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MultiSelect: added Changelog for the feature. Removed IMGUI_HAS_MULTI_SELECT.
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@ -77,6 +77,57 @@ Other changes:
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Disabling this was previously possible for Selectable() via a direct flag but not for MenuItem().
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(#1379, #1468, #2200, #4936, #5216, #7302, #7573)
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- This was mostly all previously in imgui_internal.h.
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- Multi-Select: added multi-select API and demos. (#1861)
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- This system implements standard multi-selection idioms (CTRL+mouse click, CTRL+keyboard moves,
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SHIFT+mouse click, SHIFT+keyboard moves, etc.) with support for clipper (not submitting non-visible
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items), box-selection with scrolling, and many other details.
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- In the spirit of Dear ImGui design, your code owns both items and actual selection data.
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This is designed to allow all kinds of selection storage you may use in your application
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(e.g. set/map/hash, intrusive selection, interval trees, up to you).
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- The supported widgets are Selectable(), Checkbox(). TreeNode() is also technically supported but...
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using this correctly is more complicated (you need some sort of linear/random access to your tree,
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which is suited to advanced trees setups already implementing filters and clipper.
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We will work toward simplifying and demoing this later.
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- A helper ImGuiSelectionBasicStorage is provided to facilitate getting started in a typical app.
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- Documentation:
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- Wiki page https://github.com/ocornut/imgui/wiki/Multi-Select for API overview.
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- Demo code.
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- Headers are well commented.
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- Added BeginMultiSelect(), EndMultiSelect(), SetNextItemSelectionUserData().
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- Added IsItemToggledSelection() for use if you need latest selection update during currnet iteration.
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- Added ImGuiMultiSelectIO and ImGuiSelectionRequest structures:
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- BeginMultiSelect() and EndMultiSelect() return a ImGuiMultiSelectIO structure, which
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is mostly an array of ImGuiSelectionRequest actions (clear, select all, set range, etc.)
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- Other fields are helpful when using a clipper, or wanting to handle deletion nicely.
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- Added ImGuiSelectionBasicStorage helper to store and maintain a selection (optional):
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- This is similar to if you used e.g. a std::set<ID> to store a selection, with all the right
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glue to honor ImGuiMultiSelectIO requests. Most applications can use that.
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- Added ImGuiSelectionExternalStorage helper to maintain an externally stored selection (optional):
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- Helpful to easily bind multi-selection to e.g. an array of checkboxes.
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- Added ImGuiMultiSelectFlags options:
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- ImGuiMultiSelectFlags_SingleSelect
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- ImGuiMultiSelectFlags_NoSelectAll
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- ImGuiMultiSelectFlags_NoRangeSelect
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- ImGuiMultiSelectFlags_NoAutoSelect
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- ImGuiMultiSelectFlags_NoAutoClear
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- ImGuiMultiSelectFlags_NoAutoClearOnReselect (#7424)
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- ImGuiMultiSelectFlags_BoxSelect1d
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- ImGuiMultiSelectFlags_BoxSelect2d
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- ImGuiMultiSelectFlags_BoxSelectNoScroll
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- ImGuiMultiSelectFlags_ClearOnEscape
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- ImGuiMultiSelectFlags_ClearOnClickVoid
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- ImGuiMultiSelectFlags_ScopeWindow (default), ImGuiMultiSelectFlags_ScopeRect
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- ImGuiMultiSelectFlags_SelectOnClick (default), ImGuiMultiSelectFlags_SelectOnClickRelease
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- ImGuiMultiSelectFlags_NavWrapX
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- Demo: Added "Examples->Assets Browser" demo.
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- Demo: Added "Widgets->Selection State & Multi-Select" section, with:
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- Multi-Select
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- Multi-Select (with clipper)
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- Multi-Select (with deletion)
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- Multi-Select (dual list box) (#6648)
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- Multi-Select (checkboxes)
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- Multi-Select (multiple scopes)
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- Multi-Select (advanced)
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- Clipper: added SeekCursorForItem() function. When using ImGuiListClipper::Begin(INT_MAX) you can
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can use the clipper without knowing the amount of items beforehand. (#1311)
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In this situation, call ImGuiListClipper::SeekCursorForItem(items_count) as the end of your iteration
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6
imgui.h
6
imgui.h
@ -28,7 +28,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.91.0 WIP"
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#define IMGUI_VERSION_NUM 19095
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#define IMGUI_VERSION_NUM 19096
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#define IMGUI_HAS_TABLE
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/*
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@ -2729,8 +2729,6 @@ struct ImColor
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// [SECTION] Multi-Select API flags and structures (ImGuiMultiSelectFlags, ImGuiSelectionRequestType, ImGuiSelectionRequest, ImGuiMultiSelectIO, ImGuiSelectionBasicStorage)
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//-----------------------------------------------------------------------------
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#define IMGUI_HAS_MULTI_SELECT // Multi-Select/Range-Select WIP branch // <-- This is currently _not_ in the top of imgui.h to prevent merge conflicts.
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// Multi-selection system
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// Documentation at: https://github.com/ocornut/imgui/wiki/Multi-Select
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// - Refer to 'Demo->Widgets->Selection State & Multi-Select' for demos using this.
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@ -2797,7 +2795,7 @@ struct ImGuiMultiSelectIO
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{
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//------------------------------------------// BeginMultiSelect / EndMultiSelect
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ImVector<ImGuiSelectionRequest> Requests; // ms:w, app:r / ms:w app:r // Requests to apply to your selection data.
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ImGuiSelectionUserData RangeSrcItem; // ms:w app:r / // (If using clipper) Begin: Source item (generally the first selected item when multi-selecting, which is used as a reference point) must never be clipped!
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ImGuiSelectionUserData RangeSrcItem; // ms:w app:r / // (If using clipper) Begin: Source item (often the first selected item) must never be clipped: use clipper.IncludeItemByIndex() to ensure it is submitted.
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ImGuiSelectionUserData NavIdItem; // ms:w, app:r / // (If using deletion) Last known SetNextItemSelectionUserData() value for NavId (if part of submitted items).
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bool NavIdSelected; // ms:w, app:r / app:r // (If using deletion) Last known selection state for NavId (if part of submitted items).
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bool RangeSrcReset; // app:w / ms:r // (If using deletion) Set before EndMultiSelect() to reset ResetSrcItem (e.g. if deleted selection).
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@ -1741,8 +1741,6 @@ struct ImGuiBoxSelectState
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// We always assume that -1 is an invalid value (which works for indices and pointers)
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#define ImGuiSelectionUserData_Invalid ((ImGuiSelectionUserData)-1)
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#ifdef IMGUI_HAS_MULTI_SELECT
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// Temporary storage for multi-select
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struct IMGUI_API ImGuiMultiSelectTempData
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{
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@ -1783,8 +1781,6 @@ struct IMGUI_API ImGuiMultiSelectState
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ImGuiMultiSelectState() { Window = NULL; ID = 0; LastFrameActive = LastSelectionSize = 0; RangeSelected = NavIdSelected = -1; RangeSrcItem = NavIdItem = ImGuiSelectionUserData_Invalid; }
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};
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#endif // #ifdef IMGUI_HAS_MULTI_SELECT
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//-----------------------------------------------------------------------------
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// [SECTION] Docking support
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//-----------------------------------------------------------------------------
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