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Focus: move focused child restore code in FocusWindow() with ImGuiFocusRequestFlags_RestoreFocusedChild flag. (#6357)
# Conflicts: # imgui.cpp
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30eceaf95f
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26
imgui.cpp
26
imgui.cpp
@ -4623,7 +4623,7 @@ void ImGui::NewFrame()
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// Closing the focused window restore focus to the first active root window in descending z-order
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if (g.NavWindow && !g.NavWindow->WasActive)
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FocusTopMostWindowUnderOne(NULL, NULL, NULL, ImGuiFocusRequestFlags_None);
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FocusTopMostWindowUnderOne(NULL, NULL, NULL, ImGuiFocusRequestFlags_RestoreFocusedChild);
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// No window should be open at the beginning of the frame.
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// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
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@ -6941,6 +6941,10 @@ void ImGui::FocusWindow(ImGuiWindow* window, ImGuiFocusRequestFlags flags)
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return;
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}
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// Find last focused child (if any) and focus it instead.
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if ((flags & ImGuiFocusRequestFlags_RestoreFocusedChild) && window != NULL)
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window = NavRestoreLastChildNavWindow(window);
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// Apply focus
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if (g.NavWindow != window)
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{
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@ -7003,8 +7007,7 @@ void ImGui::FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWind
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continue;
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if ((window->Flags & (ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs)) != (ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs))
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{
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ImGuiWindow* focus_window = NavRestoreLastChildNavWindow(window);
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FocusWindow(focus_window, flags);
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FocusWindow(window, flags);
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return;
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}
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}
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@ -10272,16 +10275,9 @@ void ImGui::ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_
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{
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ImGuiWindow* focus_window = (popup_window && popup_window->Flags & ImGuiWindowFlags_ChildMenu) ? popup_window->ParentWindow : popup_backup_nav_window;
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if (focus_window && !focus_window->WasActive && popup_window)
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{
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// Fallback
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FocusTopMostWindowUnderOne(popup_window, NULL, NULL, ImGuiFocusRequestFlags_None);
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}
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FocusTopMostWindowUnderOne(popup_window, NULL, NULL, ImGuiFocusRequestFlags_RestoreFocusedChild); // Fallback
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else
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{
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if (g.NavLayer == ImGuiNavLayer_Main && focus_window)
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focus_window = NavRestoreLastChildNavWindow(focus_window);
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FocusWindow(focus_window);
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}
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FocusWindow(focus_window, (g.NavLayer == ImGuiNavLayer_Main) ? ImGuiFocusRequestFlags_RestoreFocusedChild : ImGuiFocusRequestFlags_None);
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}
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}
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@ -11854,7 +11850,7 @@ static void ImGui::NavUpdateWindowing()
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bool apply_toggle_layer = false;
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ImGuiWindow* modal_window = GetTopMostPopupModal();
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bool allow_windowing = (modal_window == NULL);
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bool allow_windowing = (modal_window == NULL); // FIXME: This prevent CTRL+TAB from being usable with windows over a popup
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if (!allow_windowing)
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g.NavWindowingTarget = NULL;
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@ -11983,9 +11979,9 @@ static void ImGui::NavUpdateWindowing()
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{
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ClearActiveID();
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NavRestoreHighlightAfterMove();
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apply_focus_window = NavRestoreLastChildNavWindow(apply_focus_window);
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ClosePopupsOverWindow(apply_focus_window, false);
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FocusWindow(apply_focus_window);
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FocusWindow(apply_focus_window, ImGuiFocusRequestFlags_RestoreFocusedChild);
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apply_focus_window = g.NavWindow;
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if (apply_focus_window->NavLastIds[0] == 0)
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NavInitWindow(apply_focus_window, false);
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@ -913,7 +913,8 @@ enum ImGuiSeparatorFlags_
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enum ImGuiFocusRequestFlags_
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{
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ImGuiFocusRequestFlags_None = 0,
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ImGuiFocusRequestFlags_UnlessBelowModal = 1 << 0, // Do not set focus if the window is below a modal.
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ImGuiFocusRequestFlags_RestoreFocusedChild = 1 << 0, // Find last focused child (if any) and focus it instead.
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ImGuiFocusRequestFlags_UnlessBelowModal = 1 << 1, // Do not set focus if the window is below a modal.
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};
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enum ImGuiTextFlags_
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@ -7084,7 +7084,7 @@ void ImGui::EndMainMenuBar()
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// FIXME: With this strategy we won't be able to restore a NULL focus.
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ImGuiContext& g = *GImGui;
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if (g.CurrentWindow == g.NavWindow && g.NavLayer == ImGuiNavLayer_Main && !g.NavAnyRequest)
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FocusTopMostWindowUnderOne(g.NavWindow, NULL, NULL, ImGuiFocusRequestFlags_UnlessBelowModal);
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FocusTopMostWindowUnderOne(g.NavWindow, NULL, NULL, ImGuiFocusRequestFlags_UnlessBelowModal | ImGuiFocusRequestFlags_RestoreFocusedChild);
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End();
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}
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