mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-27 16:29:02 +08:00
ImFont: Demo, Store Used4kPagesMap[] map in ImFont to facilitate iteration on all codepoints with a large value of IM_UNICODE_CODEPOINT_MAX. (#2815)
Demo uses IsGlyphRangeUnused()
This commit is contained in:
parent
c8ea0a017d
commit
0283a6e566
2
imgui.h
2
imgui.h
@ -2257,6 +2257,7 @@ struct ImFont
|
||||
float Scale; // 4 // in // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetWindowFontScale()
|
||||
float Ascent, Descent; // 4+4 // out // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize]
|
||||
int MetricsTotalSurface;// 4 // out // // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs)
|
||||
ImU8 Used4kPagesMap[(IM_UNICODE_CODEPOINT_MAX+1)/4096/8]; // 2 bytes if ImWchar=ImWchar16, 34 bytes if ImWchar==ImWchar32. Store 1-bit for each block of 4K codepoints that has one active glyph. This is mainly used to facilitate iterations accross all used codepoints.
|
||||
|
||||
// Methods
|
||||
IMGUI_API ImFont();
|
||||
@ -2282,6 +2283,7 @@ struct ImFont
|
||||
IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built.
|
||||
IMGUI_API void SetGlyphVisible(ImWchar c, bool visible);
|
||||
IMGUI_API void SetFallbackChar(ImWchar c);
|
||||
IMGUI_API bool IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last);
|
||||
};
|
||||
|
||||
#if defined(__clang__)
|
||||
|
@ -3443,6 +3443,15 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
// Display all glyphs of the fonts in separate pages of 256 characters
|
||||
for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base += 256)
|
||||
{
|
||||
// Skip ahead if a large bunch of glyphs are not present in the font (test in chunks of 4k)
|
||||
// This is only a small optimization to reduce the number of iterations when IM_UNICODE_MAX_CODEPOINT is large.
|
||||
// (if ImWchar==ImWchar32 we will do at least about 272 queries here)
|
||||
if (!(base & 4095) && font->IsGlyphRangeUnused(base, base + 4095))
|
||||
{
|
||||
base += 4096 - 256;
|
||||
continue;
|
||||
}
|
||||
|
||||
int count = 0;
|
||||
for (unsigned int n = 0; n < 256; n++)
|
||||
count += font->FindGlyphNoFallback((ImWchar)(base + n)) ? 1 : 0;
|
||||
|
@ -2594,6 +2594,7 @@ ImFont::ImFont()
|
||||
Scale = 1.0f;
|
||||
Ascent = Descent = 0.0f;
|
||||
MetricsTotalSurface = 0;
|
||||
memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
|
||||
}
|
||||
|
||||
ImFont::~ImFont()
|
||||
@ -2626,12 +2627,17 @@ void ImFont::BuildLookupTable()
|
||||
IndexAdvanceX.clear();
|
||||
IndexLookup.clear();
|
||||
DirtyLookupTables = false;
|
||||
memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
|
||||
GrowIndex(max_codepoint + 1);
|
||||
for (int i = 0; i < Glyphs.Size; i++)
|
||||
{
|
||||
int codepoint = (int)Glyphs[i].Codepoint;
|
||||
IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
|
||||
IndexLookup[codepoint] = (ImWchar)i;
|
||||
|
||||
// Mark 4K page as used
|
||||
const int page_n = codepoint / 4096;
|
||||
Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
|
||||
}
|
||||
|
||||
// Create a glyph to handle TAB
|
||||
@ -2660,6 +2666,19 @@ void ImFont::BuildLookupTable()
|
||||
IndexAdvanceX[i] = FallbackAdvanceX;
|
||||
}
|
||||
|
||||
// API is designed this way to avoid exposing the 4K page size
|
||||
// e.g. use with IsGlyphRangeUnused(0, 255)
|
||||
bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
|
||||
{
|
||||
unsigned int page_begin = (c_begin / 4096);
|
||||
unsigned int page_last = (c_last / 4096);
|
||||
for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
|
||||
if ((page_n >> 3) < sizeof(Used4kPagesMap))
|
||||
if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImFont::SetGlyphVisible(ImWchar c, bool visible)
|
||||
{
|
||||
if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
|
||||
|
Loading…
Reference in New Issue
Block a user