMPL_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space);
|
||||
IMGUI_IMPL_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count);
|
||||
IMGUI_IMPL_API int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode);
|
||||
|
||||
// Helper structure to hold the data needed by one rendering frame
|
||||
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own app.)
|
||||
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
|
||||
// [Please zero-clear before use!]
|
||||
struct ImGui_ImplVulkanH_FrameData
|
||||
struct ImGui_ImplVulkanH_Frame
|
||||
{
|
||||
VkCommandPool CommandPool;
|
||||
VkCommandBuffer CommandBuffer;
|
||||
@ -109,8 +110,8 @@ struct ImGui_ImplVulkanH_FrameData
|
||||
};
|
||||
|
||||
// Helper structure to hold the data needed by one rendering context into one OS window
|
||||
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own app.)
|
||||
struct ImGui_ImplVulkanH_WindowData
|
||||
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
|
||||
struct ImGui_ImplVulkanH_Window
|
||||
{
|
||||
int Width;
|
||||
int Height;
|
||||
@ -123,9 +124,9 @@ struct ImGui_ImplVulkanH_WindowData
|
||||
VkClearValue ClearValue;
|
||||
uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
|
||||
uint32_t FramesQueueSize; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR, usually derived from min_image_count)
|
||||
ImGui_ImplVulkanH_FrameData* Frames;
|
||||
ImGui_ImplVulkanH_Frame* Frames;
|
||||
|
||||
ImGui_ImplVulkanH_WindowData()
|
||||
ImGui_ImplVulkanH_Window()
|
||||
{
|
||||
memset(this, 0, sizeof(*this));
|
||||
PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
|
||||
|
Loading…
Reference in New Issue
Block a user